Memorial to Unity


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Memorial to Unity


Memorial to Unity enters the battlefield tapped.

: Add .

, , Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

Memorial to Unity Discussion

sub780lime on Multani, Yavimay's Avatar - The Land is Angry

3 months ago

Alright, I did a little test after some games and put every piece of ramp/fetch/land support card in one pile. I was actually surprised at just how ridiculous it was. I also realized I could use a little more balance on my removal, card draw, recursion. So, with that, I made the following updates:

Cards Out Chord of Calling , Greater Good , Grow from the Ashes , Hickory Woodlot , Memorial to Unity , Mulch , Undergrowth Champion .

Cards in Beast Within , Finale of Devastation , Ghalta, Primal Hunger , Pattern of Rebirth , Seasons Past , Triumph of the Hordes , Whirlwind .

Comments welcome, of course.

GreenweaverDruid on Arcades Defender Deck (ADD)

6 months ago

I think Suspicious Bookcase and Aegis of the Heavens should be in the deck as they win the game. And Memorial to Unity let's you find Tetsuko and Arcades (like Incubation , but more is better). Maybe you have a different approach. I just want to kill the opponent with an unblockable defender. So I play some more draw spells to get some combo out.

TheCardPool on Bringing Them Old-School Beats (Nikya EDH)

7 months ago



Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells  Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest


Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian  Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity

My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.

Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.


Garretthook on Proliferate: Simic Ooze

7 months ago

-2 essence capture -2 stony strength +4 Chemister's Insight -1 basic +1 Memorial to Unity

xhuggels on Bant defends standard.

11 months ago

MrReynard has some good points there. What i found is that needing all 3 colors before we can attack at all is kind of awkward. This forces you to play lots of slowlands, to the point where you need to be willing to play a slowland on turn 3. Because of this i dont put 1 drops, and use minimal 3 drops to offset the curve, making room for that likelyhood. You also need lots of card advantage to find you pieces, so i add even more slowlands for that through Memorial to Genius and Memorial to Unity. Those along with a playset of anticipate mean that i find 2 copies of the dragon every game. If they get targeted though things go bad, so you cant just run walls and the arcades. You need something that deals damage even if the dragon is not there. Traxos, Scourge of Kroog and Gargoyle Sentinel have been great for me.

eliakimras on Slimefoot the Stowaway

11 months ago

Some cheap land upgrades: Tainted Wood and Llanowar Wastes are a great plus here. Tranquil Thicket and Barren Moor are usually better than Memorial to Unity and Memorial to Folly. Blighted Woodland and Golgari Rot Farm help you ramp even further. Jungle Hollow, Golgari Guildgate and Foul Orchard can fix your mana if needed. Bojuka Bog is a staple utility land against graveyard strategies.

Hexaflexagon on Selesnya Standard Midrange

11 months ago

Hey Lythia,

Thanks for your second reply. The only time Memorial to Unity would be good is on the first turn, as I have only 4 T1 plays. I'm still on the fence about adding in lands that can only ETB tapped.



Just added in a Clifftop Retreat to make up for the 59 cards and bring my land count to 24.

Lythia on Selesnya Standard Midrange

11 months ago

Hexaflexagon your right, How embarrassing XD I think I tunnel visioned abit looking for something useful to add. I would love to take a look at your EDH deck! And how about Memorial to Unity as another land? It should help assure you combo off more often.

Load more

Memorial to Unity occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.12%