Call the Gatewatch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Call the Gatewatch

Sorcery

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

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Call the Gatewatch Discussion

Xica on Gideon tribal

3 weeks ago

Sunscour? Martyr of Sands as a hate against fast aggressive strategies?
Call the Gatewatch or Thalia's Lancers

PookandPie on Super Friends Commander/EDH

3 weeks ago

So, I heard your call requesting assistance, and here I am, lol.

Atraxa decks are kind of fun. I'm going to assume that you don't have a tremendously high budget for MTG (or at least Commander), and that's okay, I'll try and keep my suggestions cheap, and if some of them aren't cheap, I'll see if I have any substitutes that are cheaper.

An important thing to improve consistency is to add tutors: Cards that you can expend to look for other cards. Call the Gatewatch is a card that can let you grab a specific Planeswalker right when you need them. It might be really handy to have access to what is essentially two copies of Freyalise when your opponent just cast a Sanguine Bond or Exquisite Blood, and is about to go off next turn. Similarly, cards like Demonic Tutor and Vampiric Tutor are extremely good in your colors, but they're pretty pricey, I know. You can substitute Diabolic Tutor, instead, and maybe something like Enlightened Tutor to more regularly find Doubling Season. Actually, now I see you're not running doubling season, but E Tutor could still be good to find Rhystic Study, Overburden, or Pernicious Deed. Djeru, With Eyes Open and Thalia's Lancers can tutor up more Planeswalkers of yours when you need specific abilities at certain times (Lancers can now tutor Planeswalkers due to a rule Wizards of the Coast changed yesterday. Planeswalkers are legendary now).

Another important factor I try to have in all of my decks is ramp. Even my more durdly decks like Roon (Roon of the Fun Police) run tons of ramp because what's better than a 5 drop on the fifth turn? That's right, a 5 drop on the third turn. Running a ramp package of 8-12 cards will help accelerate you greatly so you can establish your board state much earlier in the game. Squeezing in those cards wouldn't be that difficult, either, as you could just remove some of your less-effective Planeswalkers and other spells to fit them in. My recommendation of Planeswalkers to cut would be:

Garruk Relentless. His abilities aren't super relevant (a lot of creatures in Commander get way bigger than his loyalty so you might not be able to flip him), and his ultimate on his transformed side is relevant for creature decks, of which this is not.

Jace, Architect of Thought. He's just not that great. -1 is pittance in Commander where things like Blightsteel Colossus can be dwarfed in size, and a miniature Fact or Fiction is still miniature. His ultimate isn't that great, either, and not worth taking 5 turns to get to when blue in Commander already has Bribery and Blatant Thievery.

Nissa, Steward of Elements. Her best ability is her 0, and you run so few creatures that her ability would only do something 1/3rd of the time its activated. Scry 2 is okay, but you don't have enough draw to truly take advantage of it.

I'm probably tiring both you and myself out explaining justifications for each cut, so I'm just going to lay out the rest of the ones I think aren't quite as effective as the others: Dovin Baan, Ob Nixilis of the Black Oath, Sorin, Solemn Visitor.

There's also some other spells that could be cut like:

Citadel Siege is really underwhelming. Tapping one creature seems really, really bad, and it's the only relevant ability this has unless you stick a token generator, which means you're already doing well.

Oath of Liliana is the worst of your Oaths by far.

Sandwurm Convergence is really expensive for a mostly defensive card.

Ramp additions that may help you:

Nature's Lore (this lets you grab your Temple Garden), Fellwar Stone as it's Exotic Orchard but a mana rock, various signets, like Azorius Signet, Dimir Signet, Selesnya Signet, and the like, Worn Powerstone can ramp you well but it doesn't mana fix.

Random suggestions: Primal Surge is really bad here because 15 cards in your deck are nonpermanents, which means you spend 10 mana and may only flip up one or two cards not even totaling ten mana when you cast it (feels bad). I would strongly recommend removing Primal Surge for this reason, because you may not get what you spend into it (by the time you get 10 mana, you may have 82 or so fewer cards left in your library, but up to 14 of them could be your instant/sorceries. You have an almost one in five chance of each card you reveal being an instant or sorcery, stopping this entirely, meaning you, on average, will get 4-6 cards off Surge before it ends with how your deck is currently built). Genesis Wave is a far more mathematically sound option- It scales up or down with your mana, and if you pay 10 into it, you might reveal a couple instants/sorceries, but you'll get the remaining cards underneath even if Hallowed Burial was second from the top of your library.

Your mana base can use some work. Here are my suggestions for that:

Forbidden Orchard. Not super expensive, and it does give your opponents tokens, but it fixes all four of your colors, which is valuable. If Orchard doesn't seem good, there's always City of Brass and Mana Confluence.

Do be sure to run a couple of each basic land. This'll give you access to things like Cultivate and Kodama's Reach, which guarantee a 5 drop on turn 4 by themselves, but also you won't get completely blown out by Ruination and Blood Moon.

Magosi the Waterveil is basically never good. The only way I know of to 'combo' with this card is a four card combo, of which you're running none of the other pieces (Rings of Brighthearth, Deserted Temple, and Amulet of Vigor, and I believe 5 mana from elsewhere). Just drop that card, lol, as it's basically never going to be that useful here.

I know this was a text dump, but hopefully this helps. There's a lot more I actually wanted to go over, but it'd probably be even more exhausting to read even more lol.

SaltySpecula on Atraxa Superfriends

1 month ago

If you want, might want to exchange guilded lotus with Everflowing Chalice. Combine the chalice with 4 counters, The Chain Veil and Tezzeret the Seeker and you have infinite planeswalker abilities every turn.

If you're willing to risk a bit of group hug, Primal Vigor may help with the counters. Also, some of the proliferate engines like Inexorable Tide or Contagion Engine will help dramatically if you can find room for them.

Also with the lack of creatures, some level of hate limitation may be worth considering, like Dueling Grounds, Peacekeeper and Silent Arbiter.

Also, while no one likes the gatewatch, the Deploy the Gatewatch and Call the Gatewatch are fantastically useful tutors for your super fam.

That covers everything I can think of immediately. Might have other suggestions in the future. :)

SaltySpecula on Atraxa Superfriends

1 month ago

If you want, might want to exchange guilded lotus with Everflowing Chalice. Combine the chalice with 4 counters, The Chain Veil and Tezzeret the Seeker and you have infinite planeswalker abilities every turn.

If you're willing to risk a bit of group hug, Primal Vigor may help with the counters. Also, some of the proliferate engines like Inexorable Tide or Contagion Engine will help dramatically if you can find room for them.

Also with the lack of creatures, some level of hate limitation may be worth considering, like Dueling Grounds, Peacekeeper and Silent Arbiter.

Also, while no one likes the gatewatch, the Deploy the Gatewatch and Call the Gatewatch are fantastically useful tutors for your super fam.

That covers everything I can think of immediately. Might have other suggestions in the future. :)

Attack_of_Mogis on Gideon of the Gatewatch

1 month ago

Hello. I don't know why I'm looking at the support decks first, but I guess I am. Personally, I don't think that Gideon is meant for a life-gain support theme. I think he's more meant for Soldiers like he was used for originally. Personally, I would make a white weenie build out of him with Raise the Alarm, Captain of the Watch and Sun Titan, so essentially white soldiers. With a few changes to the Jace deck, Gideon's Avenger could also synergize really well between the two decks.

If you decided to stick with the life-gain support deck for Gideon, I might recommend another copy or two of Call the Gatewatch and/or Gideon's Resolve to make sure you have access to one of planeswalkers.

Honestly, I think that making an Ajani deck with Ajani Goldmane and Ajani, Valiant Protector would be a better support deck for life-gain and pumping up creatures. But, that's just my view.

The_Legionarre on Enter the infinite walkers

1 month ago

ok, well for starters there are some planeswalker tutors recently printed that would be good Call the Gatewatch and Idyllic Tutor would be great.

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