Wall of Tanglecord

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Wall of Tanglecord

Artifact Creature — Wall

Defender

G: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

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Wall of Tanglecord Discussion

chadsansing on Doran, This Infection needs Penicillin

1 day ago

Maybe swap out Timber Protector since you don't run an overwhelmingly tribal list here? Also Night's Whisper. You could run Path to Exile or Swords to Plowshares over Unmake, as well, or a Anguished Unmaking. Cystbearer might be too vanilla a 2/3 at its rate to fit with your other high-toughness creatures. Not sure Oketra the True has enough upside for this particular deck, either. Sylvan Caryatid seems not so great because of Defender. Same with Vine Trellis and Wall of Tanglecord.

vegaslights on Angel Dream Deck

1 month ago

White/Red is always a hard direction to go in EDH but this deck looks fun, and like it can do some damage! Unfortunately, due to Wall of Tanglecord's green activation cost it is illegal to play in a r/w deck. Guardian of the Gateless is a great defensive replacmentBoros Reckoner a great combo piece and offensive replacement

All the best!

Majorpain on Attack and you shall die.

2 months ago

Love the idea of this deck !

LeaPlath on HELP: First Cube

2 months ago

So having a look through.

You've got a random mishmash of archetypes without pay off cards. I see a WB lifegain deck, with really weak cards like Dazzling Reflection and Soulmender, two cards I never really want to draft. The pay off is I get a growing 2/2 who has no evasion. And a dude who drains a little, but I have to stuff my deck with drek that is awful outside getting those 2 cards.

There is a G/W Defenders deck, with nothing really amazing to ramp into and I can't even splash red for the defender who burns people down.

I would look at what you want each archetype to do, the roleplayers and the pay off cards, as well as what cards are good in multiple decks.

For example, I want a W/B lifegain deck with a vampire theme. A r/w token deck that wants to make white tokens and buff with red cards and a R/B deck that cares about stuff dying.

For the pay off cards in W/B I'm looking for Sanctum Seeker. It drains life and supports vampires. For a roleplayer I'm looking for a vampire type with a relevant ability, say Skymarch Bloodletter. It is a 2/2 flyer who drains 1 for 3. Obviously other decks can play it but it has extra value in my W/B deck. Then I'm looking for generically good cards like removal, or other threats that might not be a fit but help my deck, such as Doom Blade.

For W/R I'm looking for pay off cards like Firemantle Mage who make my token hordes harder to block or Goblin Rabblemaster who makes a ton of tokens and attacks for a lot himself. For roleplayers I'm looking for cards that makes tokens. Why not Queen's Commission. 2 tokens with lifelink for 3 mana is OK. And it helps both the W/R deck and the vampire deck.

Now in R/B I want stuff to be sacrificable. I can play Skymarch Bloodletter as a 2/2 for 3 which is acceptable, but really I quite fancy getting my hands on Goblin Rabblemaster to pair with my Goblin Bombardment or Makeshift Munitions so there is always damage going through. I might also want a card like Ruthless Knave to turn any incidental treasure into draw or provide more ammo for Makeshift. And oh look, Blood Artist is a vampire who drains who rewards me for sacrificing stuff!

So that is an example of what you might go with?

There is also a lot of really poor removal and other cards in the cube, so you really need to decide on a power level and the draftability of some cards. Like Guardians of Meletis is a card I am never going to want to draft even in the G/W defenders deck, while Wall of Tanglecord might just make the cut. The lands really discourage splashing as well and some are so much better than others that it is unreal. You also have a lot of cars, but that pushes the format towards a snowballing playstyle with premium uncommons like the 4/4 for 4 who grows with each attack.

A lot of the 2 coloured cards you have just feel thrown in. Like what is Manaforge Cinder in service too?

A suggestion for some exploration archetypes. When you say exploration I think Lands, deck manipulation, landfall, being on the attack and movement.

G/W Defenders/Ramp that goes into something like eldrazi

R/G Dinosaurs with land based ramp (lets you get elementals with landfall as a side note)

U/B reanimator focused on sea leviathans and things like Inkwell Leviathan.

U/W Lands/Awaken Control. Slow but unstoppable with smaller things that make lands into creatures or buy time.

R/B Sacrifice

R/W Tokens or Allies (all the best allies are in R/W)

U/R Pirates/Raid/Spells as you loot through your deck and always be aggressive.

U/G Merfolk with a subtheme of counters (you can do more than just +1/+1 with the right support)

W/B Vampires Lifelink/Drain

G/B Explore/Graveyard. Explore lets you bin things, stuff grows from explore, cards reward you from putting something in the graveyard. The idea of you exploring somewhere and the Unearthing something seems fitting.

clayperce on Infect Modern

4 months ago

Baker31,
Welcome to Modern! Please take all these comments with healthy skepticism, as I have no idea what your meta is like nor your personal playstyle. :-)

First, I know you asked about sideboard, but I wanted to mention ...

  • You might consider Cathedral of War. I'm not sure what the right number is, so I'd start testing at 4x and work down from there if you can't stand it.
  • Vines of Vastwood is amazing, and I rec' running 4x (instead of a split with Blossoming Defense). Also, in case you're not aware: Because of the way the card is worded, it's actually better than hexproof ... you can use it on your opponent's creatures, to prevent them from targeting their own dudes with pump spells and various abilities (like Equip, Modular, and Crew).
  • Though Groundswell is great is a 2-color deck (because of the Fetchlands), I personally think it's kind of meh in a Mono-G deck. If you haven't already done so, you might try testing 2x Groundswell and 2x Giant Growth and just see which you prefer. You could also try it with an extra land or two.

On sideboard, I try to always consider the following areas:

  • Extra Protection: Meta-dependent, but I try to always consider some extra Vines of Vastwood, Blossoming Defense, or Apostle's Blessing. Also, though it's not really protection, Shaper's Sanctuary is intriguing. Not sure what I think of it yet, but I'm looking forward to testing it once XLN is released and the price normalizes.
  • Extra Evasion: Meta-dependent, but I try to always consider extra Trample and Unblockable (e.g., Apostle's Blessing) effects.
  • Removal: 1x Dismember is great. If too pricey though, any Green fight card is solid. I like Nature's Way, personally.
  • Gravehate: 2x sounds about right. I'm on Tormod's Crypt lately, because it's the only thing that's fast enough vs. Vengevine.
  • Artifacthate: I'm not personally a fan of Nature's Claim in the side, but that's because there's a lot of Eldrazi Tron in my meta and they run 4x Chalice of the Void in the main ... and Chalice with X=1 will shut Infect down hard. I like Seal of Primordium but Deglamer/Unravel the Aether may be better depending on the meta.
  • Extra land: If I find myself bringing in high-CMC cards from the sideboard, sometimes adding an extra land makes sense.
  • Burnhate: If there's a bunch of Burn in your meta, you may want some disposable blockers and some lifegain. Spellskite (blocker + protection) and Kitchen Finks (blocker + lifegain) are amazing, but super-pricey. Maybe something like Wall of Roots, Steel Wall, or Wall of Tanglecord. I've no idea on the lifegain ... Nourish maybe? Or maybe Jaddi Offshoot (though I'm not sure it's worth it with 20 Lands).

Draw well!

mtgplayer100 on

4 months ago

MeoYorick Overgrown Battlement and Sylvan Caryatid are also good replacement options for Wall of Tanglecord. Carddraw wise, planeswalkers like Garruk Wildspeaker, Garruk, Primal Hunter and Jace, Architect of Thought are good options for long game value, as well as potential Harmonize.

Coiling Oracle is also worth looking at, as well as the nice all around answer in Beast Within.

MeoYorick on

4 months ago

first of all thanks for your Feedback!

How do you think about Sylvan Caryatid or Overgrown Battlement as upgrade to Wall of Tanglecord? i dont know if i like the -0/-1 counter thing.. c:

Invisible Stalker + Sixth Sense seams to be good carddraw engine, but it's blocks 6 slots in my Deck. I do not need any carddraw except ramp?

I like spring / mind and Garruk Wildspeaker! I will give it a try.

I know, my english isn't good, sorry!

mtgplayer100 on

4 months ago

Wall of Roots is just a strictly upgrade to Wall of Tanglecord as well as Temple of Mystery is to Thornwood Falls.

Invisible Stalker and Sixth Sense seems like they dosen't really help doing what the deck is trying to accomplish. Spell Shrivel is a bad counterspell, while Garruk Wildspeaker and Thragtusk looks great here.

Some early mana ramp here like Elvish Mystic, Sakura-Tribe Elder and Spring / Mind would probably be nice.

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