Indentured Djinn

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Indentured Djinn

Creature — Djinn

Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

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Indentured Djinn Discussion

KIngWiggins on W: Super Long Updated List ...

2 weeks ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Phelddagrif
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

The_Pixel_Ninja on Nekusar, the cancer giver

1 month ago

Cards to take out:

Indentured Djinn while the logic is solid behind choosing him, he's each opponent "May" draw, allows them to opt out of the 3+ damage

Duskmantle Seer fit's the flavor, but isn't actually a draw which could easily net you less damage across the board.

Returned Phalanx this card takes up space for no real good reason

Trade Secrets is illegal in the commander/edh format

Swamp/Island/Mountain you have way too many lands in this deck you could probably run 10 less land and still be A-okay, obviously you should playtest it and tweak it accordingly.

Cards to consider:

Arjun, the Shifting Flame my friend runs this guy in a red/blue locust god EDH it forces all sorts of draw on everyone.

Graceful Adept living Spellbook/Reliquary Tower

Jin-Gitaxias, Core Augur Later game nets you heavy amounts of draw and makes your opponents lose any card advantage you might give them.

Stormbreath Dragon with the amount of cards you should be forcing your opponents to draw his monstrous will be devastating

Sturmgeist you're going to have a fair deal of cards yourself

The Locust God tokens for days.

Viseling hand sizes will easily be 4+ damage will be dealt.

Howling Mine forces draw

Font of Mythos forces more draw

Archmage Ascension why draw cards like a plebeian when you could tutor all the cards?

Fevered Visions essentially 2 damage a turn every turn.

Forced Fruition easy 7+ damage

Price of Knowledge Damage for days

Underworld Dreams it's like have 2 nekusar

Well of Ideas All the draw.

RicketyEng on Shifting Into High Gear (Arjun Primer)

1 year ago

I got the chance I had been looking for to try out Humble Defector and Indentured Djinn. Unfortunately the defector worked a bit too slowly and quickly died to a board wipe (in a 6 player game). I have replaced them with Fevered Visions and Abbot of Keral Keep. I also made the switch for Eye of the Storm instead of Knowledge Pool.

Now I am looking for a spot to put Memory Erosion.

RicketyEng on Shifting Into High Gear (Arjun Primer)

1 year ago

Thank you very much for all of the suggestions!

I will definitely be keeping an eye out for a few of those cards as upgrades. You also helped me be critical of a few cards I really like (Illusory Ambusher and Broodbirth Viper). There are a couple I'm keeping for now anyway because I really want to see how they work a couple of times before cutting them (Indentured Djinn and Humble Defector).

I read an article a little while ago about milling in EDH that suggested focusing on group hug drawing instead of direct milling because they both accomplish the goal of getting cards out of libraries, but without drawing quite as much unfriendly attention. I think I have accomplished that for the most part, although Jace's Erasure and Sphinx's Tutelage have potential to have a huge impact through direct milling.

MagmaArmor0 on Shifting Into High Gear (Arjun Primer)

1 year ago

How are you actually hitting with the Broodbirth Viper? Looks like the only way it will connect is if your opponent has no creatures.

Indentured Djinn doesn't let you draw, which makes me sad. Yes, it's three fewer cards in an opponent's deck, but it's 3 more answers that everyone else now has.

I agree with you about Illusory Ambusher. Too often, opponents have evasion and you can't block with it.

Evanescent Intellect feels like it's just asking to have the creature it's enchanting destroyed, losing you a card. I'd cut it.

Repeal and Humble Defector both feel underwhelming

I know you want more cuts, but I feel like I have to at least suggest Lunar Mystic. Forbid seems like it should also be here, with the amount of drawing you're doing. And if you want Lab maniac back from the grave, Codex Shredder seems like a good way to do that, instead of Elixir of Immortality

LeiceTea on Edric group hug(?)

1 year ago

Skyscribing ?

Arcane Melee

Rainbow Vale might be a better choice than Contested War Zone

Indentured Djinn

Hunted Wumpus !!!

I have a foil Meletis Charlatan if you want it.

Collective Voyage might be a bit expensive, but it is super group huggy.