Truefire Captain

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Truefire Captain

Creature — Human Knight

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

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Truefire Captain Discussion

Truvio56 on Truefire Strike

1 week ago

Star of Extinction? It works surprisingly well with Truefire Captain

Ocelot44 on Tajic Hatebears

1 week ago

If you love hate cards as much as I do, then I've got a lot of recommendations!

Torpor Orb is a Tocatli Honor Guard that doesn't die to creature wipes

Bastion Protector will protect Tajic while Tajic protects Bastion Protector, so easy wombo combo

I know this might seem counterintuitive, but Boros Reckoner and Truefire Captain could both go really well in here! If Tajic ever gets removed, then suddenly any Blasphemous Act effects become massive burn spells! I'd also recommend other Earthquake effects like Magmaquake, Hour of Devastation, or Chain Reaction

With your +1/+1 counter subtheme, creatures with persist like Twilight Shepherd, Kithkin Spellduster, and Furystoke Giant could all be good, or even Cauldron of Souls could be hilarious

If you want more reanimation hate, I really love Containment Priest! It's a Hallowed Moonlight effect that doesn't hit tokens, but it sticks around if you can defend it

TheAmazingSteve on Looking for some upgrades.

2 weeks ago

Darien:

Memorial to Glory - A useful utility land that can late-game produce some soldiers.

Militia Bugler - Some pretty solid card selection that puts a soldier out on the board, and there is a decent amount of targets.

Dawn of Hope - Can draw you cards with some of the life gain synergies as well as be a soldier creating mana sink.

Benalish Marshal - An anthem on a stick.

Endless Atlas - Card draw in white.

Divine Visitation - Now all of your Darien tokens are 4/4 angels!

Neheb:

Doublecast - Much weaker than other copy spells as it cannot copy opposing spells, but if you are looking for more copy spells.

Jaya's Immolating Inferno - Another big burn spell, maybe cut Fireball?

Fury Storm - Another copy spell, can be better than others. Up to preference.

Endless Atlas - Card draw in red.

Oros:

Sower of Discord - Doubles up all of the group slug.

Varchild, Betrayer of Kjeldor - Encourages opponents to attack each other.

Truefire Captain - Another Boros Reckoner.

Kemba:

Endless Atlas - Card draw in white.

I don't have much for Ulrich or Skullbriar.

Muonic on Razia, Queen of redirection

3 weeks ago

If you haven't already seen, your deck got another key card in Truefire Captain. Also Deafening Clarion could work very well in your deck.

I love your deck, and am glad that EDH decks like this exist. :)

Natalbee on Boros Weenie

1 month ago

FYI, Tajic, Legion's Edge doesn't work with what you're trying to do. If he's on the field, then Truefire Captain does nothing with Star of Extinction.

And I see the combo potential, but really if you have the mana to cast a Star of Extinction you might as well cast a kicked Fight with Fire, which has the added benefit to being early removal. Fight with Fire also has to option to deal 5 damage to your own Truefire Captain.

But if you're set on keeping the Star, I would cut it down to 1 or 2 copies. Those are just dead cards early game, and late game you shouldn't need to cast more than 1, I would hope. Banefire should be a sideboard card against control, maybe 1 copy mainboard.

I would also recommend putting in some Dauntless Bodyguards. It's a 2/1 for 1, and it gives your Captain indestructible so he can take all the damage and live to talk about how awesome it was. Speaking of awesome, I hope you target your own Captain with Justice Strike, because that's hilarious. And if he has a bunch of counters on him, that's probably a better finisher than the Star - 2 mana, instant speed, and the greatest sacrifice.

Also you probably need some card draw. You're gonna run out of gas, quick. If your mana base is good, then Zhalfirin Void is a good way to set up draws. Mentor of the Meek or Militia Bugler are also good ways to filter through your deck.

Ocelot44 on Tajic Arrogance

1 month ago

First off I’d say swap Adamant Will for Boros Charm, Disenchant for Wear / Tear, and Shattering Blow for Return to Dust

Gird for Battle seems weak,

Heroic Reinforcements doesn’t do much,

Gallows at Willow Hill should be an Oblation or Chaos Warp because Gallows is too slow

Maybe cut a land because your curve isn’t that high?

Haazda Marshal also seems weak

Truefire Captain and Boros Reckoner seem like nonbos with Tajic, but I understand why you’re running them

Promotheus on Boros Mentor NEED HELP PLEASE

1 month ago

2x Tajic, 3x Aurelia, 4x Healer's Hawk, 4x Swiftblade Vindicator, 4x Truefire Captain, 4x Legion Warboss, 2x Tocatli Honor Guard, Conclave Tribunal, Shock, Lightning Strike, if you want to play fnm, make a sideboard with for example Shield Mare, a sideboard means 15 cards which you swap with cards in your deck before the second game, you can add cards to your sideboard which are good against some decks, but the worst against other. You could also play Mentor of the Meek

Mahoot on Infinite Boros Dino Burn

1 month ago

After a lot of MTG Arena playtesting (and one FNM) The deck is not super consistent. at FNM the only combo I was able to win with was the Truefire Captain Star of Extinction combo, which was fun, but also felt kinda cheap (I'm not taking it out, though. I still like it)

I've managed to hit the Forerunner of the Empire, Raptor Hatchling, Make a Stand, and Truefire Captain combo a few times in Arena (it takes forever to go through the combo, especially if the opponent has a lot of life, haha).

There is something odd about the way the triggers stack in MTG Arena when you try to hit the Bellowing Aegisaur, Forerunner of the Empire, Raptor Hatchling, and Make a Stand combo. The Aegisaur's triggers go on the stack, but I guess the Hatchling taking damage and pooping out a dude and then the Forerunner pinging everything for one take priority over the Aegisaur's +1/+1 counter trigger. What this means is that your tokens never get the counters and therefor they die to the Forerunner's infinite pings. I suppose if I were to stop the combo (by choosing not to trigger the Forerunner's damage to everything) then the Hatchling would stop putting Dinos on the field and then all the Aegisaur's triggers would be allowed to resolve, loading up the Forerunner, Hatchling, and the two tokens that remain on the field with counters equal to the number of times you let the combo fire off. This is not ideal, but could be enough to close out a game, especially since the remaining tokens have trample

I found a few Reddit posts where folks said that the ability to order triggers is coming to MTG Arena, so I guess I have that to look forward to.

I'm currently testing with some lifegain strategies to try and keep up with quicker decks while I try to build my combos. Currently I am trying Healer's Hawk and Bishop's Soldier in place of the Sky Terror and Relentless Raptor, but I also like the idea of keeping the Relentless Raptor and throwing in the enchantment Squire's Devotion. I like the flow of Turn Two: Relentless Raptor, Turn Three: Squire's Devotion, Swing, gain four life. It puts the raptor out of Lightning Strike range, and would probably be able to square up nicely with most of what an opponent would have out by turn three.

I am also considering the Fountain of Renewal and Dawn of Hope combo to draw cards and churn out dudes, but I think I would be better off with early bodies on the field to keep me safe while assembling my combo.

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