Call the Gatewatch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Call the Gatewatch

Sorcery

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

Latest as Commander

Call the Gatewatch Discussion

Hexaflexagon on Welcome to the Strange Land of Dice!

1 month ago

Hey DrkNinja,

Thanks and you're welcome.

I'll try out the three boardwipes, and see how playtesting goes.

I see your point on TP and Heroic. TP, as you said, pretty much says "you can't lose the game until the start of your next turn" and Heroic gives hexproof and indestructible to ALL permanents, not just creatures with +1/+1 counters.

I see your point on Tuskguard Captain vs Zegana. However, Captain is three mana but I still think I'll swap the two.

I agree with you that instant speed is really good and STP shouldn't be replaced. I'll take the Talisman for STP.

I just realized that I didn't include Primal Vigor in my last swap draft, so I'll take out Armorcraft Judge for it. What do you think of my final swap draft? Anything else you think I should change?

Thanks again,

Hexaflexagon

Hexaflexagon on Welcome to the Strange Land of Dice!

1 month ago

Hey DrkNinja,

Thanks for another extremely helpful comment.


My newest swaps draft. Anything else you would change?



Thanks again,

Hexaflexagon

Hexaflexagon on Welcome to the Strange Land of Dice!

1 month ago

Hey DrkNinja,

Thanks for another extremely helpful comment.


My newest swaps draft. Anything else you would change?



Thanks again,

Hexaflexagon

Hexaflexagon on Welcome to the Strange Land of Dice!

1 month ago

Hey DrkNinja,

Thanks for your extremely helpful comment. It's no worries that it came a little late. Sorry for commenting a bit late, I had to chew it over a bit. I don't feel that you're coming off as a dick, so you're all good there.


I agree with you on lack of spot removal. In the description that is in the works, I listed it as a weakness. The lack of boardwipes is due to me not being a fan of them, as it kind of ruins the game, so I'll add one in for now and see how it goes. I'm not a big fan of counterspells (due to reasons outside of EDH), which is why I'm not playing any. I also feel like counterspells sometimes are a dead card sometimes when there is nothing to counter that is really worth it.


  • I agree with you on the PWs. Most times, the pod or table overreacts to an Omniscience ult or ult on the next turn, so they'll be getting the cut.

  • The reason why I have Spellbook in is because you want to draw a bunch of cards, but to do that you have to play a land. You draw into the Spellbook, and you can play it. But I'll try Reliquary Tower and see how that works. But after thinking about it, I almost never have more than 7 cards, so I'll cut Spellbook

  • I'll again try out Contagion Engine over the Clasp, but I really like being able to kill an early dork before things get going. After thinking about it, I have decided to cut it in favor of more removal.

  • You're probably right about the PW tutors, so I'll cut those for more card draw.

  • I feel you're right on Tireless Tracker , so I'll cut it for card draw that actually draws when cast.

  • I don't really want to cut Vizier of the Menagerie , as I like the ability to look at the top card of my library to plan out my turn. I guess I could use Future Sight and the accompanying Magus. After thinking about it, I do need some more removal, so I'll have to cut this for more removal.

  • I feel that I was low on ramp, so I just put Talisman of Progress in. Do you have any suggestions for other mana dorks/rocks that I might put instead of this?

  • I agree with you on Oath of Ajani , as you'll never need it in the early game, so I'll replace it with Loyal Guardian


These are the things that I'm going to swap out, after your suggestions. Anything you would change?



Thanks a lot, I really appreciate your help.

Hexaflexagon

NickyBolas on Raff's Approach of the Superfriends

2 months ago

Both cards were considered but both were eventually cut.

  • Deploy the Gatewatch due to having too few targets to hit and not being instant speed. My fear is that we tap out, hit one or two walkers that don't have relevant defensive abilities, and are then just fed to the meat grinder and die to coordinate attacks.

  • Call the Gatewatch got replaced by Djeru, With Eyes Open , effectively giving it flash from Raff and creating a blocker and planeswalker burn defense against Judith's and Goblin Bombardments.

Enral on Atraxa Superfriends War of the Spark

2 months ago

Just having a low CMC doesn't make it a good deck. I feel like Call the Gatewatch is a trap card especially if you have access to much better tutors like Vampiric Tutor / Imperial Seal . As Foretold is slow even with proliferate. You also run a lot of creatures like Toothy, Imaginary Friend that doesn't focus on the superfriends aspect. I feel like your deck is trying to go in too many directions at the moment...trim some of the creatures for more tutors, interaction, and planeswalkers. Good luck!

franknot.19 on Atraxa, legendary Voice,

4 months ago

5th change:

Djeru, With Eyes Open for Toothy, Imaginary Friend

Shalai, Voice of Plenty for Oath of Liliana

Oath of Gideon for Oath of Jace

Demonic Tutor for Call the Gatewatch

Sorin, Grim Nemesis for Ob Nixilis Reignited

The cards I'm considering, but not sure what to remove: - Spike Weaver - Captain Sisay

Circle of Despair is a great card, but I don't have enough creature to make it work.

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Call the Gatewatch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%