|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
Call the Gatewatch
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
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Call the Gatewatch Discussion
1 week ago
For budget color fixing you could run the fetch lands from Mirage: Flood Plain, Bad River, & Grasslands. They come out tapped, but that also makes them affordable. You could also run the Bant Panorama since are your most common colors, but I wouldn't run the other panorama fetch lands. Also, you can add more cards that have Basic Landcycling. You already have Ash Barrens, but you could also run something like Sylvan Reclamation, which could be used for either landcycling or it's normal effect. Wayfarer's Bauble has a similar effect to basic landcycling except it really does ramp you, and Expedition Map can be used to tutor Seaside Citadel. Kodama's Reach would help significantly. Then there are also the staple Burnished Hart and Solemn Simulacrum that can also chump-block on behalf of your planeswalkers. You could also do with 1 less land, 38 is probably good for your Mana curve. When removing lands, first go for lands that don't produce mana on their own like Darkwater Catacombs, and then lands that cost mana to play as if they were a spell, like Rupture Spire, and then start removing ones that come out tapped no matter what you do like Meandering River versus Glacial Fortress. Opal Palace would be a great way to play your commander and imediately have a counter on her.
Also consider Thalia's Lancers since they can now tutor any planeswalker now that all planeswalkers are legendary. As well as Call the Gatewatch, Deploy the Gatewatch, Djeru, With Eyes Open, & Arena Rector.
1 month ago
2 months ago
really cool deck idea! some suggestions, maybe cut some more lands for Sleight of Hand to help dig for gideon or grace? also Call the Gatewatch is being used only to look for gideon why not run a transmute 3 card so that you have the flexibility of grabbing Glorious End as well? just some ideas.
3 months ago
The other fun one is Honor-Worn Shaku the new legendary rules let you tap your planeswalkers for mana.
3 months ago
As for the Oaths...I really want to use these cards, even just for theme. But doping something will be hard. The deck is very "pillow fort" with the idea of fending off 4-6 (95% of which are creature decks) player games. In my experiences Planeswalkers draw a good deal of agro. I'm looking for a way to mitigate that creature agro and the oaths don't do much in that department.
3 months ago
I would personally put Teferi, Temporal Archmage for his neg 10 becuase of how useful it is for planswalkers abilities to be instants. I would aslo considier The Chain Veil so you can get planswalker rolling along faster. You might could aslo useOath of Nissa Oath of Gideon Oath of Jace Oath of Liliana and Oath of Ajani. I know you have a few sideboarded but they are quit usefull. You could also use Djeru, With Eyes Open to get a planswalker you need and keep them alive. Two more fetch planswalker spells areCall the Gatewatch and Deploy the Gatewatch. You can also use Contagion Engine Fuel for the Cause and Tezzeret's Gambit for extra proliferate. A good side board spell is Supreme Verdict. Sorry for the long comment hope this helps.
5 months ago
Cut Simic Nissa, Cut Cursed Garruk, Cut your gideons unless you are playing more of them, Cut all your jace's but unraveler, Cut Lord Of Innistrad, Cut Tezz if you aren't going to play more rocks, Cut Planar Bridge, Cut Pernicous deed, Replace vindicate with Utter End Cut Grim Affliction, Cut Putrefy, Replace Day Of judgement with Wrath of God, and finally cut Steady Progress. Most of these cards your walkers should be replacements for or aren't good in a walker deck.
Also I'm not a huge fan of the Eldrazi titans (blightsteel included) because they are just no fun. Walker decks are powerful and fun.
Cards to add or at least think aboutCounter magic of any kind
- Inexorable Tide
- Collective Restraint
- Doubling Season
- Karmic Justice
- Mirari's Wake
- Oath of Ajani
- Sylvan Library
- Call the Gatewatch
- Elspeth, Sun's Champion
- Freyalise, Llanowar's Fury
- Karn Liberated
- Jace, the Mind Sculptor
- Vedalken Orrery/Leyline of Anticipation
- Ugin, the Spirit Dragon
- Nissa, Vastwood Seer Flip
- Vampiric Tutor
- Crawlspace/Ensnaring Bridge
- Chromatic Lantern/Joiner Adept
If you have any questions about why let me know.
6 months ago
the volleys are terrible, and this deck wont be fast unless you get a perfect opening hand. Call the Gatewatch is better for searching out planeswalkers than Diabolic Tutor. you need better removal than just "deal 3 damage" type cards. attacking with Gilder Bairn is too risky. an opponent will just block and kill it.