Setessan Tactics

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Setessan Tactics

Instant

Strive - Setessan Tactics costs G more to cast for each target beyond the first.

Until end of turn, any number of target creatures each get +1/+1 and gain "T: This creature fights another target creature."

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Setessan Tactics Discussion

ZorrosRage on Fight Deck

1 week ago

Might be a solid 1 cost to force fightUlvenwald Tracker

Setessan Tactics is a solid fight card that can help a board stall

Permeating MassCould be a fun annoying Target for your opponent

Blunt_Trauma on Help with what to add ...

3 months ago

Hey looking for some feed back on this deck, it's a budget deck and relatively fun to play but what are some good cards to add as I don't have a side board yet.

Sarkhan's Dragons

Main-Deck List:

1 Sarkhan, the Dragonspeaker (Planeswalker, Mythic Rare)1 Atarka, World Render (Rare)1 Archwing Dragon (Rare)1 Crucible of Fire (Rare)1 Dragon Tempest (Rare)1 Foe-Razer Regent (Rare)3 Frontier Siege (Rare)1 Guild Feud (Rare)1 Ulvenwald Tracker (Rare)2 Setessan Tactics (Rare)1 Hunted Dragon (Rare)1 Siege Dragon (Rare)1 Harbinger of the Hunt (Rare)

1 Lightning Shrieker3 Greenweaver Druid1 Destructor Dragon4 Llanowar Elves2 Savage Ventmaw4 Voyaging Satyr4 Sarkhan's Triumph3 Bathe in Dragonfire4 Rugged Highlands

8 Mountain10 Forest

BlueScope on Fight and Supernatural Stamina

3 months ago

It doesn't matter how the creature dies - as long as it does, the ability created by Supernatural Stamina will trigger and, assuming it resolves, return the creature to the battlefield.

I'm not sure what the reason for this question is, as that's more or less the card's only purpose. If you were wondering about the fighting mechanic (such as on Setessan Tactics), that only means that two creatures deal damage to each other, and doesn't change any other characteristics of the game.
And if you were wondering about the exact meaning of a creature dieing - it means going to the graveyard from the battlefield. This means that if your creature gets Path to Exiled, it won't return to the battlefield because it doesn't die.

Fatespinner79 on Selesnya Heroic

3 months ago

I think Warriors' Lesson would be a nice addition. Cards drawing and triggering two times heroic is not bad. Setessan Tactics would be great for creature removal.

Roccovsky on Hydra Deck

4 months ago

I love big, silly green decks like this. Here are some affordable suggestions to smooth this out some, and make it more consistent.

I recommend:

4x Utopia Sprawl, 3x Arbor Elf (Instead of Elvish Mystic), 3x Voyaging Satyr

This alone lowers your curve a bit. I think 23 lands is fine.

jubale on Your all time favourite Standard ...

4 months ago

Whirler Rogue! I loved that card, paired it with Willbreaker for some busted turns.
My most popular deck by far was Temur Ascendancy COMBO. Turn 6 draw your deck, destroy everything your opponent control and attack with infinite sized hasty creatures.

But I could challenge any standard deck in the modern era to face down this beast:


Irresistible

Standard* jubale

SCORE: 14 | 23 COMMENTS | 2607 VIEWS | IN 4 FOLDERS


Green megamorph splash blue, my own innovation, dominated for 2 seasons despite my terrible play skills. It beat everything from Atarka Red (one of the most busted aggro decks ever) to Esper Control to all flavors of Abzan in between.

The game plan was the same against everybody: - Ramp into 5-drops Whisperwood Elemental and Prognostic Sphinx. Once you achieve that, you have unbreakable card advantage and board control.
- Courser of Kruphix provided life and land
- Deathmist Raptor came back over and over
- Den Protector rebought all your spells
- Counter magic was always ready to use because morphs and flash creatures could be played if nothing needs countering).
- And one-sided mass-removal in green: Setessan Tactics. And giant Polukranos, World Eater, who on a good day could eat anything your opponent has.

The game-locking combo was having Sphinx, Whisperwood and Courser. Sphinx would guarantee every turn a free land for Courser, a great manifest for Whisperwood and a good draw off the top. That's 3 cards per turn. Or if there's a problem, you could dig so fast through your deck to find an answer. You could even pull off crazy shenanigans like blocking with a manifested instant, let it die, then flip up a Den Protector and cast it.

And the sideboard was outstanding for the colors:- Clever Impersonator to copy and steal an enemy Dragonlord Silumgar
- Hornet Nest to flood the world with flying deathhtouch.
- Polymorphist's Jest to laugh at even Dragonlord Ojutai or monstrous Fleecemane Lion
- and sometimes, Aspect of Hydra. +10/+10 for 1 mana anybody?

LittleBlueHero on DINOSAURS!

4 months ago

"Fight" cards are pretty darn good with Dinosaurs.

Particularly Setessan Tactics, Ulvenwald Tracker or Domri Rade may be ok.

Raka Sanctuary could work as long as you are in Naya Colors. Outpost Siege targeting your own creatures when one dies. Of course Pyrohemia is a solid choice as well.

There are a few cards that are just like earthquake as well.

Oloro_Magic on Gruul Stompy

5 months ago

Leatherback Baloth is a great value card in stompy, as is Experiment One, you also want some type of removal in this deck in my opinion, Setessan Tactics fits well in the overall strategy seeing how your creatures are great for removal. You may also want to consider running Overrun as a "I win" card. and finally I would add some cheap duals to the mana base, most notably Cinder Glade.

If you need any help with various aspects of the deck let me know!

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