|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Strive - Setessan Tactics costs G more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "T: This creature fights another target creature."
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Setessan Tactics Discussion
2 weeks ago
Hey looking for some feed back on this deck, it's a budget deck and relatively fun to play but what are some good cards to add as I don't have a side board yet.
1 Sarkhan, the Dragonspeaker (Planeswalker, Mythic Rare)1 Atarka, World Render (Rare)1 Archwing Dragon (Rare)1 Crucible of Fire (Rare)1 Dragon Tempest (Rare)1 Foe-Razer Regent (Rare)3 Frontier Siege (Rare)1 Guild Feud (Rare)1 Ulvenwald Tracker (Rare)2 Setessan Tactics (Rare)1 Hunted Dragon (Rare)1 Siege Dragon (Rare)1 Harbinger of the Hunt (Rare)
2 weeks ago
It doesn't matter how the creature dies - as long as it does, the ability created by Supernatural Stamina will trigger and, assuming it resolves, return the creature to the battlefield.
I'm not sure what the reason for this question is, as that's more or less the card's only purpose. If you were wondering about the fighting mechanic (such as on Setessan Tactics), that only means that two creatures deal damage to each other, and doesn't change any other characteristics of the game.
And if you were wondering about the exact meaning of a creature dieing - it means going to the graveyard from the battlefield. This means that if your creature gets Path to Exiled, it won't return to the battlefield because it doesn't die.
3 weeks ago
1 month ago
I love big, silly green decks like this. Here are some affordable suggestions to smooth this out some, and make it more consistent.
- You need a little more ramp. Utopia Sprawl would play nice with your Voyaging Satyr + Nykthos, Shrine to Nyx synergy.
This alone lowers your curve a bit. I think 23 lands is fine.
If this doesn't leave room for enough of your favorite hydras, ignore advice from the bottom up :)
1 month ago
Whirler Rogue! I loved that card, paired it with Willbreaker for some busted turns.
My most popular deck by far was Temur Ascendancy COMBO. Turn 6 draw your deck, destroy everything your opponent control and attack with infinite sized hasty creatures.
But I could challenge any standard deck in the modern era to face down this beast:
SCORE: 14 | 23 COMMENTS | 2607 VIEWS | IN 4 FOLDERS
Green megamorph splash blue, my own innovation, dominated for 2 seasons despite my terrible play skills. It beat everything from Atarka Red (one of the most busted aggro decks ever) to Esper Control to all flavors of Abzan in between.
The game plan was the same against everybody: - Ramp into 5-drops Whisperwood Elemental and Prognostic Sphinx. Once you achieve that, you have unbreakable card advantage and board control.
- Courser of Kruphix provided life and land
- Deathmist Raptor came back over and over
- Den Protector rebought all your spells
- Counter magic was always ready to use because morphs and flash creatures could be played if nothing needs countering).
- And one-sided mass-removal in green: Setessan Tactics. And giant Polukranos, World Eater, who on a good day could eat anything your opponent has.
The game-locking combo was having Sphinx, Whisperwood and Courser. Sphinx would guarantee every turn a free land for Courser, a great manifest for Whisperwood and a good draw off the top. That's 3 cards per turn. Or if there's a problem, you could dig so fast through your deck to find an answer. You could even pull off crazy shenanigans like blocking with a manifested instant, let it die, then flip up a Den Protector and cast it.
And the sideboard was outstanding for the colors:- Clever Impersonator to copy and steal an enemy Dragonlord Silumgar
- Hornet Nest to flood the world with flying deathhtouch.
- Polymorphist's Jest to laugh at even Dragonlord Ojutai or monstrous Fleecemane Lion
- and sometimes, Aspect of Hydra. +10/+10 for 1 mana anybody?
1 month ago
"Fight" cards are pretty darn good with Dinosaurs.
There are a few cards that are just like earthquake as well.
2 months ago
Leatherback Baloth is a great value card in stompy, as is Experiment One, you also want some type of removal in this deck in my opinion, Setessan Tactics fits well in the overall strategy seeing how your creatures are great for removal. You may also want to consider running Overrun as a "I win" card. and finally I would add some cheap duals to the mana base, most notably Cinder Glade.
If you need any help with various aspects of the deck let me know!
2 months ago
Rogue's Passage lets Omnath hit without costing you a creature.
To be clear, I wasn't suggesting Wood Elves as a card for this list. I don't think it's as good as something like Cultivate/Kodama's Reach/Nissa's Pilgrimage or Skyshroud Claim here. I only mentioned it because it's a format staple (due to the ability to grab dual lands and the prevalence of ETB spam). You can't currently farm ETB's in this list, and the best card to correct that in mono-green is Temur Sabertooth, which goes infinite with 11+ lands if you have the right cards.
As far as fatty replacements, I don't think you really need more of them. However, I think you are extremely light on spot removal like Beast Within, Lignify, Song of the Dryads, or Chord of Calling (assuming you have creatures that can act as spot removal like Brutalizer Exarch).
What are your thoughts on Foe-Razer Regent as a replacement for Nessian Wilds Ravager. You lose a little power on the fight side, but you gain consistency since you don't need to worry about having an opponent who wants a particular creature dead. You also get a minor benefit from running other reasonable cards that force fights (Ulvenwald Tracker, Prey Upon, Arena, Unnatural Aggression, and possibly Setessan Tactics).