Creature — Human Knight
(You may cast Smitten Swordmaster from exile if you sent it on an adventure.)
Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
(You may cast Curry Favor for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Curry Favor, this card is treated only as Smitten Swordmaster in whatever zone it is in.)
(Example scenarios for Curry Favor: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=1. If your opponent owns this and you cast it, only you may cast Smitten Swordmaster when it goes on an adventure. You may cast this from a cascade spell if the spell has a cost greater than Smitten Swordmaster's cost.)
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Smitten Swordmaster Discussion
4 weeks ago
This deck is awesome.
Also, I feel like this deck is absolutely not meant to be an aggro deck since the cost of equipment + creatures + enchantments to allow getting off with the deck can be quite high and can be actually easy preys for board wipe cards like Shatter the Sky. So I would take out some cards like Crashing Drawbridge since giving haste is not primordial for your deck in my opinion (or can be in certain condition). Instead, I can suggest you 2 alternatives to it: Smitten Swordmaster for putting pressure , or Unbreakable Formation for survivability (only if you feel that taking out some knights may not negatively affect your overall plan, but hey a wall stays a wal, right?).
I wish I could try this out on arena, but you know; "WILDCARDS".
Good luck with this deck ;)
1 month ago
2 months ago
Thanks for the comment!
I'm avoiding adding anything with mana cost 3 or higher (unless it has a mechanic to reduce its cost) because with a low land count they make it difficult to cast multiple spells per turn (as well as use up all mana).
I'm still on the fence with Wintermoor Commander because his only real function with this deck build would be his Indestructible granting ability -- and even that isn't useful as much as you'd think since I can usually get quite a horde of creatures swinging very early on and then just use Bone Splinters or Conclave Tribunal to remove any real blocking threats. Originally I thought the Indestructible ability would at least come in handy vs. direct damage decks, but it doesn't seem to make a huge difference even there since using him you have to declare your target(s) first making it minimal protection at best.
Generally speaking (based on my observations playtesting) any deck that can have enough creatures on the board to really be able to do serious blocking against a good initial hand-draw has very weak/cheap creatures and one removal spell is all that's really needed. Indestructible just isn't serving a huge function, or if it is, it's pretty sporadic based on most of the deck types I've run up against playing Standard format.
On some of your other suggestions, I'd thought about Blacklance Paragon but I'm a bit torn as to what I'd drop to add him in. The only reason he was left out of the original build is that the deck is set up to use up all available mana each turn to keep the pressure on, so the Flash thing isn't really an option for defense. I guess he could still bring some surprise Deathtouch while attacking, but since I can't make full use of his abilities very much I took a pass. Maybe I'll play around with him once I sort things with Wintermoor and give him another look.
My issue with Stormfist Crusader is that I don't like giving my opponent extra cards. In general, unless a deck has some kind of additional mechanic or synergy utilizing card draw in some way; I've found giving the opponent card draws to be a fairly poor idea at any cost. I've also only got Smitten Swordmaster for lifegain myself so force-losing life per turn could be bad (especially since with this build I'm generally paying the 2 life on Shock Lands when they enter play). Having one in play might be manageable but games with multiples in play would almost certainly get too crazy.
As for Syr Gwyn, I'd have to completely rebuild the deck to include equipment and play to his mechanic. The card draw off of him is nice, but by the time a 6-mana drop enters play there won't be a ton of creatures in-hand to really make much use of it beyond occasionally topdecking a creature draw for an extra card or two. So far it's been doing incredibly well as a Speed Deck as-is so I'm going to have to pass on that one. Most games I can win finish with only 3 or 4 mana in play.
4 months ago
Well, I'm not very good at building aggro decks but I have some suggestions.
Just max out on Tournament Grounds and remove cards like Orzhov Guildgate and Wind-Scarred Crag . Tournament Grounds doesn't come in tapped, which allows you to immediatly play something, and gives you all the colors of your mana base.
Just cut Josu Vess, Lich Knight . Without Kicking it it's just a 4/5 with menace and even if you want to kick it, it's outrageously expensive to do so. Instead, you could use Knight Exemplar as it impacts the board as soon as it comes into play while also being cheaper.
Stormfist Crusader would give you a decent card draw engine, since the deck has no way of drawing cards and you have the risk of running out of gas. I would replace Smitten Swordmaster or Wintermoor Commander .
Hope these are at least of some help.
5 months ago
I'm thinking you could use Cauldron Familiar and Witch's Oven as a life gain engine to fuel your Bloodthirsty Aerialist . You also have enough cheap black creatures to ping someone with Ayara, First of Locthwain a few times per turn to help get +1/+1 counters on Knight of the Ebon Legion . Epicure of Blood and Vindictive Vampire might be good to add. Sorin, Imperious Bloodlord is going to help you power up your vampires and give them lifelink and deathtouch for the turn if they don't have it. Blood Burglar, Savage Gorger, and Dark Remedy would be my first cuts. I'd also see if there are good replacements for Disfigure and Sorin's Thirst.
5 months ago
Hypnotic Sprite is very under-powered. Replace it with more of any of the following: Faeburrow Elder , Smitten Swordmaster , or Acclaimed Contender (this would almost remove blue, which means you can take this down to a four-color build without too much trouble). This actually isn't a horrible build, but you need more interaction. Opt can be replaced by interaction, as can Steelclaw Lance .
5 months ago
Sacred Foundry Is arguably the most important shockland for this list. It'll allow you to cant Fervent Champion or Venerable Knight on turn one whist covering half the colour requirements for both Inspiring Veteran and Stormfist Crusader for turn 2. Red Duel lands are the most important lands in this list because they are the only lands that allow you to empty your hand T1 - T2 and still kill with a T3 Embercleave
5 months ago
Sorin_Markov_1947 I would agree it can be a challenge sometimes to get Stormfist Crusader out on turn 2 and I may change that to Acclaimed Contender however I would disagree on taking Rotting Regisaur out. He is one of the decks win conditions and aside from maybe an Embercleave on a pumped Knight of the Ebon Legion there really isn't that much to close games. Smitten Swordmaster over Venerable Knight is definitely another good win condition, but I will in the long run probably need Rotting Regisaur . I may take it down from 3 copies to 2 or even 1 copy though. Angrath, Captain of Chaos is definitely just a third wheel but that is kinda his point. He's in the deck so that in case i can't get a Rotting Regisaur out i can still go wide with my creatures. Icon of Ancestry may also get the boot in trade for Bonecrusher Giant so that i can get the Shock as well as a 4/3. Thanks for the help though I very much so appreciate it.