Call the Gatewatch
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Call the Gatewatch occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Call the Gatewatch Discussion
2 months ago
I think you need to make some cuts for more draw/ramp/tutors/synergy pieces.
Cards I think you should cut and why:
Genesis Wave. You don't have enough ramp to make this viable. This card is best with mana doublers, infinite mana loops and lots of tokens with Ashnod's Altar and the like, none of which you have. The best you can hope for is some of Doubling Season/Atraxa/Crystalline Crawler angle, and even if you pull off the 10+ mana you'll need for this to do anything you'll probably have better ways to spend it.
Deploy the Gatewatch. This card costs a lot of mana and doesn't do nearly enough for what it costs you. Sure you have a lot of planeswalkers, but there's still chance you'll whiff entirely or only get one, and it's probably not going to be the planeswalker you want anyway since it's random and only goes 7 cards deep.
Deadeye Navigator. Another card that costs 6 mana. What is this doing in your deck? There are only 3 other cards in your deck that have ETBs for this to abuse. For synergy cards and tutors, follow the rule of 7: There should be at least 7 other cards it synergizes with/tutors for, which isn't true for this card. Yes, I see the infinite mana line with Crystalline Crawler and Deepglow Skate, but how often is that going to happen without something like Tooth and Nail to guarantee they're all in play at the same time? 90% of the time, you're paying 6 mana for a 5/5 with no abilities.
Kozilek, Butcher of Truth. I don't understand why you're running this. You're not going to get to ten mana early enough to cast this and really impact that game. It has no synergy with your commander. The only reason I can think of is anti-mill tech specifically for your meta. Otherwise, cut it.
Increasing Ambition. Way, way too expensive. Almost anything else would be better.
Cards to add:
Astral Cornucopia. There's a reason almost every Atraxa deck runs this card. At worst, it's a Manalith. However, with your commander, it's so, so much better. Just proliferate this sucker every turn and you'll have tons of mana before you know it.
Call the Gatewatch. I think you can slide this in the place of Deploy the Gatwatch directly because it is so, so much better. Tutoring for whatever planeswalker is best or which you need at that moment is much more useful than the possibility of two random ones. You can also consider Captain Sisay, which essentially does the same thing, albeit slower and repeatably.
Skyshroud Claim. You're running a full complement of shocks and ABUR duals, so why not run some of the best land ramp in the game to make use of it? Seriously this card is great because it's efficient ramp and also color fixing.
Inexorable Tide. This card is amazing with planeswalkers. I'm really surprised you don't have it already.
Oath of Nissa. Classic planeswalker deck card. Excellent all around, and really cheap. It'll give you something to do in your first three turns if you don't draw your ramp, and it mana fixes late game.
5 months ago
Weathered Wayfarer, Strata Scythe, Idyllic Tutor (yeah I know this is for an enchantment but still if you're getting shitty draws it gives you and opportunity to reshuffle), Call the Gatewatch, Wanderer's Twig, Journeyer's Kite, Enlightened Tutor, Stonehewer Giant, Mirror Entity
1 year ago
remove Vraska, Swarm's Eminence . This card does nothing for your game. It only puts counters on the tokens it creates and you need to proliferate for you to use it a 3rd time.
Teyo, the Shieldmage is better off as a The Wanderer . In my superfriends, Teyo always stayed in my hand, and its 0/3 walls only chumped and did nothing against trample creatures. The Wanderer atleast makes damage spells redundant, and offers removal.
Kaya, Bane of the Dead is a answer to hexproof and indestructibles.
Grateful Apparition is terrible against any flyer. It is going to be removed, and often is a wasted 2 mana. Its only ever good if you get it off at turn 2, and in commander, thats not exactly likely.
Bolas's Citadel is a must play in this deck. Sure you lose life, but it gives you a extra slot to your hand that you can cast for free. This card puts you so far ahead, the life lost is just a mere flaw
Evolution Sage needs to be in the deck if you are running superfriends
and finally. You NEED spot removal. Absolutely need it if you are going to win games in a superfriends shell. You need to be able to answer the creatures that possess a threat to your walkers.
1 year ago
The two mana rocks are there so you could infinite off of tezzeret if they have 4 or more charge counters. 4 = the amount you need to use the chain veil, more than that is infinite mana.
1 year ago
Hmmm, personally I think you would be fine cutting Call the Gatewatch (you don't run that many PW's). You could also consider cutting the Vow's. I have always loved the idea of those cards but I have never seen them perform up to expectations.
I am also mildly curious. Based on your deck description, is everyone playing pillowfort?
1 year ago
I like Ignite the Beacon in decks that run fewer planeswalkers actually, in a deck like this the five drop slots are already too crowded for a tutor. I cut Call the Gatewatch for a similar reason and its stronger.
1 year ago
Also, you run Arena Rector, how about Flash to kickstart that?
1 year ago
BUMP! BUMP! B-(Ran over by a Bullet Train in Nippon.)
You probably are wondering what I want for this... Well, eat this:
I still need some alts for Aminatou, the Fateshifter + Felidar Guardian in the situation I don't have enough Blink/Flicker in play. Do you think Ashiok, Dream Render sucks as well? I can think of two Gideon's better than Gideon, Champion of Justice : Gideon of the Trials , & Gideon Blackblade . Do you think either is good; & if so, what would you recommend over Champion of Justice? I'd like to keep Crucible of Worlds for my Landbase (Cycle Duals, & Tap Fetches.); your opinion? Everyone hates Rowan Kenrith , & Daretti, Ingenious Iconoclast for their huge drawbacks. Should I keep Saheeli, Sublime Artificer for the fact she can do the former 2's ideas, but better? I have Sundial of the Infinite for EOT effects. Should this be cut as well? What other Walkers/Wraths to Add/Cut? What's better between Chromatic Lantern , & Prismatic Omen ? & is Jiang Yanggu, Wildcrafter good here? We also have Ajani, the Greathearted here to back him up. Flux Channeler , Evolution Sage , & Ignite the Beacon / Call the Gatewatch are all awesome here; but what are your thoughts? Also, maybe your help could be good here again, DrkNinja? I'm in one hell of a bind...