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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Suspend 3— (Rather than cast this card from your hand, pay and exile this with three time counters. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying the mana cost.)
: Add .
2 days ago
Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.
For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands
3 weeks ago
Looks like a good start. Here some of my thoughts after a quick glance.
I don't see much use for Training Grounds with the creatures you're running, or at least enough to warrant it.
Can't wait to see what you decide to do!
3 months ago
Updating to Alpine Meadow was a great call for Wild Nacatl being 3/3 on turn 2 with the right draw and came up quite a bit and with a forest in play ambusher surprised haste goblins on return attacks. I tried putting a plains and mountain alone but the cursed draws would give me those and no forests to power the deck from behind. Evolving Wilds is the cheap way to thin the deck and either Sol Talisman or Mox Tantalite work well by turn 3 to get an advantage without tapping out for artifacts of the same power. I was trying Gift of the Gargantuan but the rate of not drawing land wasn't working well and being stuffed with creatures I couldn't afford to play wasn't working as well as Kodama's Reach.
Anyways, a fun deck. Comments are welcome!!
4 months ago
With the amount of land tutors being available in this deck, have you considered using the Dark Depths + Thespian's Stage combo?
5 months ago
You could add the following to make this deck a bit faster, and they're all quite cheap:
cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality
aslo i'd swap Victim of Night for Grim Bounty
i think you want to consider Swiftfoot Boots replacing Ring of Valkas
when those get deathtouch, you can ice any creature that poses a threat to zagras
5 months ago
Here are some fast mana/cost reduction ideas to help speed the deck up.