Syr Elenora, the Discerning
Legendary Creature — Human Knight
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost more to cast.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Throne of Eldraine (ELD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Syr Elenora, the Discerning Discussion
4 months ago
Titus7007 so, i get the card draw, and it is a flying creature, but the card draw for the tentacle machine isnt gonna matter if you dont have the mana for it. Thats why, In my opinion, both octoprophet in the 4 drop, and Thassa's orcale have better bounce mechanics. I understand not liking the Omen of the sea, but when you can scry 2 then draw at least once every turn after youve played it, it can be a big upset and helps to fix those draws. If you still dont like the idea, we can throw in a really stupid one with Sage of the Falls or even Syr Elenora, the Discerning and possibly, even though one of the worst possible picks, Fblthp, the Lost just to ruin a guys day and tell him that your jank is better than his netdeck.
4 months ago
A buddy has Syr Elenora, the Discerning hugging that surprisingly can pull out some wins. With some uncharacteristic Mono B commander damage thrown in
5 months ago
Return target creature to its owner's hand. At the start of the next end step, that player may put it back onto the battlefield.
blue/white does a lot of flicker effects, but this is for the fringe cases where one wants to flicker AND to have more cards in hand for some other effect (like old Kefnet the Mindful , Syr Elenora, the Discerning , Psychosis Crawler , etc. etc. Alternatively, in a deck with black, you could combine this with discard to use it for removal.
5 months ago
I like the build, however I have a few comments regarding the overall play pattern of the deck.
In this build I would absolutely include all 4 copies of Thassa, Deep-Dwelling , with the goal being to complement 4 copies of both Thassa's Oracle and Cavalier of Gales . The ability to manipulate the top of your deck this much every end step with one of these combo pieces out is absurd. With the devotion and body from Cavalier of Gales , and huge body of Thassa, Deep-Dwelling , it gives you a way to win the game through attacking if the Thassa's Oracle plan doesn't come together quick enough. That being said, you would need to go up to somewhere around 25/26 lands to consistently hit your 4th and 5th land drops on time. I think this plan is much more powerful than playing Syr Elenora, the Discerning , so I would cut her.
I think the mix between instant speed spells and sorcery speed spells is a little awkward in this build, especially in the case of Wavebreak Hippocamp . On turn 3 you play your Wavebreak Hippocamp , however don't have mana open to cast a counterspell, card draw, or bounce spell to trigger it. Effectively you took your turn off by playing a low power creature, and left yourself open to a strong turn 4/5 play from your opponent. For this reason I would elect to choose 1 route or another, with the sorcery speed route being more strong in my opinion.
I would elect to play cards such as Mu Yanling, Sky Dancer , Vantress Gargoyle , Corridor Monitor , or even Queen of Ice in your lower curve slots. You want to be slowing your opponent down while you set up big mana plays, and all of those cards provide good effects to do so through blocking/tapping. Brazen Borrower works nicely with those effects, so I would keep that in for sure. Kiora, Behemoth Beckoner is an option to replace some of the card draw you would be lacking if you cut Glimpse of Freedom and Thirst for Meaning , as she would trigger from Vantress Gargoyle , Cavalier of Gales , and Thassa, Deep-Dwelling if you have the devotion. Plus her ability will help you ramp by untapping lands or your Nyx Lotus . Reducing the amount of instants would make cards like Narset, Parter of Veils and The Magic Mirror much worse so I would cut those in this type of build.
So to summarize, I would make sure to include the following:
- Vantress Gargoyle
- Mu Yanling, Sky Dancer
- Thassa, Deep-Dwelling
- Cavalier of Gales
- Castle Vantress + Island to get 25 lands
I would consider adding the following:
I would remove the following:
5 months ago
jroyhood: Thanks! I didn't take it face value (for example, the Brazen Borrower has worked so well for me I couldn't take out 2). But, I'm going to heavily playtest this new version, having included a lot of your advice.
Thoughts on having Thassa, Deep-Dwelling be included at all? Her ability plays well very well with Cavalier of Gales , Syr Elenora, the Discerning , & Thassa's Oracle , but other than that, she might not be the perfect inclusion. Of course, however, I made this deck because I'm a Thassa fanboy..lol.
7 months ago
- Alela, Artful Provocateur
- Ayara, First of Locthwain
- Gadwick, the Wizened
- Torbran, Thane of Red Fell
- Syr Carah, the Bold
- Syr Konrad, the Grim
- Grumgully, the Generous
- Questing Beast
- Rankle, Master of Pranks
- Syr Elenora, the Discerning
- Syr Faren, the Hengehammer
- Syr Gwyn, Hero of Ashvale
- Yorvo, Lord of Garenbrig
- Yisan, the Wanderer Bard - Max to Competitive
- Pir, Imaginative Rascal & Toothy, Imaginary Friend - High to Competitive
- Grenzo, Dungeon Warden - High to Competitive
Kenrith, the Returned King -- Now the de-facto pick for 5-color commander-outlet-agnostic infinite mana strategies. Powerful and versatile, Kenrith can helm a lot of builds and his large cost is carried by his general flexibility with the adaptability and raw strength of the 5 color card pool.
On his comparison to Thrasios: it is the case that Thrasios + partner as an infinite mana outlet may lend an unfavorable comparison to Kenrith in a broad, general sense. Thrasios in a tier above denotes this difference sufficiently. However, there are applications in which one would want to build with all 5 colors, and Kenrith remains strong enough to compete at the top of the metagame.
There is still a lot of room to brew and optimize Kenrith. As dominant builds emerge, the featured lists will update to reflect this.
https://scryfall.com/@Wedge/decks/07c7ab8e-cf05-4187-9e6e-cd258f00614c by Wedge
http://tappedout.net/mtg-decks/king-of-thieves-1/ by ShaperSavant
http://tappedout.net/mtg-decks/hulk-king/ by ShaperSavant
Chulane, Teller of Tales -- Chulane represents an incredible amount of value and offers Bant not-yet-before-seen access to concise win conditions, such as Village Bellringer, Food Chain, and Aluren. Some weaknesses to boardwipes and a lack of access to black tutors.
http://tappedout.net/mtg-decks/chulane-cia/ by Spleenface
Emry, Lurker of the Loch -- Emry is powerful and consistent as an engine in the Command Zone, but lacks accessible, susinct win conditions on artifacts. Struggles with losing to Null Rod, Cursed Totem, and grave hate. This is an optimistic tentative placement.
Build to be posted.
Korvold, Fae-Cursed King -- Korvold has proven quite strong as a value engine and wincon outlet rolled into one. Immense synergies with Dockside Extortionist. An outlet for Food Chain. Synergies with fetches and a host of win conditions.
http://tappedout.net/mtg-decks/korvold-food-chain/ by Centipedantic
http://tappedout.net/mtg-decks/korvold-land-chain/ by ShaperSavant
Alela, Artful Provocateur -- Alela is in a powerful color combination and sets up well for a stax-centric long game. Compares unfavorably to other competitive Esper options.
Ayara, First of Locthwain -- A Blood Artist with a value engine stapled to it can power mono-black combos reasonably well.
Gadwick, the Wizened -- Infinite mana in mono-blue, though not the best at the role.
Torbran, Thane of Red Fell -- Quite potent, though burn in a 120 life game is always an uphill battle.
Syr Carah, the Bold -- Storms out powerfully and keeps the board clear. Inconsistent wincons and high fizzle chance on a given storm turn.
Syr Konrad, the Grim -- An extremely powerful commander with strong Necropotence and infect synergies. Gated by color identity for interaction and support.
Grumgully, the Generous -- A bit janky and of questionable finite value.
Questing Beast -- Combat-oriented.
Rankle, Master of Pranks -- High value; no clear wincon. Possibly decent reanimator commander. Tentative pessimistic placement.
Syr Elenora, the Discerning -- No clear wincons; slow value.
Syr Faren, the Hengehammer -- Combat-oriented, though reasonably strong for its context.
Syr Gwyn, Hero of Ashvale -- Very expensively costed. Pushed toward tribal.
Yorvo, Lord of Garenbrig -- Combat-oriented.
Linden, the Steadfast Queen -- Mono-white and very low impact. Combat-oriented.
Syr Alin, the Lion's Claw -- Mono-white and expensive for yield. Combat-oriented.
Yisan, the Wanderer Bard - Maximum to Competitive
Yisan continues to be a strong competitive pick, but has been pushed out of the top meta with the increase in speed wrought by Hulk (which he does not interact with particularly well) and being sideswiped by Hulk hate such as Grafdigger's cage. As a niche, he preys on staxxy strategies that have moved out of favor for not interacting with Hulk and Consult optimally.
Pir & Toothy - High to Competitive
P&T have demonstrated a strong amount of value and good tools to be played successfully in the competitive environment. Toothy's flicker synergies are difficult to interact with profitably and offer a lot of power in combo-control oriented games.
Grenzo, Dungeon Warder - High to Competitive
Dockside offers powerful new Doomsday lines to Grenzo, who can also layer Worldgorger. With this addition it moves back to competing with the other Competitive Level Rakdos commanders in power.
9 months ago
What a nice "faerie" tale. You got my upvote with Syr Elenora, the Discerning . Fantastic. Please dont let this deck disappear.
9 months ago
Hey MrBoombastic thanks for the feedback!
Taking on board what you've said here's what I'm thinking:
- Bin off the Folio of Fancies and Narset, Parter of Veils combo (maybe put Narset in the side cause she does some helpful stuff).
- Put Syr Elenora, the Discerning into the main board.
- Move the Finale of Revelation into the side.
- Add in some more low CMC creatures to the main, I'm thinking like: Spectral Sailor , Brineborn Cutthroat or Faerie Vandal
- Remove Vantress Gargoyle
- Find a way to get some creature interaction in there, thinkning along the lines of Unsummon or Callous Dismissal .
Love to hear some thoughts!