|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Tribute to the Wild
Each opponent sacrifices an artifact or enchantment.
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Tribute to the Wild Discussion
1 month ago
Cards we were talking about considering
Bane of Progress, Bind, Moss Diamond, Heartwood Storyteller, Ground Seal, Triumph of the Hordes, Tribute to the Wild, Natural State, Carpet of Flowers, Hall of Gemstone, Dosan the Falling Leaf, Tel-Jilad Justice,Seeds of Innocence, Unravel the Aether
1 month ago
Hey, for a first Commander deck this looks very good.
I suggest expanding on the make every player sac something strategy:
- Fleshbag Marauder
- Innocent Blood
- Tribute to the Wild
- Barter in Blood
- Death Cloud
- Abyssal Gatekeeper
- Call to the Grave
- Desecration Demon
Deathreap Ritual seems very good here potentially drawing you a lot of cards since it triggers for every player's end step. Tireless Tracker can make clues which can be a continuous amount of permanents to sac for draw and counters and she has counters interaction.
Some sac lands to consider are:
Good luck with your deck.
1 month ago
I'm not sure the deck can support Kusari-Gama... I remember waiting a long time to get lands 5, 6, 7, and 8 when I last played the deck. Even then you're spending your entire turn just to attack for a few extra points of damage?
Also I think Sylvan Reclamation, Return to Dust, Aura of Silence, Forsake the Worldly, Terashi's Grasp, Tribute to the Wild, and Return to the Earth are are better choices than Relic Crush in this deck.
1 month ago
Ghoulcaller Gisa, & Vindictive Lich might be a bit cute. You have quite a few token gen's in the enchantment section so From Beyond might be the worst of them. Splendid Reclamation dosen't have a place here. I don't know if enough people go wide for Archfiend of Depravity, also not sure if Animation Module, Tribute to the Wild (if they have two they pick the one they want), Catacomb Sifter, Inspiring Call are strong enough.
Felix_Culpa on Meren
2 months ago
Oh gosh it's kinda bad. Let's start by removing the following:
A meren deck is built for attrition. You want lots of utility creatures and spells to reanimate, recur, sacrifice, and shuffle around for control and to get ahead. Discard effects are very weak in multiplayer, and alot of the cards mentioned have better options. You may notice I took out alot of big creatures. As Meren, you want to hold the game up and smile as everyones eyes go wider and wider as you gradually pull far ahead and beat them to death. Control recursion utility Value
3 months ago
Cards to take out: Lightning Bolt is pretty weak in Commander; Magma Spray same; Tribute to the Wild should be Krosan Grip in my opinion but making each opponent sac isn't bad either; Hostile Desert you want lands to come back and they don't do that from exile; Dictate of the Twin Gods is iffy it can bite you in the butt; Amulet of Vigor not seeing enough tapped cards to make this worth it; Titania's Chosen; Naga Vitalist should be Arbor Elf or Llanowar Elves or Birds of Paradise; Mycoloth and Inferno Titan don't really fit the theme
Cards to add: Gruul Signet, Solemn Simulacrum, Talisman of Impulse, Rite of the Raging Storm, Swiftfoot Boots, Lightning Greaves, Ramunap Excavator, Burgeoning, Reforge the Soul, Explore, Thran Dynamo, Mind Stone, Rishkar's Expertise
All suggestions of course