|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Creature — Eldrazi Drone
Devoid (This card has no color.)
When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Catacomb Sifter Discussion
2 months ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
3 months ago
If you wanna lower your curve, Hornet Queen is awful top heavy for as little as it does for you. It's mostly just "go attack someone else until someone wraths." You have black, so you have better options when it comes to problem creatures.
I've always found Sheoldred, Whispering One to be a disappointment. She has two really powerful effects but both are dependent on game state; her abyss is useless if they have any fodder, and her Reya is only as strong as your graveyard on your upkeep. Both require her to survive a round.
4 months ago
You currently have 10 cards to cut. Here's a few I would consider ditching:
Paradox Engine is a fantastic card, but you don't need it. Unless it is used to go infinite, you generally have better things to do with 5 mana, even if it does help ramp on the next turn.
Catacomb Sifter - you have lots of ramp, you don't need this.
Woodfall Primus - way too much mana for its effect, even with persist. Does not fit in well with your primary gameplan, and cannot be used to clear potential blockers.
Puppeteer Clique - cool card, doesn't do much for your deck.
Meren of Clan Nel Toth - you don't have enough good ways to really abuse this, and her use as a non-commander is pretty limited.
Dictate of Erebos - another strong card that doesn't need to be in this deck.
Living Death - you don't need this, and you have enough removal that you'll be just as likely to return the large threat you previously killed.
Tawnos's Wand might be worth adding.
6 months ago
Cut deathreap ritual it's not a guaranteed draw, Phyrexian Arena is just better. Cut Chromatic lantern, its only good in 3 color+ decks; in this deck it's a wasted card slot.
Cut Primal Vigor, and just add Doubling Season as it doubles the amount of spore counters put on your fungus every turn.
Cut Greener Pastures, it just helps your opponents as much as you.
Cut Strength In Numbers, in this deck you are either going to combo out or swing wide with a bunch of dudes.
Cut Evolutionary Leap, you don't have many creatures you make tokens.
Cut Life And Limb, because its gonna feel real bad when Lindsy WOGs your lands away.
Cut Costly Plunder
Cut Sprout Swarm, your commander does that for 1 mana less
Cut a tutor, I don't care which one and replace it with Natural Order to tutor up a Craterhoof Behemoth(yes you need one of these) for game.
Cards you NEED to add:
- Mazirek, Kraul Death Priest: This will just win you games with brute force.
- Emrakul's Evangel: Can be a win con, and does turn a bunch of your 1/1's into 3/2s
- High Market
- Viscera Seer: This can help you get to answers if you need them
- Smothering Abomination: Sure it comes at a cost but it's a lot of draw power
- Reprocess: You can draw insane amounts of cards with this.
- Primal Growth: stupid good ramp, and you will almost always be able to sac something into it.
Here are some cards worth looking at, not nessecarily SHOULD go in:
6 months ago
Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.
Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.
Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.
And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.
6 months ago
Hi ZendikariWol, those were a lot of interesting suggestions! Il do my best to give feedback on all of them (this post might get long so sorry in advance xD)
Baloth Null, Greenwarden of Murasa and Noxious Gearhulk are difficult inclusions given the amount of great 6 CMC cards there are. Off the top of my head I can think of Grave Titan and Kokusho, the Evening Star and those didnt make the cut.
Veteran Explorer is definitely worth testing but I think it might be dangerous to provide so much mana for your opponents (this is a somewhat stax build)
Killing Wave seems like it would most of the time be an overly expensive board clear. Wouldnt Torment of Hailfire be better? If possible I would like you to elaborate a little more on your reasoning for this one.
Primal Druid will be tested. Seems pretty solid.
Catacomb Sifter is likelly a future inclusion and its just a metter of figguring out what is going t be replaced.
Savra, Queen of the Golgari - how often is she triggering in your games? Ive been thinking of adding her but Im not sure she would do enough
Lifecrafter's Bestiary is a clear oversight on my part. Ill be adding it soon
Vampiric Rites is a fine inclusion and I wouldnt blame anyone for running it. Like I mentioned above, the sacrifice cost not being zero makes other cards better in my opinion.
Gutter Grime is too slow and easy to stop given that all the tokens die with the enchantment
6 months ago
Like most of your comments, this is about to be a long one.
I run a meren deck myself, equally beatiful as a mix of casual and competitive. Check it out here: Okay, the Whole Death Thing? Minor Setback..
So, here is a list of cards to consider:
Sac Targets: Baloth Null, Eternal Witness, Greenwarden of Murasa and Sepulchral Primordial are all good semi-reanimators. Sacrificing one creature per turn is awful. These guys will keep the late game engine flowing. Yes, their mana cost is a touch hefty but you may not even use the Primordial and the other three are honestly fine if you throw in some ramp. Speaking of, Primal Druid and Viridian Emissary are good, but Veteran Explorer is truly spectacular. Lots of ramp, and you may just get the table on your side. Noxious Gearhulk and Vindictive Lich are both so scary. People don't want to attack into Vindictive Lich and they don't want it dying, so they all leave you basically alone. That's been my experience, anyway.
Now for the outlets. You NEED you a Killing Wave. It may not be recurrable (recursible?), but dear GOD it messes up everyone's day! Jarad, Golgari Lich Lord can be really good, especially with the aforementioned Vindictive Lich. Perilous Forays is just some of the best ramp ever. Plague Boiler is a fun political piece, if you can hold it up. Quagmire Druid is very useful. Stronghold Assassin is great removal, but maybe to spiky for you. Thoughtpicker Witch can PICK apart combo, pun intended. It sounds far fetched, but honestly Vampiric Rites can do a lot of work!
Passive effects that you may wanna get your hands on include Catacomb Sifter, Reaper of the Wilds, and Shadows of the Past, Golgari Germination and Sifter of Skulls, better yet Gutter Grime, Lifecrafter's Bestiary is piles and piles of card advantage. Zulaport Cutthroat is not as bad as it may seem, doing some nice noncombat damage. However you may want to spread out your sacrifices with these effects on board, big turns always attract attention. Also possibly too mean/spiky for you are Butcher of Malakir, Savra, Queen of the Golgari, and Dictate of Erebos. I would make a case for Savra, Queen of the Golgari, however, as the sacrifice effect is optional and it could gain you some nice life.
6 months ago
Hey chadsansing, thanks for the comment!
So far I have not found room for Jarad, Golgari Lich Lord but I have been spotting games where he would have done some serious work on the table, so Ill add him to the maybeboard, at least for now.
Unfortunatelly, Solidarity of Heroes only really works with one or two cards here so I cant justify the inclusion.
I checked your list out and I gotta say you did some pretty thorough reaserch! Got some cool ideas from there, namely Catacomb Sifter which I also plan on testing.