|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Common|
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Choose one —
- Destroy target creature with flying.
- Destroy target enchantment.
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Crushing Canopy Discussion
2 days ago
The other concern I have is that in these colours you have no way to prevent someone from just getting rid of Sarkhan's Unsealing.
4 days ago
Not sure that the Crushing Canopy in your sideboard is really doing you too many favors. Between the Viviens in you SB, and the 8 maindeck cards that can remove enchantments, it seems like you already have that base covered pretty well, and you have a ton of very powerful fliers beyond your removal. If you really feel like you need more, I'd swap them for 2 more copies of Knight of Autumn. Otherwise, you could add a few more Tocatli Honor Guard, as having a single copy will rarely make an impact vs. Golgari.
Second, you may want to consider swapping Drover of the Mighty for plain old Druid of the Cowls. They can't tap for any color, but they are more resilient to removal, which could be important versus red rush decks. Two other cards that might fit in here somewhere would be Board the Weatherlight, since most of your important creatures are in fact legendary, and Unclaimed Territory, naming angels. For example, in your maindeck, swapping the mountain for Unclaimed Territory would make it more versatile (though it also wouldn't be searchable). Still, it might fit if you adjust the lands a bit.
6 days ago
Here are some budget friendly non-creature removal spells you should consider running:
1 week ago
I'll put together one off the top of my head and you can do with it whatever you like.
3x Assure / Assemble - you won't get to use the second half of this card but the side you can cast makes this perfect for you - protect, and buff, your most valuable Creature
3x Banefire - lets you finish games against Control decks by making it unable to be countered
3x Fight with Fire - kill big stuff or finish the game with lethal damage
1 week ago
Thanks again for your comment. I knew that was called Naya, but I wanted to keep it Selesnya for the alliteration.
I don’t play a lot of token decks in my meta, so I’ll keep one Settle in the sideboard. However, I do face some decks such as Boros Angels that might have a use for Settle, so I’ll consider getting another one. I agree with you on Crushing Canopy/Plummet, so I’ll swap Kraul Harpooner for Crushing Canopy when I get the chance. The fact that’s Canopy is Instant speed also helps its case. As for more anti-removal, I totally agree with you on that, and I will take out a Deafening Clarion for another Assure / Assemble, as I think the other side can benefit me in a grindy game, rather than just being a flop in the late game.
1 week ago
This deck works really well for the most part.
The Harpooner can be a bit situational. If you need to get rid of an early or midrange Flier sometimes you don't have enough Creatures in the Graveyard for it to work.
Plummet is a lot more certain.
If an Opponent has enough removal it can cause problems for this deck. You could get around that by adding a couple of Make a Stand and/or Sheltering Light to your Sideboard, to supplement Assure / Assemble.
Hope that helps.
1 week ago
I don't think this deck is Aggro enough, if that's the way you really want to go.
It plays more like a Midrange dead-Creatures-matter deck.
Fliers are a BIG problem for it.
I don't think Kraul Harpooner is the best way to deal with them, as it's VERY reliant on how many Creature cards you have in your Graveyard.
Of course the card that all decks run four copies of (divided between Mainboard and Sideboard) is Vraska's Contempt, which is notably absent here. That would also help against Flying Creatures.
For a deck where Creatures in the Graveyard matter, I don't think you have enough of them.
I would think about removing Gruesome Menagerie. While it is nice to be able to bring Creatures back, you are also fighting against cards like Golgari Raiders and Izoni, Thousand-Eyed if you use that Sorcery.
A better way forward would be to take it out and put it two more high value Creatures. That way, if one goes into your Graveyard, you have a chance to draw it again.
I would replace it with two Golgari Findbroker. Yes, that does bring a Creature back, but only one as opposed to three.
It's place isn't in an Aggro deck OR a dead-Creatures-matter brew.
Think about removing it for two Izoni, Thousand-Eyed.
Find / Finality doesn't work well in this Mainboard. It rarely keeps a Creature or yours alive, and wipes most of them off the board. While it's good for you to have Creatures in your Graveyard, you still need to keep SOME on the field.
To me it feels more like Sideboard tech to bring in against decks that go wide with Tokens.
I'd swap it with Pilfering Imp which gives value even if dead, helps against most early decks, and can provide an emergency Flying blocker.
I know you didn't ask for help with this build, so sorry if my Comments are annoying.
I used to spend a lot of time helping people with their Standard brews on TaopedOut and every now and then I still dive into a deck.
3 weeks ago
Legendary_penguin_of_death I'm still in the testing process for the splash of white. Going back and forth. I'll change it accordingly in the next month or so if I truly am not benefiting from it over Crushing Canopy.I prefer Ranging Raptors because of the Enrage. If it's hit by Lightning Strike or Deafening Clarion it isn't a big loss. But, with the new decks this is still in testing as well. I do like the idea of Llanowar Elves I will try that.