Belle of the Brawl

Belle of the Brawl

Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Belle of the Brawl Discussion

testsubject6 on WB Knights

4 months ago

Some thoughts:

To help fill out the 3-drop slot, Belle of the Brawl and Ardenvale Tactician would be a good options. Midnight Reaper would be a good fit as well, but it's more pricey.

Unfortunately, Aryel, Knight of Windgrace and Dauntless Bodyguard just rotated out of standard. Venerable Knight would be a good replacement for the Bodyguard, if you're looking for a 1-drop.

Corpse Knight is another interesting card. It puts you more on a drain plan, but it also combos with Worthy Knight .

mex_mx on Syr Gwyn - Precon Upgrade

6 months ago

Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.

Creatures

Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .

Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.

Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.

Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.

This brings us directly to the next topic.

Card Draw

Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.

For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.

Removal

Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.

Tutors

In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.

I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:

Equipment

Find a few stronger pieces of equipment to replace the following:

Mana Rocks

One or two more Mana Rocks. If possible <=CMC2, otherwise (if CMC3) only with additional use. In any case Manalith out and if anywhere findable Sol Ring in.

Lands

No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.

king-saproling on Mono black aggro

7 months ago

Looks good! How has Phylactery Lich worked out? Your chance to have an artifact in hand by turn 3 is 33.6%, your chance of having one in play before turn 3 is half that, so the Lich might not be the most viable. Geralf's Messenger is a potential replacement though it is a bit pricey. Maybe one these instead? Dread Shade , Drana, Liberator of Malakir , Belle of the Brawl , Graveyard Marshal , Mardu Strike Leader .

Also, I could be wrong but Bontu's Monument does not seem fantastic here. I think a beefy creature that applies pressure every turn would be better. Or maybe something like Supernatural Stamina ?

TheSimikBOat on Help! Help! I'm being repressed!

7 months ago

My suggestions are:

I hope that helped you,

TheSimikBOat :D