Wall of Tanglecord

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Scars of Mirrodin Common

Combos Browse all

Wall of Tanglecord

Artifact Creature — Wall

Defender

G: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

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Wall of Tanglecord Discussion

Delta-117 on pause walls

1 month ago

I would add some of these, Guardians of Meletis, Steel Wall, and Wall of Tanglecord, and then I would consider adding a few basic lands for your Gatecreeper Vine to find at times when that untapped land might be useful.

Evolving Wilds might be worth a place in here over some guildgates too as then with basics you can get any color and they also find that land from your deck which thins it by a card.

tschiller on

1 month ago

Interesting card, didn't know this one either. But I'm kinda unsure if it really would be this much of a changer in the game until turn 5 where I usually should be able to bring out one of the biggies. Until then I have to accept dmg on my life I think. Was looking also for 2 drop walls and found Wall of Tanglecord which surely could buy me some time. Anyhow, maybeboarded both of them, playtests will show ;)

Panas on First time commander! Open to all suggestions!

4 months ago

Hmmm... Cuts eh? Well, that comes down to card efficiency, reliability, flexibility and personal flavour in decreasing order of importance for the game. But for the player that last part sometimes overshadows the rest, myself included (I play King Macar, the Gold-Cursed after all). So I'll just give my two cents and my reasoning behind it. It's up to you to take it or leave it. Experimenting yourself is the best way to make this decision. Ok, here goes:

-Dream's Grip and Twiddle: I understand you chose these so that you can produce more mana or present blockers when attacked. But your deck is aggressive enough to kill someone in one punch (or two). The resources you put into these cards are not worth the output they give your deck.

-Healing Leaves, the 2xLiving Artifact and Feed the Clan: Lifegain is not a powerfull effect unless you dedicate to it wholly. Even less so in commander where you start with 40 life total, and, 21 cummulative combat damage from a commander can knock you out regardless of your life total. The artifact is also just a bad card, imho! (too slow and too freaky)

-Mind Bend: this could see play somewhere else, but i don't see a reason for including it here. I mean it doesn't work with Kruphix's "colourless" wording as colourless is not colour.

-Opal Palace: this is a good card but will see little to no use in your deck. Your commander is indestructible. That means he will have a strong staying power! A REALLY STRONG staying power! :p

-Quietus Spike: another good card but it's just win-more here. When you are hitting with an evasive 2/2, the spike is amazing. When you are hitting with a 20/20 trampler, not so much.

-Wall of Tanglecord: comes in early and defends sort-of well, but this is not what your deck wants to do. You are aggressive! You plan on smashing your opposition! Your card choices should reflect that and promote that strategy, even by a little bit.

-1xIvy Elemental and 1xJolt: just cards you currently have twice in the deck.

I know these are not enough to get to 100 but more than the cards, it's the Train of Thought that matters ;) Looking forward to see how the deck develops.

vincilios on

4 months ago

Why you are using non-basic lands if you don't have any white card in your deck? o.O

If you want a defensive card you can put Wall of Tanglecord. And you don't have any removal in your deck, put cards like Disperse, in my oppinion the best is Echoing Truth.

Another idea is put green in your deck and use Assault Formation to granted a secound win condition for your deck.

Livingham on I Like Big Butts and I Cannot Lie

4 months ago

Aggravated Assault in my last post was supposed to be Gratuitous Violence.

Thanks for the suggestions Errast, I'm looking to get a Tree of Perdition, a Sylvan Caryatid, and Birds of Paradise as soon as I get the chance but my LGS doesn't have them for some reason. I like Wall of Tanglecord and actually have a spare but I tried to avoid putting defenders in the deck that didn't provide card advantage like Wall of Omens which now that I realize isn't $8 anymore I'll definitely pick one up. I have a spare Trostani, Selesnya's Voice but the mana cost is a concern with my cheap mana base. I actually passed by an Ayli, Eternal Pilgrim 15 minutes ago without even considering putting it in my deck for some reason and Dragonlord Dromoka and Luminate Primordial are both great, they provide useful effects and also fit the themes of the deck.

Errast on I Like Big Butts and I Cannot Lie

4 months ago

Tree of Perdition and Ayli, Eternal Pilgrim are pretty cool if you're looking for creatures that care about toughness. Luminate Primordial is like casting 3 Swords to Plowshares' at the same time.

Wall of Omens is a second Wall of Blossoms if you're looking for similar effects.

Sun Titan is a must have if you're looking to utilize Doran, the Siege Tower, and Assault Formation reliably.

Wall of Tanglecord can be helpful when you're short a colour for your much needed 2 drop.

Sylvan Caryatid, and Birds of Paradise provide you mana fixing, as well as being useful blockers with an Assault Formation up.

Trostani, Selesnya's Voice/Dragonlord Dromoka are great creatures for their high toughness, as well as their abilities.

Sgt_St0n3r on Attack and you shall die.

5 months ago

Yeah I get what you are saying completely, and you are right the only reason I only have basic lands is to keep the cost as low as possible!! I have recently been looking at non basics for cheap with G (for Wall of Tanglecord) so that I can deal with flying without ruining the mana, or sideboard. Suggestions on that :)

TheVectornaut on Walled Garden Warfare

5 months ago

big_kahuna333, truth be told, Wall of Mulch is just a substitute in this listed version of the deck. The actual version that I play casually uses a playset of Wall of Blossoms instead. Cantrip walls are ridiculously strong since they can increase the wall count and dig for the combo. Unfortunately, since Wall of Blossoms never got a modern reprint, I picked what I thought to be the next best option so that I could tag this deck as modern. Since walls completely durdle without a win condition, even 8 draw sources can sometimes feel too slow. If I did replace Wall of Mulch, I'd need to make other changes to reinforce the list. Wall of Tanglecord is strong and I already have a set in my "extended sideboard" should I encounter trouble with fliers, but I haven't needed it so far. It's also worth noting that Wall of Tanglecord would fit in the least with the theme of the other creatures.

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