Memorial to Unity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Memorial to Unity

Land

Memorial to Unity enters the battlefield tapped.

: Add .

, , Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

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Memorial to Unity Discussion

Grrnewt on Ghalta Fling

5 days ago

Poaralion - I have found that the 4 red sources can be a little sparse, even by the late game when I would want to cast Fling. I tried a couple Mountain, but it too frequentyl kept me from casting a Steel Leaf Champion. I have been thinking about adding 2 Sheltered Thicket or 2 Timber Gorge, but the entering tapped thing is already a problem with Memorial to Unity, not sure if I want more.

feyn_do_alduin on Omnath, Locus of Armageddon v2.5

3 weeks ago

Citadel of Pain is far more like it for a counter control/resource control deck like this.

as far as alternatives/additions go; Adventurous Impulse, Broken Bond, Song of Freyalise (I have a foil, it's pretty af) , Sylvan Awakening, Damping Sphere, Helm of the Host (well worth a slot IMO), Memorial to Unity are ALL worth some serious consideration.

My top considerations would be sylvan awakening, helm of the host, and damping sphere.

Sylvan awakening should be obvious, helm gives mo 'nath lovin to go around (turns 3 damage into 12 after a single use with 4 damage instances off a single land drop and delegendized copy), and with this deck's tempo being often slow I feel that we should add another tax/tax-like effect to slow our opponents.

stensiagamekeeper on Only Cats Allowed (G/W Standard Cat Tribal)

1 month ago

+3xAdventurous Impulse (3x$0.25), +2xLlanowar Elves (2x$0.25), +2xMemorial to Unity (2x$0.25), +3xLongtusk Cub (3x$0.25), +3xPride Sovereign(3x$0.99), +4xCompulsory Rest(4x$0.25), +1xRegal Caracal ($1.49), +1xForest, +2xProwling Serpopard(from sideboard)(+21) =$7.97 (US$ from cardkingdom. Maybe not the regal and a sovereign if buying locally)

-4 scrounging bandar, -4 pouncing cheetah, -4 call to unity, -2 durable handycraft, -4 abascade, divine verdict, oath of ajani, growing rites of itlamoc (-21)

So with Dominaria getting released in less than a week cards I'd consider are Adventurous Impulse, Llanowar Elves and maybe even a couple Memorial to Unity. Elves lets you play your spells a turn early and the others make it a lot harder to get screwed on mana while letting you dig for your tribal bombs.

I'm assuming you don't have more Longtusk Cubs because with Ixalan, when you say you last updated the deck, being when energy was the entire meta they might have been a little pricy. They are a penny a piece now so I'd suggest picking up a couple over Pouncing Cheetah or Scrounging Bandar.

The removal package is a little slow and I'd suggest Compulsory Rest, Gideon's Reproach or Cast Out to replace the Divine Verdict and suchlike.

Also I'd run more lands. At least 23.

Durable Handicraft, Call for Unity and Oath of Ajani arn't viable in standard atm. You're sacrificing tempo to force through damage late game. Most well tuned control or mid-range decks could easy stabilize before you start to do anything really aggressive, aggro will keep those cards dead in your hand and combo will have you dead on turn 4. Not to mention that anything leaning on removal only needs to one for one your creatures and render your random do nothing enchantments useless without even having to directly answer them. Your best strategy with this type of deck is to either bite hard and not let go or play cards like Vanquisher's Banner or Lifecrafter's Bestiary and draw so many cards your opponent runs out of removal.

Jungin on abzan lands (dominaria)

1 month ago

Gosh yeah, sultai is a direction I really want to go in, honestly. It even has more fast green mana with Botanical Sanctum, and gives us access to Ipnu Rivulet, which can help out Ramunap Excavator in the late game. On top of this, having more creature based value finishers, like Tatyova, Benthic Druid, or Muldrotha, the Gravetide makes Adventurous Impulse, Memorial to Folly, and Memorial to Unity even better!

I actually have a sultai list, that I'm looking at a bit, over here:

https://tappedout.net/mtg-decks/sultai-lands-dominaria/

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I do actually have a single Nissa, Vital Force in the sideboard, but I find that I don't play her often, simply because my lgs has a bunch of grixis control running around. Whirler Virtuoso and his thopters effectively shut down her ability to ultimate.

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Esper sounds interesting, especially with all of the good enchantment removal in Dominaria, which would help get to the cities blessing, while dealing with Glorybringer and the likes! one thing I'm worried about though is the loss of low costed board wipes which I get access to in black. This deck folds to aggro faster than a dude betting his last penny.

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I am woried about going four color with this deck because the land slots are actually really tight. I would need to throw in blue basics, and/or deserts, and I am already a bit pinched on green mana, nor wishing to take out any of the currently present lands.

Even more, (to take this chance to describe some of the other wincons of this deck) I'm often looking to get two deserts with Hour of Promise in order to get two zombies and the cities blessing for wayward sword tooth around turn three or four. Also, a big plan for the late game is to get out Dunes of the Dead and an Ifnir Deadlands to slowly work through the opponents creatures, while also getting a tonne of zombies. Hour of promise is basically my tutor card for that plan, while also having some flexibility to get any silver bullet lands that may be needed. Placing more demand on what that card initially gets could ultimately hurt the efficiency, and strategy of the deck.

Gift of Paradise would be a good way to go four color, but at that point I don't really think that wold be the same deck any more, because that card would go in the place of ramunap excavator, and wayward swordtooth. This would also nullify our ability to get excessive value out of Tatyova, which kind of ruins our reason for going four color in the first place.

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But I would love to see a four color list! There has been a sultia lands deck using cards like that, with only carnage tyrant as creatures, which been getting some results, so I think its very viable.

Argy on Grunn Is The Lonliest Number [RUG Dominaria Combo]

1 month ago

I think Memorial to Genius and Memorial to Unity are too slow, and don't give enough payoff, for this build.

The beauty of Hashep Oasis is that it's both fast, and helps you finish the game.

Three colour decks aren't being played much these days, unless they Control.

That's because, after losing Attune with Aether, it became much more difficult to fix for three colours.

I would try to cut back to two.

Whirler Virtuoso didn't do much in testing, so you could try to drop

This deck feels like it's a bit all over the place.

Although I LOVE Sage of Shaila's Claim with Bristling Hydra, I think you'd be better off with Longtusk Cub.

You can get overrun very quickly, as this deck takes a while to take off.

It doesn't handle other midrange decks very well.

It is very sort of ... unfocused?

You need more Creatures and less Instants, I think.

Push through with your plan, and ignore what your Opponent is doing. Try to outrun them by getting your Creatures big, as fast as you can.