When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
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Mystic Barrier Discussion
3 weeks ago
and you can play the other oaths for utility/flavor
1 month ago
Oh I was just thinking out loud lol xD and hey no problem.
A fun little card that I enjoyed in my superfriends deck was Mystic Barrier, since it shut all but one opponent from attacking your planeswalkers, and if you choose the player to your left or right that has fewer creatures, youre in a solid place.
2 months ago
2 months ago
3 months ago
Another way you could win is with cards like Darksteel Reactor, Azor's Elocutors, Celestial Convergence, Epic Struggle, Helix Pinnacle, ect like effects are a way to win without really needing to do anything or very little. If you go this route, you'll want to go into a pillowfort style deck and "smother them in kindness". So cards like Forced Fruition on your side will make it hard to cast spells, playing Mystic Barrier and making sure big guys cant get to you and can only attack one direction makes it harder to do things. I played a group hug deck and it was more fun for my opponents than it was for me to play. Never the less it is possible. You just have to figure out how you want to win, and how to achieve this.
You mentioned you were running into draw issues. blue should have plenty to do that. One thing I learned with four color decks is consistency. Fetches, shocks and double colored or mana that can get you colors you need are necessary when playing decks like these. I recommend looking at Tolarian Academy for a guide on 4 color mana bases. They team up with The Command Zone and mention lots of things. They also believe in 10 mana ramp cards and 10 draw spells. I have began to run this philosophy and have found it to work...most times. After playing the deck I realize like "I didn't have enough card draw" or "I was sooo mana flooded" and then adjust accordingly. A deck is never 'complete', it is forever changing and evolving with you. However, remember that it is an extension of yourself so if it isn't working, don't feel bad changing it up. Don't feel bad abandoning it, only to return back to it
5 months ago
6 months ago
dan98mg- Thanks for commenting!
Even though our playstyle for Zedruu decks might be a bit different, I still really like some of your suggestions!
Aurification- I'm in love with this, and will be adding this to the deck ASAP!
Copy Enchantment- This could be very useful, so I'll probably pick a copy of this up too!
Smoke- Nice board control
Mystic Barrier- Perfect for those 3+ EDH games!
6 months ago
Hi there, I my self am building a Zedruu deck. I have a couple things to suggest. Crown of Doom & Jinxed Idol for people attacking them, and they pass it around. Akroan Horse, Psychosis Crawler, Vedalken Plotter some more creatures to help. Some enchantments Aurification, Copy Enchantment, Embargo, Island Sanctuary, Mana Flair, Mystic Barrier, Smoke, & Words of War. There are some that aren't exactly your play style but i should say that my Zedruu deck is more slightly group hug/chaos with only one or two win cons, also I almost always play with 3+ people for edh games.