Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
T: Add ◊ to your mana pool.
T, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
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|Commander / EDH||Legal|
Latest Decks as Commander
Orazca Relic Discussion
2 months ago
I think that Dark Ritual would be a bad card here, so I'm not sure why you're running a 1/1 that taps to turn cards into Dark Ritual. Discarding cards is a pretty expensive cost for that effect, and this deck already looks like it's going to run out of gas a lot. I'd replace the spellshapers with more black card-draw, like Sign in Blood , Bitter Revelation , and Dark Bargain
In either case, I cannot possibly imagine a scenario in which this deck needs to discard to hand size at EoT, so I'd swap out Thought Vessel for Orazca Relic .
3 months ago
Staunch Throneguard is pretty risky, but I also don't know that you can turn down any form of repeatable card draw.
Bone Flute is pretty bad, but it's called bone flute, so you gotta give it some points for that.
5 months ago
I'd replace Dunes of the Dead, Quicksand, Sequestered Stash, Sunscorched Desert, Urza's Factory, and Warped Landscape with Wastes, Loreseeker's Stone with War Room, Orazca Relic with Burnished Hart, Ruin Processor and Deathless Behemoth with Void Winnower and Spawnsire of Ulamog, and replace Luxa River Shrine with Conduit of Ruin.
If you want to go a bit faster, Planar Portal is a little slow, so I'd replace it with Eye of Ugin. If you're having trouble with creature heavy decks, I'd replace Scour from Existence with Ugin, the Spirit Dragon.
Other than that, this list looks pretty good!
7 months ago
griffstick- I do like the idea of Blight Sickle. I'll see what I can cut. I'll have to think about Seer's Lantern. As I'm mono-white I can't scoff at any card selection but its also a 3 cmc rock that I can pay 2 to scry which feels super bad.
SirQuixano- Thank you for the many suggestions. Pacifism is a strong maybe, I don't like the idea of only getting rid of an attacker/blocker. A lot of the time I want to get rid of a creature because of a passive or activated ability. But getting rid of an annoying blocker is also something this deck wants to do.
I am good on ramp for the most part. I already have Mind Stone and Everflowing Chalice is too slow. Most of the time I would play it with 1 counter because next turn I want to play Danitha Capashen, Paragon and the turn after play and equip many equipments, and there Arcane Signet is just better. The only rocks I have are ones that I can cash in for a card later in the game when I don't need the mana. Orazca Relic, Bonder's Ornament, and Magnifying Glass are therefor viable but their draw is all very expensive. I think ill add Bonder's Ornament because it is a repeated draw and also creates colored mana. Magnifying Glass is 6 mana to draw a card and only creates colorless mana. Orazca Relic is interesting but is cmc 3 and is only 1 time draw with cities blessing and only creates colorless mana.
As for the fetches, first off, things like Evolving Wilds and Terramorphic Expanse would be better but I also really dont want the slow mana. I had Scaretiller in at one point but by the time I had cast it and it started to ramp me I did not need the ramp anymore. Radiant Fountain is probably not necessary because my commander has liflink so my life total is not much of a problem. I was considering Quicksand while building the deck and am on the fence about it.
7 months ago
For removal, how about cards like Pacifism. I see you have Journey to nowhere, which is definitely better, but to shut down another creature from combat is quite useful, and devastating against certain voltron decks. It wont stop combo commanders, but is still nice to have.
For a deck with so much equipment, you might need a bit more ramp. Everflowing Chalice, Mind Stone, Orazca Relic, Bonder's Ornament, and Magnifying Glass can help you get the mana when you need it then you can ditch or use them for the card draw when you need it lategame.
Monocolored Utility lands may also be nice in some areas, since you aren't playing anything close to devotion, and in monocolored, colorless lands hurt you by a generally negligible amount. Cards like Radiant Fountain, Quicksand, Forge of Heroes, Cave of Temptation, and Haunted Fengraf are nice utility. You may also want to add the Panoramas that grab plains (Bant Panorama, Esper Panorama, and Naya Panorama + Warped Landscape) since you can landramp with them if you get a Scaretiller in play, and if you don't get him, they don't really affect you otherwise.
9 months ago
nice list but im missing some mana-artifacts. Here some that i have missing.
Single Mana Fixing: Gilded Lotus, Lion's Eye Diamond, Pyramid of the Pantheon, Chromatic Star, Chromatic Sphere, Barbed Sextant, Sphere of the Suns, Standing Stones, Commander's Sphere, Bonder's Ornament
11 months ago
instead of the combat tricks you should put in card advantage
Arcane Encyclopedia, Book of Rass, Coveted Jewel, Inheritance, Orazca Relic, Loreseeker's Stone, Rogue's Gloves, Seer's Sundial holy shit there's no card draw in white. Also put in Shefet Dunes for the meme.
1 year ago
To add all of that, I would take out 7 Wastes, Mishra's Bauble, Profane Memento, Thought Prison, Sun Droplet, Mishra's Bauble, Horn of Greed, Golem Artisan, Suspicious Bookcase(swap for Manifold Key, forgot about this beauty earlier), the Kaldra equipment can go (not enough tutoring), Pristine Talisman, swap Orazca Relic for Mind Stone, Oblivion Sower, and two more cards... but that's where it gets really difficult... maybe Skullclamp and Pilgrim's Eye? Your call.