Wall of Tanglecord

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Scars of Mirrodin Common

Combos Browse all

Wall of Tanglecord

Artifact Creature — Wall

Defender

G: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

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Wall of Tanglecord Discussion

Slaughtar on Isao EDH

4 days ago

I don't like Unravel the Aether, Time to Feed, Prey Upon, Chitinous Cloak, Cathar's Shield, Wall of Vines, or Wall of Tanglecord.

I'll come up with more suggestions but definitely Terastodon.

TheDuggernaught on Budget Lantern Control

3 weeks ago

Wall of Tanglecord might be a better option than Consulate Skygate.

PickleNutz on You're killin' me, Walls!

4 weeks ago

Have you thought about splashing white for cards like Angelic Wall, Wall of Omens, Wall of Essence, and Fortified Rampart.

Wall of Tanglecord has a reach ability too, with high defense.

Delta-117 on pause walls

3 months ago

I would add some of these, Guardians of Meletis, Steel Wall, and Wall of Tanglecord, and then I would consider adding a few basic lands for your Gatecreeper Vine to find at times when that untapped land might be useful.

Evolving Wilds might be worth a place in here over some guildgates too as then with basics you can get any color and they also find that land from your deck which thins it by a card.

tschiller on

3 months ago

Interesting card, didn't know this one either. But I'm kinda unsure if it really would be this much of a changer in the game until turn 5 where I usually should be able to bring out one of the biggies. Until then I have to accept dmg on my life I think. Was looking also for 2 drop walls and found Wall of Tanglecord which surely could buy me some time. Anyhow, maybeboarded both of them, playtests will show ;)

Panas on First time commander! Open to all suggestions!

6 months ago

Hmmm... Cuts eh? Well, that comes down to card efficiency, reliability, flexibility and personal flavour in decreasing order of importance for the game. But for the player that last part sometimes overshadows the rest, myself included (I play King Macar, the Gold-Cursed after all). So I'll just give my two cents and my reasoning behind it. It's up to you to take it or leave it. Experimenting yourself is the best way to make this decision. Ok, here goes:

-Dream's Grip and Twiddle: I understand you chose these so that you can produce more mana or present blockers when attacked. But your deck is aggressive enough to kill someone in one punch (or two). The resources you put into these cards are not worth the output they give your deck.

-Healing Leaves, the 2xLiving Artifact and Feed the Clan: Lifegain is not a powerfull effect unless you dedicate to it wholly. Even less so in commander where you start with 40 life total, and, 21 cummulative combat damage from a commander can knock you out regardless of your life total. The artifact is also just a bad card, imho! (too slow and too freaky)

-Mind Bend: this could see play somewhere else, but i don't see a reason for including it here. I mean it doesn't work with Kruphix's "colourless" wording as colourless is not colour.

-Opal Palace: this is a good card but will see little to no use in your deck. Your commander is indestructible. That means he will have a strong staying power! A REALLY STRONG staying power! :p

-Quietus Spike: another good card but it's just win-more here. When you are hitting with an evasive 2/2, the spike is amazing. When you are hitting with a 20/20 trampler, not so much.

-Wall of Tanglecord: comes in early and defends sort-of well, but this is not what your deck wants to do. You are aggressive! You plan on smashing your opposition! Your card choices should reflect that and promote that strategy, even by a little bit.

-1xIvy Elemental and 1xJolt: just cards you currently have twice in the deck.

I know these are not enough to get to 100 but more than the cards, it's the Train of Thought that matters ;) Looking forward to see how the deck develops.

vincilios on

6 months ago

Why you are using non-basic lands if you don't have any white card in your deck? o.O

If you want a defensive card you can put Wall of Tanglecord. And you don't have any removal in your deck, put cards like Disperse, in my oppinion the best is Echoing Truth.

Another idea is put green in your deck and use Assault Formation to granted a secound win condition for your deck.

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