Vastwood Hydra

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Vastwood Hydra

Creature — Hydra

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

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Vastwood Hydra Discussion

apex457 on +1/+1 Golgari

3 days ago

Maybe add cards like Hatred to sneak in commander damage to win. Also maybe try something like Tainted Strike as another way to sneak that win in. If you are going to be playing a drawn out game then something like Curse of Predation could be helpful. I've played games where skullbriar has gotten big enough that Rite of Consumption just won me the game, it could be a good include. Tuskguard Captain can give skullbriar trample, which is good.

It could be good to have a different win con, I enjoy things like Rise of the Dark Realms + Life's Finale to be able to swing in with a bunch of bodies

I would replace the Evolving Wilds with Rushwood Grove it is kind of a slow play but it is good for late game ramp, especially if you can pair it with something like Vastwood Hydra

I also have a skillbriar deck, Skullbriar's counter attack, mine is more creature heavy, feel free to check it out and give me some suggestions!

MethodGorilla on JENARA

2 weeks ago

Some stuff that I think could be cut because it lingers on +1+1 counter stuff: Vorel of the Hull Clade, Doubling Season, Vastwood Hydra, Citadel Siege -has other use too, but just meh imo.

Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.

There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration

Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.

Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.

GoblinsBeatElves on Growing Doom, Hydra deck.

2 months ago

Oh, and Vastwood Hydra is interesting too.

FireToBurn on Skullbriar, The Walking Counters

2 months ago

PandAvs first of all thank you for your comment

I had Vastwood Hydra in a previous version of the deck, but removed it. But the deck has changed since, so I might try it again. Also I never thought of using Varolz, the Scar-Striped that way. I will play test it a bit more and see if I get enough creatures in my graveyard to use the scavenge ability

PandAvs on Skullbriar, The Walking Counters

2 months ago

Maybe you would like to consider Vastwood Hydra, it works amazingly well with Reyhan, Last of the Abzan and/or Death's Presence -> two/three triggers, so you will move twice/thrice the amount of counters.

Varolz, the Scar-Striped may give you more counters than you expect. You can always scavenge Skullbriar, the Walking Grave and still keep the counters as it moves from gy to command zone.

Torekai92 on Invincible Under the Sun 天下無双

3 months ago

Ghalta actually looks really fun.

Asceticism is a good upgrade for Canopy Cover though not a very budget card. Some proliferate like Contagion Clasp, Contagion Engine, or Plaguemaw Beast works well with counters. Some other hydras that might be fun: Genesis Hydra, Primordial Hydra, or Vastwood Hydra.

Looks fun though, +1!

ISmiteThee on Men and Stompy (Mono Green Counters)

4 months ago

Nice deck!

I think your endgame is fine, you have some pretty big creatures, I feel like it is more your first turns that need work.

First off I would recommend Experiment One it is a good one drop that makes counters fast as you play 2 and 3 drops. I would also recommend Avatar of the Resolute as it just gets so big when you have creatures with +1/+1 counters on them.

I would cut your Death's Presence because six mana is just too much to play in this type of deck. I would also cut Ring of Kalonia as it takes to long to generate enough value. Now you could put 4x Avatar of the Resolute

For Experiment One I would cut 1x Kalonian Hydra as you will only need to draw it on turn 3/4, and having a five drop in your opening hand is not the best. I would also cut 1 Solidarity of Heroes, as it needs a strong creature to play on for it to make any value. I would lastly cut a Vastwood Hydra for the same reasons as Kalonian Hydra. Now you have space for 3 Experiment One

This is just my opinion, yet it is an experienced my opinion, and your deck is awesome!

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