|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Strive - Setessan Tactics costs G more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "T: This creature fights another target creature."
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Setessan Tactics Discussion
1 month ago
Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.
I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.
I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.
I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?
Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.
Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.
2 months ago
And if you want more aggro, i believe you could try some more small cost creatures.When i think of deathtouch i think of Setessan Tactics and Spider Umbra. Which could work together with those creatures.
Or, you could work on more draw cards like Harmonize.
Here is a example about small creatures for your deck: your Increasing Savagery could work with Aquastrand Spider, Scute Mob, Solidarity of Heroes, and maybe Forced Adaptation. Also, you could use another planeswalker like Nissa, Voice of Zendikar.
Hope it was useful.
3 months ago
Try to ramp as much as possible and some landfall creatures like Rampaging Baloths can bring great benefit of such sorceries even in late game. Also some mass removal like Monstrous Onslaught for mono green can be a bless.
For instants you might like to look at Evolution Charm, Setessan Tactics, Crushing Vines and Krosan Grip. In case your meta has lots of boardwipes consider Wrap in Vigor and Fresh Meat for cheap options.
Feel free to pass by my profile and check my Ghalta deck
5 months ago
Clyde_Bankston Your best bet would be to include a lot of removal in your decks. A lot of it doesn't even have to be expensive. Focus on some instant spot removal, and some sorcery wipes. Depending on the colors you'd like to play, I could recommend some very viable options. Utter End End Hostilities, Setessan Tactics Crux of Fate, River's Rebuke, Star of Extinction, Mizzium Mortars, Cyclonic Rift, Rapid Hybridization, Reality Shift, Oblation, Chaos Warp, Beast Within, Spine of Ish Sah, Silence the Believers. Send me your deck list, and I'm pretty sure I could help you upgrade it on the cheap.
A great deck can often be subdued by a lack of removal.
5 months ago
I know your starting out so here are some cheap recommendations to improve. You might be able to get these cards for free by going to a store that gives away free commons/uncommons.
Drover of the Mighty, Kinjalli's Caller, Otepec Huntmaster, Savage Stomp, Ranging Raptors, Steadfast Armasaur, Ravenous Daggertooth, Raging Regisaur, Raging Swordtooth, Territorial Hammerskull, and Thrashing Brontodon.
then work on the instant, sorceries, and enchantments. Maybe add more "fight" type effects to take advantage of enrage triggers like Setessan Tactics, ]Savage Punch, Ambuscade etc etc.
I would remove Consulate Skygate, Fanatical Firebrand, Gleaming Barrier, Goblin Trailblazer, Lobber Crew, Orazca Raptor, and Sun Sentinel to start
6 months ago
Might be a solid 1 cost to force fightUlvenwald Tracker
Setessan Tactics is a solid fight card that can help a board stall
Permeating MassCould be a fun annoying Target for your opponent
9 months ago
Hey looking for some feed back on this deck, it's a budget deck and relatively fun to play but what are some good cards to add as I don't have a side board yet.
1 Sarkhan, the Dragonspeaker (Planeswalker, Mythic Rare)1 Atarka, World Render (Rare)1 Archwing Dragon (Rare)1 Crucible of Fire (Rare)1 Dragon Tempest (Rare)1 Foe-Razer Regent (Rare)3 Frontier Siege (Rare)1 Guild Feud (Rare)1 Ulvenwald Tracker (Rare)2 Setessan Tactics (Rare)1 Hunted Dragon (Rare)1 Siege Dragon (Rare)1 Harbinger of the Hunt (Rare)
9 months ago
It doesn't matter how the creature dies - as long as it does, the ability created by Supernatural Stamina will trigger and, assuming it resolves, return the creature to the battlefield.
I'm not sure what the reason for this question is, as that's more or less the card's only purpose. If you were wondering about the fighting mechanic (such as on Setessan Tactics), that only means that two creatures deal damage to each other, and doesn't change any other characteristics of the game.
And if you were wondering about the exact meaning of a creature dieing - it means going to the graveyard from the battlefield. This means that if your creature gets Path to Exiled, it won't return to the battlefield because it doesn't die.