Call the Gatewatch


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Call the Gatewatch


Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

Latest as Commander

Call the Gatewatch Discussion

TheBloopKing on Kethis and his (super)friends

4 months ago

remove Vraska, Swarm's Eminence . This card does nothing for your game. It only puts counters on the tokens it creates and you need to proliferate for you to use it a 3rd time.

Teyo, the Shieldmage is better off as a The Wanderer . In my superfriends, Teyo always stayed in my hand, and its 0/3 walls only chumped and did nothing against trample creatures. The Wanderer atleast makes damage spells redundant, and offers removal.

Kaya, Bane of the Dead is a answer to hexproof and indestructibles.

Grateful Apparition is terrible against any flyer. It is going to be removed, and often is a wasted 2 mana. Its only ever good if you get it off at turn 2, and in commander, thats not exactly likely.

Primevals' Glorious Rebirth and Seasons Past

Deploy the Gatewatch is better off a Harmonize . I've done the math and it more consistently whiffs than hits 2. Call the Gatewatch and Time of Need atleast fetch for the specific walker you need.

Bolas's Citadel is a must play in this deck. Sure you lose life, but it gives you a extra slot to your hand that you can cast for free. This card puts you so far ahead, the life lost is just a mere flaw

Evolution Sage needs to be in the deck if you are running superfriends

and finally. You NEED spot removal. Absolutely need it if you are going to win games in a superfriends shell. You need to be able to answer the creatures that possess a threat to your walkers.

SwiftDeath on a

5 months ago

Call the Gatewatch , Ignite the Beacon , Astral Cornucopia , Everflowing Chalice , Planebound Accomplice .

The two mana rocks are there so you could infinite off of tezzeret if they have 4 or more charge counters. 4 = the amount you need to use the chain veil, more than that is infinite mana.

Hi_diddly_ho_neighbor on Currently working on Queen Marchesa

5 months ago

Hmmm, personally I think you would be fine cutting Call the Gatewatch (you don't run that many PW's). You could also consider cutting the Vow's. I have always loved the idea of those cards but I have never seen them perform up to expectations.

I am also mildly curious. Based on your deck description, is everyone playing pillowfort?

heinrichgraum on Planeswalkers Perfected

5 months ago

I like Ignite the Beacon in decks that run fewer planeswalkers actually, in a deck like this the five drop slots are already too crowded for a tutor. I cut Call the Gatewatch for a similar reason and its stronger.

n0bunga on The Planeswalker Society

5 months ago

Thoughts on Ignite the Beacon Deploy the Gatewatch and Call the Gatewatch ?

Also, you run Arena Rector, how about Flash to kickstart that?

BMHKain on

6 months ago

BUMP! BUMP! B-(Ran over by a Bullet Train in Nippon.)

You probably are wondering what I want for this... Well, eat this:

I still need some alts for Aminatou, the Fateshifter + Felidar Guardian in the situation I don't have enough Blink/Flicker in play. Do you think Ashiok, Dream Render sucks as well? I can think of two Gideon's better than Gideon, Champion of Justice : Gideon of the Trials , & Gideon Blackblade . Do you think either is good; & if so, what would you recommend over Champion of Justice? I'd like to keep Crucible of Worlds for my Landbase (Cycle Duals, & Tap Fetches.); your opinion? Everyone hates Rowan Kenrith , & Daretti, Ingenious Iconoclast for their huge drawbacks. Should I keep Saheeli, Sublime Artificer for the fact she can do the former 2's ideas, but better? I have Sundial of the Infinite for EOT effects. Should this be cut as well? What other Walkers/Wraths to Add/Cut? What's better between Chromatic Lantern , & Prismatic Omen ? & is Jiang Yanggu, Wildcrafter good here? We also have Ajani, the Greathearted here to back him up. Flux Channeler , Evolution Sage , & Ignite the Beacon / Call the Gatewatch are all awesome here; but what are your thoughts? Also, maybe your help could be good here again, DrkNinja? I'm in one hell of a bind...

Hexaflexagon on Welcome to the Strange Land of Dice!

8 months ago

Hey DrkNinja,

Thanks and you're welcome.

I'll try out the three boardwipes, and see how playtesting goes.

I see your point on TP and Heroic. TP, as you said, pretty much says "you can't lose the game until the start of your next turn" and Heroic gives hexproof and indestructible to ALL permanents, not just creatures with +1/+1 counters.

I see your point on Tuskguard Captain vs Zegana. However, Captain is three mana but I still think I'll swap the two.

I agree with you that instant speed is really good and STP shouldn't be replaced. I'll take the Talisman for STP.

I just realized that I didn't include Primal Vigor in my last swap draft, so I'll take out Armorcraft Judge for it. What do you think of my final swap draft? Anything else you think I should change?

Thanks again,


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Call the Gatewatch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%