Crushing Canopy


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Crushing Canopy


Choose one —

  • Destroy target creature with flying.
  • Destroy target enchantment.
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Crushing Canopy Discussion

stensiagamekeeper on Dino G/R Ixalan block & Dominaria

3 days ago

Ok, so I forgot to mention the sideboard. Two things, you are a little heavy on the artifact/enchantment hate (yes I know Crushing Canopy also works on lyra) but I reckon you could get away with a few less of those and diversify your answers. Magma Spray, Puncturing Blow(for The Scarab God) and Lifecrafter's Bestiary could be nice to have access to. Also Heroic Intervention is a strict upgrade to Blinding Fog just say'n.

stensiagamekeeper on Big Red Booty Ramp

3 days ago


Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.

multimedia on dino

1 week ago

Hey, one of the best mono green Dino decks I've seen so far :)

I suggest making either Steel Leaf Champion or Thrashing Brontodon a 4 of. The reason for this is because of Llanowar Elves. Playing a three drop as a 4 of gives you more chances to consistently hit the amazing curve of turn one Llanowar into turn two three drop.

Rhonas the Indomitable is in the sideboard I suggest moving him main deck. He's pretty amazing with Dinos because he can give them trample and many of them have power 4 or more.

Remember that cards in Amonkhet, Hour of Devastation, Kaladesh and Aether Revolt all rotate out at the same time from Standard this September. If you're including Amonkhet and Devastation cards in the deck then you might as well as also include Kaladesh and Revolt cards.

In my opinion three of the best sideboard cards for mono green are Lifecrafter's Bestiary, Nissa, Vital Force and Crushing Canopy. I suggest adding all three of these to the sideboard as 3 ofs.

Blossoming Defense is a very good card for green. Llanowar Elves makes it even better because he gives you more opportunities to play a creature and leave him untapped to protect the creature with Defense. I suggest adding 3-4x Blossoming cutting Thunderherd Migration or Drover of the Mighty. I don't think you need both of these cards for ramp it's too much ramp you risk drawing only mana dorks and Migrations and not actual Dinos to use the ramp with.

Good luck with your deck.

ElectrostaticOrzhov on Raffs of God

2 weeks ago

Really appreciate the feedback Chasedrk1, will take some of the suggestions into account, with some explanation below for certain card choices.

I admit that Unsummon and Gideon's Reproach seem weak, but they are mainly to serve as early game non-permanent based removal. Seal Away is sideboarded and these cards are in place due to Urza's Ruinous Blast wiping nonlegendary permanents, so the removal suite for the whole deck has been focused more toward the few non-enchantment based removal that exists early for U/W, Unsummon in particular being a weak inclusion primarily chosen to slow decks such as Green Monsters and Red/Green Aggro long enough for turn 4 or 5 wraths, especially in regards to needing an answer on the draw for turn 1 Llanowar Elves. It also has some light synergy as far as getting additional value out of a History of Benalia or saving a crucial Raff Capashen, Ship's Mage or other creature.

I'm trying to stay away from Approach of the Second Sun as I prefer the creature based strategy of U/W Historic over the alt-win conditon of U/W Approach. Search for azcanta while a great card does lose some potency when in a deck not focused on Approach, which is why I went very weak on card draw, though I do absolutely agree that it is almost certainly lacking too much and will benefit from Glimmer of Genius.

Regal Caracal is in the sideboard as a replacement for Lyra Dawnbringer post-board, as the meta is shifting towards boards containing answers such as Crushing Canopy and Fight with Fire that struggle against the multiple, ground based bodies of Regal Caracal. Cataclysmic Gearhulk was also considered, but Abrade being so inclusive also limited the amount of Artifact Creatures I wanted to depend on.

Thanks again for the help.

multimedia on Elves of Dominaria

3 weeks ago

Big changes were just made to the main deck and sideboard.

Added 1x Skysovereign, Consul Flagship to the main, this gives me two copies of it, one main and one sideboard to better combat Lyra. Flagship is a very good card in just about all matchups. Added 3x Ancient Animus to the main deck. This may be a controversial addition, but the main deck needs some kind of green removal spell. I say green because I'm no longer including red for this deck other than Grand Warlord Radha. Animus is quite good with the now 17x legendary creatures, this includes a fourth Radha which I just added and 2x Flagship. 15x legendary creatures is a nice number for Animus making it consistent able to target a legendary creature for a fight.

The manabase has changed I'm finding Unclaimed Territory is the key to making this manabase work, making it much faster. Territory can do everything I want in the early game: turn one Llanowar Elves, turn two Steel Leaf Champion or Marwyn and turn three Radha. This works because all these creatures are Elves and because Territory can also make colorless mana if I don't need colored mana. With 4x Territory I don't have to name Elf for each one I can name another tribe such as Dinosaur. It's the second most tribe represented here with 2x Ghalta main and 6x more Dinos in the sideboard.

I've cut Adventurous Impulse. I really like the card, but Blossoming Defense and now Animus are too important in a lot of matchups and Impulse conflicts with these cards because it can't find them. Adding more Territory means that consistently I will not have a turn one green source for Impulse which was one reason I was playing it to have another turn one play besides Llanowar.

I've trimmed Aether Hub down to a 2 of. Hub is not a good land with the Llanowar and Champion interaction. Drawing too many Hubs and no Servant of the Conduits can be game over. Hub still has uses such as making energy for Servant or Aethersphere Harvester so I will not completely cut it. It can still be a clutch land drop to make red for Radha.

The sideboard has changed added 2x Crushing Canopy to combat Lyra while also being versatile able to destroy History of Benalia in the same matchup. Added 1x more Thrashing Brontodon to deal with Seal Away and God-Pharaoh's Gift and 1x more Deathgorge Scavenger for more graveyard interaction to slow down Gift, slow down The Scarab God and stop externalize creatures.

Just reached 600 upvotes, wow! Only 20 decks in the entire 10 year history of TappedOut have 600 or more upvotes. Thanks everyone :)

multimedia on Elves of Dominaria

3 weeks ago

Hey, AJMizerak brought up the problem with flying creatures. I agree we need more answers to them in the board and something main deck. Lyra Dawnbringer, Raff Capashen, Ship's Mage, Glorybringer, Heart of Kiran, Aethersphere Harvester and Shalai, Voice of Plenty are the main flying threats, especially Lyra.

Crushing Canopy is an option to combat Lyra. Most decks that are playing Lyra are also playing History of Benalia this makes Canopy quite versatile because it can destroy either. This versatility I think is worth three mana. Raff is a major threat because he's an engine for Azorius.

Skysovereign, Consul Flagship has been mentioned there's one currently in the board, but maybe another one is needed or a split, one main and one board. I like that Flagship can ETB and be able to kill Raff and then be a potential problem for Lyra.

This deck has a small advantage with both Flagship and Harvester, Rishkar can potentially put a counter on either this makes these Vehicles able to block Lyra. Flagship with a counter on it can also kill Lyra in combat.

Ancient Animus has also been mentioned, I've been playtesting it and I like the results mostly because currently this deck has a lot of legendary creatures, 13-14. It's not ideal of course because it requires that I have creature in my control to even use it as a removal spell, but it might be the best option for green.

Champion, Radha and Aethersphere are pretty good with fight removal spells to combat aggro. Animus is very good with Radha because it's an instant it can be cast during combat after attacking. We need some kind of main deck cheap mana cost removal spell, Animus might be the best option.

We also have Ghalta and Rhonas both are great with fight removal spells. These guys and Flagship with Animus can be main deck answers to Lyra. Animus seems pretty good with Vehicles, crew one and use it to fight. Another way to give Flagship a counter and if it's fighting Lyra it wins this battle because of the counter.

Territorial Allosaurus is another option, I've had high hopes for it, but seven mana to fight is turning out to be too much. I really like that Adventurous Impulse can find Allosaurus being able to have a way to find a removal spell is nice.

chewie027 on Standard Enrage

1 month ago

Hey BladeSharkX, if you find your opponent is using a lot of enchantment or enchantment based removal such as Ixalan's Binding, it may be a good idea to sideboard something like Demystify or maybe Crushing Canopy to cover you against flying as well. Also wondering if you considered using Bellowing Aegisaur to ramp all of your creatures.

davcot on herald of secret streams (ixalan merfolks)

2 months ago

The best forms of removal I can think of is Plummet or Crushing Canopy for flying creatures !

If you manage to get huge creatures, Hunt the Weak or Savage Stomp might make it as a removal option !

I would remove Shapers of Nature as it's ability is a little too expensive.

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