Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hibernation Sliver Discussion
3 months ago
Hey, who's the Commander of your deck? That matters when you trying to restrict the budget.
There's four choices here Sliver Overlord , The First Sliver , Sliver Hivelord and Sliver Legion . In my opinion Overlord and First Sliver are better Commanders than Hivelord and Legion. First Silver is the least expensive price Commander option because it's been reprinted in Modern Horizons 2 meaning in the coming weeks it's going to go down in price even more. You have Hibernation Sliver and Quick Sliver which are busted with First Sliver when it's Commander.
If Overlord isn't the Commander than it's a fine cut to make due to the budget restrictions because Overlord is much less powerful when it's part of the 99 than when it's Commander. Using First Silver as Commander and cutting Overlord opens up a lot more budget for the rest of the deck such as adding Syphon Sliver to abuse Hibernation. Hivelord and Legion are good with First Sliver as Commander because with cascade you can get a lot of Slivers on the battlefield which both these help with attacking Slivers. If Sliver win condition combos are something you want to assemble then Overlord is the better Commander.
In the editor in the section where you can add cards to the decklist find the Sliver who's the Commander and type CMDR after it's text.
The First Sliver *CMDR*
Some budget Slivers upgrades to consider:
- Manaweft Sliver : another Gemhide.
- Amoeboid Changeling : if playing Overlord as Commander.
- Necrotic Sliver
- Pulmonic Sliver : Slivers that die go to the top of your library to then be cast with cascade.
- Crypt Sliver
- Mirror Entity : combine it with Gemhide/Manawelf + Sentinel to make huge Sliver attacks.
- Winged Sliver
- Striking Sliver
After you've chosen your Commander and if interested in any of these suggestions than I offer more advice including cuts to consider and budget manabase options. Good luck with your deck.
4 months ago
Hello again Doombeard1984 :)
Sedge Sliver was on and off the list quite a bit as it evolved. I like the synergy with Manaweft Sliver and Gemhide Sliver that you pointed out. Ultimately, I just cut Sedge Sliver to maintain curve. There isn't anything I'd pull right now at 3cmc to include that card. Maybe that will change in time.
Also, I built from bottom up to account for what colour I wanted to fetch in what order, and I generally want to dig for black before red, as black enables tutors, whereas red really only enables play late when I'm looking to combo off. I threw in the older Clot Sliver as regenerate redundancy for that very reason.
I'll definitely keep that in mind as I play though, and maybe dig for Hibernation Sliver or Basal Sliver if I see a nonbo in hand, as either would re-enable the regen at instant speed, and I'd have black on the table at that point if Crypt Sliver was in play. Thanks for the heads up!!
4 months ago
Doombeard1984 Thanks for sharing your deck! Although I've been collecting slivers for a long time, I'm still learning about how to use them in EDH. (I'm happy you also visited my deck, thanks!)
Loved your Intruder Alarm inclussion, I think I should try it in my deck!
By the way, what do you think about this packcage?:
-> Morophon, the Boundless + Hibernation Sliver + The First Sliver (wich you already play). I have this combination in my deck not as a real infinite combo but as another finisher sinergy: With Morophon, the Boundless you can play The First Sliver free, getting cascade, and returning it to your hand with Hibernation Sliver by paying life. You'll get a <4CMC cascade trigger every time you repeat this by payign 2 life, but playing a big part of your deck, probably reaching Lavabelly Sliver and Syphon Sliver , obtaining an infinite way of gaining 2 life to infinitely bounce an sliver and play it free with Morophon until your opponents die with the Lavabelly damage. Reaching Intruder Alarm and Mana Echoes I supose it also could reach an infinite mana path too. I know there are better combos using The Queen, I just play this one as a diferent one and taking advantage I personally play The First Sliver as commander.
5 months ago
Hey, good start and nice Legion foil pull! Obviously you have to finish the manabase and you should really do that before you make any other changes. That being said here's some Sliver upgrades to consider:
- Manaweft Sliver --> Enduring Sliver
- Quick Sliver --> Scuttling Sliver
- Shifting Sliver --> Lymph Sliver
- Crystalline Sliver --> First Sliver's Chosen
- Winged Sliver --> Reflex Sliver
- Crypt Sliver --> Poultice Sliver
- Bonescythe Sliver --> Bonesplitter Sliver
- Hibernation Sliver --> Cleaving Sliver
- Striking Sliver --> Lancer Sliver
- Sentinel Sliver --> Bladeback Sliver
- Venom Sliver --> Cautery Sliver
- Syphon Sliver --> Watcher Sliver
- Horned Sliver --> Battering Sliver
- Mirror Entity --> Might Sliver
- Realmwalker --> Sidewinder Sliver
Quick is very good with cascade, casting Slivers at instant speed.
What's your budget for the manabase? Would you like some advice on the manabase? Good luck with your deck.
7 months ago
Thank you for your upvote on my deck, Sliver Combo/Control [Primer]! I am seeing more and more cool builds utilizing The First Sliver as their Commander and I am rather intrigued by the idea. Given the amount of hate Sliver decks typically draw, I highly recommend Crystalline Sliver .
One of my primary goals in the early game is to get Crystalline Sliver on the battlefield, followed closely by Sliver Hivelord . At that point, all Slivers have Shroud and are Indestructible so the only thing that can affect them is a mass exile. I use Hibernation Sliver and Crypt Sliver to protect the brood from exile, poison, etc.
Interesting deck! Thanks,
1 year ago
Hi, interesting decklist!
I highly recommend Hibernation Sliver to protect your board from boardwipes.
The First Sliver is the least expensive WUBRG Sliver Legend. It is not absolutely necessary but can generate quite some explosive turns.
For reference, feel free to see my decklist
1 year ago
Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hate™: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.
My advice to combat Sliver Hate™ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing
Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):
- Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
- Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
- Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
- Frenzy Sliver: Refer to my comments on Diffusion Sliver.
- Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
- Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
- Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
- Leeching Sliver: Refer to my comments on Diffusion Sliver.
- Lymph Sliver: Refer to my comments on Diffusion Sliver.
- Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
- Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
- Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
- Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
- Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
- Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
- Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
- Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.
1 year ago
Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.
Now for quite a lot of suggestions and thoughts that I hope will be helpful for you
You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives
You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.
Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.
Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.
Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)
Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver
Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.
Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful
Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)
Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason
Lavabelly Sliver another non-combat win with Queen combo
Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability
Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.
Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.
Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers
Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.
Fun and Useful Tribal Cards for Slivers
None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.
Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies
Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.
Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.
Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.
Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.