Syr Gwyn, Hero of Ashvale
Legendary Creature — Human Knight
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight .
Printings View all
|Throne of Eldraine (ELD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Syr Gwyn, Hero of Ashvale Discussion
5 days ago
I have a similar knight deck that is Standard legal. If you like flying a nice add with some added control is Ardenvale Tactician. I'm debating removing Order for same reason as you, as well as thinking of replace the 2x Acclaimed Contender as they are a little slower and lower impact that I was originally hoping. Some other good adds to look at would be Stormfist Crusader for added card draw (I often find myself with no cards in hand due to the speed of the deck) and Wintermoor Commander for the added Indestructible ability. Good combo is running Blacklance Paragon + Fervent Champion . Also using Syr Gwyn, Hero of Ashvale with various equipment cards makes for good buffing mechanics and helps recover from opponent creature destruction/control. Food for thought!!
2 weeks ago
Hey, thanks for taking the time to comment on my own deck and for sharing your list with me. Regarding the below comments, these are mostly my thoughts on the 'feel' of the deck list and not a list of suggestions or recommended changes - I really don't have the experience or the insight to properly suggest to anyone how they should build their decks!
Firstly, deck is really cool (love token creature themes in general) and certainly has plenty of interaction and pieces to work together such as the planeswalkers and flexible cards like the Single Combat, Dawn of Hope and Sun Titan. With Sorin, Vengeful Bloodlord offering lifelink and Gideon, Ally of Zendikar and Gideon Blackblade attacking comparatively freely must be good fun to get out swinging at whomever you please early into the game.
However, and this is from a purely personal level (& a new player at that who's opinion should not be held with much weight) it just feels that given up much of the knight tribal theme/fantasy itself that Syr Gwyn, Hero of Ashvale enables to get the value cards (things like the Heavenly Blademaster, Stoneforge Mystic and Stonehewer Giant (which is a really strong card I hadn't seen before).
Granted there are several cards that produce knights i.e (Gideon, Ally of Zendikar, Righteous Confluence etc) but with only 10 knight cards themselves cards like The Circle of Loyalty and especially Knights' Charge just don't seem like they will pack the same punch most games (unless you get to go wild with Knight tokens of course!). Obviously have more experience playing it but my concern as an outsider would be that there would not be enough targets to get the card drawing value out of Syr Gwyn, Hero of Ashvale to keep momentum on the attack as the game goes on. Perhaps that's now how it plays out in reality however.
Again, just my own thoughts and would love to see how you get on with this different take on a Syr Gwyn build.
Best of luck in your games!
2 weeks ago
Hey, just wanted to say thanks for your feedback - hadn't checked in for a couple of days.
Honestly, think although Sunforger is a great card and with Syr Gwyn, Hero of Ashvale even moreso, the building towards more instants to get value out of it (although undoubtedly more competitively viable) means I have to sacrifice too many of the cards I want to play with (whether that be knights, equipment pieces to bling them out with or ramp to get all the toys on the board). It's a personal choice, and likely not the right one to win games, but it is what it is. The Mistveil Plains interaction is super cool though, hadn't heard of that before.
However, two of your suggestions I think are really good considerations and I'll definitely be looking to see if can find space for, these are Steelshaper's Gift and Weathered Wayfarer. Really not sure how I missed Steelshaper's Gift in the first place! Its a perfect fit, even if its just to grab something like Sword of the Animist early. Weathered Wayfarer looks as though it would be great too, in my only games with the deck I have fallen behind on lands very quickly (but still done fair with artifact ramp).
I dropped a comment on your deck as well, hope you get more feedback on it from folk's with more insight and game experience - it's sweet, just so very different from my own image for the Syr Gwyn build!
3 weeks ago
Firstly thank you for your comments, greatly appreciate the feedback.
Had the chance to actually play 3 games with the deck, although unfortunately they were all 1v1 which is really not what I really wanted to start playing commander for. Alas, it is what it is. They also made for really poor test games as I unfortunately was caught by Blood Moon from a Krenko, Mob Boss very early two games in a row and on the third game (against a different player) he didn't play any creatures (just destroy X and counter-spells) and fell very slowly to Leonin Shikari, Acclaimed Contender & Varchild, Betrayer of Kjeldor.
In that final game though definitely felt the lack of a ramp as still did not get close to the mana for Syr Gwyn, Hero of Ashvale. The Talismans and the Chromatic Lantern also look like good calls. Had thought about the talismans before and opting to try without them first. However had not really looked into draw cards beyond what I included before and you listed a lot of great options, I'll need to adjust the list and see where I can slot some of them in.
Had a look through your list and props for managing not to include every cool knight spot during deck-building. Guess smarter deck-building largely comes down to experience, but will get there yet. Will try and draw the line in the middle somewhere.
Thanks for your help!
4 weeks ago
I appreciate the comment, Very useful information to help establish my deck identity. I mostly play casual commander, so I don't think i'll be changing out the tapped lands anytime soon. Card draw was definitely something i wasn't really thinking of because of Syr Gwyn, Hero of Ashvale's ability, so i do appreciate the recommendations there. This deck was originally a boros deck, and i was trying to adapt it into a mardu deck, but black felt like more of an afterthought with the previous decklist, rather than a core part. If you have any other recommendations for knights/equipment i could get good mileage out of, i'm all ears.
1 month ago
1) I'm not at all surprised but I appreciate that commander players are so quick to gush about their favorites- and in this case, try to help other people find their guy.
2) I will throw in some suggestions myself, though I will stress once again that Magic, and especially the commander format is incredibly individual.
Ghired, Conclave Exile is an excellent example of lenticular design- a card that new players can appreciate at face value but more experienced players can break in clever ways.
Dwynen, Gilt-Leaf Daen can head up a cool elf deck. Tribal is cool for newer players, and they also tend to place a lot of value in gaining life.
For a stronger and sexier tribal deck, maybe take a look at Syr Gwyn, Hero of Ashvale. I know you said it should probably be 1-2 colors but hear me out, she's got a lot going for her. New players, in general, like to feel like they're doing stuff all the time. They also like being able to attack with strong creatures and make huge plays. I think the Gwyn is an excellent mix of the two, combining low-to-the-ground knights with long game card draw and strong equipment. Beyond that, knights have a strong, established flavor and it feels cool to be at the helm of an army of knights. She'd be my pick.
Jor Kadeen, the Prevailer could also be a fun equipment general. I would normally suggest Nazahn, Revered Bladesmith, but new players tend not to think ahead to what they want to tutor up and that is not so good for gameplay.
And finally, if your kid is more into enchantments, I would personally suggest Siona, Captain of the Pyleas. Auras are fun to use and GW are the best colors with which to use them.
2 months ago
Thank you LVL_666 for the excellent advice. I normally do have much better descriptions this deck was in particular just a quick build and now that I've done a few rounds with it and against it I'm ready to make some additions and cuts. Quietus Spike is a good idea and will definitely look around for one. As for Bloodforged Battle-Axe That seems like an amazing addition as well. I am pretty sure I have one somewhere I can add in. Thank you.
bushido_man96 Thanks for the idea. I did notice Draw power wasn't great at times board state dependent. But I did actually get quite a bit of draw simply off of Syr Gwyn, Hero of Ashvale 's ability. But I think you're right that I definitely need something else for when I am unable to swing in.
3 months ago
- Alela, Artful Provocateur
- Ayara, First of Locthwain
- Gadwick, the Wizened
- Torbran, Thane of Red Fell
- Syr Carah, the Bold
- Syr Konrad, the Grim
- Grumgully, the Generous
- Questing Beast
- Rankle, Master of Pranks
- Syr Elenora, the Discerning
- Syr Faren, the Hengehammer
- Syr Gwyn, Hero of Ashvale
- Yorvo, Lord of Garenbrig
- Yisan, the Wanderer Bard - Max to Competitive
- Pir, Imaginative Rascal & Toothy, Imaginary Friend - High to Competitive
- Grenzo, Dungeon Warden - High to Competitive
Kenrith, the Returned King -- Now the de-facto pick for 5-color commander-outlet-agnostic infinite mana strategies. Powerful and versatile, Kenrith can helm a lot of builds and his large cost is carried by his general flexibility with the adaptability and raw strength of the 5 color card pool.
On his comparison to Thrasios: it is the case that Thrasios + partner as an infinite mana outlet may lend an unfavorable comparison to Kenrith in a broad, general sense. Thrasios in a tier above denotes this difference sufficiently. However, there are applications in which one would want to build with all 5 colors, and Kenrith remains strong enough to compete at the top of the metagame.
There is still a lot of room to brew and optimize Kenrith. As dominant builds emerge, the featured lists will update to reflect this.
https://scryfall.com/@Wedge/decks/07c7ab8e-cf05-4187-9e6e-cd258f00614c by Wedge
http://tappedout.net/mtg-decks/king-of-thieves-1/ by ShaperSavant
http://tappedout.net/mtg-decks/hulk-king/ by ShaperSavant
Chulane, Teller of Tales -- Chulane represents an incredible amount of value and offers Bant not-yet-before-seen access to concise win conditions, such as Village Bellringer, Food Chain, and Aluren. Some weaknesses to boardwipes and a lack of access to black tutors.
http://tappedout.net/mtg-decks/chulane-cia/ by Spleenface
Emry, Lurker of the Loch -- Emry is powerful and consistent as an engine in the Command Zone, but lacks accessible, susinct win conditions on artifacts. Struggles with losing to Null Rod, Cursed Totem, and grave hate. This is an optimistic tentative placement.
Build to be posted.
Korvold, Fae-Cursed King -- Korvold has proven quite strong as a value engine and wincon outlet rolled into one. Immense synergies with Dockside Extortionist. An outlet for Food Chain. Synergies with fetches and a host of win conditions.
http://tappedout.net/mtg-decks/korvold-food-chain/ by Centipedantic
http://tappedout.net/mtg-decks/korvold-land-chain/ by ShaperSavant
Alela, Artful Provocateur -- Alela is in a powerful color combination and sets up well for a stax-centric long game. Compares unfavorably to other competitive Esper options.
Ayara, First of Locthwain -- A Blood Artist with a value engine stapled to it can power mono-black combos reasonably well.
Gadwick, the Wizened -- Infinite mana in mono-blue, though not the best at the role.
Torbran, Thane of Red Fell -- Quite potent, though burn in a 120 life game is always an uphill battle.
Syr Carah, the Bold -- Storms out powerfully and keeps the board clear. Inconsistent wincons and high fizzle chance on a given storm turn.
Syr Konrad, the Grim -- An extremely powerful commander with strong Necropotence and infect synergies. Gated by color identity for interaction and support.
Grumgully, the Generous -- A bit janky and of questionable finite value.
Questing Beast -- Combat-oriented.
Rankle, Master of Pranks -- High value; no clear wincon. Possibly decent reanimator commander. Tentative pessimistic placement.
Syr Elenora, the Discerning -- No clear wincons; slow value.
Syr Faren, the Hengehammer -- Combat-oriented, though reasonably strong for its context.
Syr Gwyn, Hero of Ashvale -- Very expensively costed. Pushed toward tribal.
Yorvo, Lord of Garenbrig -- Combat-oriented.
Linden, the Steadfast Queen -- Mono-white and very low impact. Combat-oriented.
Syr Alin, the Lion's Claw -- Mono-white and expensive for yield. Combat-oriented.
Yisan, the Wanderer Bard - Maximum to Competitive
Yisan continues to be a strong competitive pick, but has been pushed out of the top meta with the increase in speed wrought by Hulk (which he does not interact with particularly well) and being sideswiped by Hulk hate such as Grafdigger's cage. As a niche, he preys on staxxy strategies that have moved out of favor for not interacting with Hulk and Consult optimally.
Pir & Toothy - High to Competitive
P&T have demonstrated a strong amount of value and good tools to be played successfully in the competitive environment. Toothy's flicker synergies are difficult to interact with profitably and offer a lot of power in combo-control oriented games.
Grenzo, Dungeon Warder - High to Competitive
Dockside offers powerful new Doomsday lines to Grenzo, who can also layer Worldgorger. With this addition it moves back to competing with the other Competitive Level Rakdos commanders in power.