Vastwood Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Vastwood Hydra

Creature — Hydra

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

Vastwood Hydra Discussion

cascadien on how does vastwood hydra interact ...

1 month ago

Vastwood Hydra i mean specifically the part after it dies...i know DS doubles the counters it enters with but does it also double the counters when you re/distribute them, i only ask because it uses the words "of equal" in reference to the counters being distributed in the the text, and i dont know if that overrides the doubling effect? thanks in advance.

lagotripha on OP Dragon! (Turn 5: 120+ Damage, For Under 65$)

1 month ago

I'd look at skewing things towards more creatures- mainboarding servants, cutting the number of Increasing Savagery / Bioshift / Forced Adaptationfor cards like

Deeproot Champion Merfolk Branchwalker Feral Hydra Grim Initiate Mistcutter Hydra Pollenbright Druid Quirion Dryad Runaway Steam-Kin Scrounging Bandar Stromkirk Noble Simic Initiate Vastwood Hydra Young Wolf

Keeping your creature count high massively increases the reliability of lists like this without breakning the bank. I'd also look at Temple of Abandon , Magma Jet , Cream of the Crop and Thunderous Wrath - the red and green miracles are really good with a little support, especially maindeck noxious.

Rome921 on Walks-The-Counters

3 months ago
  1. I love this commander and think you've got a great start and idea, but you need to fully commit to the fact that this deck is all about Skullbriar being huge and smashing face, or one of his friends doing it. .
  2. You should put in Increasing Savagery , Hardened Scales , Solidarity of Heroes , Reyhan, Last of the Abzan , Fungal Behemoth , Vastwood Hydra , Retreat to Kazandu , Predator Ooze , Blessings of Nature to push the +1/+1 theme to the max. .
  3. Now, 2nd problem is having big creatures without trample. I see Tuskguard Captain and you've got Rancor already, which is 100% awesome and reusable, but you should have 2 reusable trample activators, so I recommend also adding Ring of Kalonia . .
  4. Having big creatures attacking also is usually stopped by awkward blocks. You need slightly better cheap removal so I recommend Titanic Brawl , Ancient Animus , Abrupt Decay . .
  5. 3rd Problem is when they actually block and kill something because they have no other way to deal with it. Make them hate blocking by just having Mer-Ek Nightblade on your field. And then resummon stuff with Journey to Eternity  Flip! .
  6. 4th Problem is when you're smashing for 17 trample damage a turn, but they've got some stupid elf-shaman combo or human-ally combo that gains them 20 life a turn. And now they're at 55 life. Awkward. Get a sneaky kill in instantly with Tainted Strike on one of your big trample guys, just make sure you were about to do 10+ normal damage, and surprise win. (please put Tainted Strike in, even if you ignore every other card I suggested) .
  7. 5th Problem is your life-total. Sometimes you just need your 12/12 to have lifelink. Best way is Loxodon Warhammer , plus it gives you another trample activator!! .
  8. Also for ramp you should include Incubation Druid and Rampant Growth . I'd also use hexproof enabling with Alpha Authority .
  9. I would definitely remove the following since they don't fit with your deck idea overall to make room: Elves of Deep Shadow (don't need), Longtusk Cub (it ain't ever gonna happen), Witchstalker (useless against a red/white/green deck), Gaze of Granite (since it kills your things too), Animation Module (its slow and you should have better things to do with your mana than make 1/1s), Cloak and Dagger (no rogues, it's slow, Alpha Authority is better), Golgari Signet should be replace with Golgari Cluestone so you can sac/draw when you don't need mana anymore. Manalith (you have an aggro curve, don't need THAT much ramp), Plague Boiler (you're not a control deck), Skullclamp (since we're taking out Animation Module , you've got enough good draw), Wayfarer's Bauble (Rampant Growth is better), Greater Good (you're aggro not a graveyard-based-conrol deck), Preferred Selection & Primitive Etchings (because again you're not control, you want to be aggro). .
  10. I would also cut down on the # of fancy lands that don't add b/g, and play a few more basics for fetching with your ramp cards and being able to play commander on turn 2 more likely.

multimedia on Skullbriar 2.0

7 months ago

Hey, saw your forum topic asking if any recent cards are worth an upgrade in any of your decks. Out of all your decks this one in my opinion has the most potential for upgrades. Even just with cards that are already in Magic, not ones that were in recent sets. You seem serious about upgrading this deck therefore most of my suggestions won't be budget cards.

Cards in recent sets to consider:

Other recent:

Cards that can be potential upgrades for cards here:

  1. Diabolic Intent or Vampiric Tutor > Diabolic Tutor
  2. Maelstrom Pulse > Hero's Downfall or Putrefy
  3. Trophy > Abrupt Decay or Putrefy
  4. Reanimate or Animate Dead > Vigor Mortis
  5. Sylvan Library > Ordeal of Nylea
  6. Berserk > Soul's Might
  7. Scavenging Ooze > Obsessive Skinner
  8. Night's Whisper > Harmonize
  9. Drana, Liberator of Malakir > Vastwood Hydra
  10. Rishkar, Peema Renegade > Fungal Behemoth
  11. Pir > Varolz, the Scar-Striped
  12. Unspeakable Symbol > Death's Presence
  13. Umezawa's Jitte > Blessings of Nature
  14. Forum > Evolving Wilds
  15. Greater Good > Curse of Predation

Good luck with your deck.


LeeRoy_Jenkiins on *RETIRED* Partners In Crime: The Game of Attrition

10 months ago

CardTyrant: Thanks for the suggestion, but sadly Cathars' Crusade is a white card and out of the color scheme of the deck. As much as I want white in this deck, there are no good partners that fit these themes currently.

Rzepkanut: I agree that Vastwood Hydra and Servant of the Scale are a good fit for this deck. I am adding them to the maybeboard to test them later on.

Rzepkanut on *RETIRED* Partners In Crime: The Game of Attrition

10 months ago

Vastwood Hydra combos with Reyhan out. When it dies you will get double triggers basically. Servant of the Scale and the modular creatures all do this too, but the modular mechanic needs other artifact creatures to put the counters on. Check out my reyhan for examples..


Reyhan & Silan Renn: Synergy of the Arcbound Army

Commander / EDH* Rzepkanut

SCORE: 3 | 229 VIEWS | IN 1 FOLDER


hydrothermia on

10 months ago

Okay, NOW we can get to the hydras. Kalonian Hydra, Primordial Hydra and Vastwood Hydra are the two that should be must haves. Savageborn Hydra, Heroes' Bane, Managorger Hydra and Ulvenwald Hydra are solid options as well. I'd keep Mistcutter Hydra and Oran-Rief Hydra. Maybe on Hungering Hydra and Hydra Broodmaster.

I know this is A LOT of stuff to go through, but I want to make sure it stays your deck and doesn't become my deck for you to play.

FiveEightFiveBC on THOSE WHO BETRAY ME WILL BE SLAIN

11 months ago

Hooded Hydra and Vastwood Hydra look like the only creatures you'd like to sacrifice to High Market, but I think it might be better to just let those threats of gained/retained value upon death be an upside in the event they are the target of removal. You could probably swap this out for another ramp card or mana rock. I'm counting 8 sources of ramp currently. You could probably benefit from more. Considering the number of X spells you have, your "real" curve is probably a little high.

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Vastwood Hydra occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%