|Commander / EDH||Legal|
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Knight of Malice
Creature — Human Knight
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
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Knight of Malice Discussion
2 weeks ago
I would switch for these or maybe play more creatures to make Mausoleum Secrets and Necrotic Wound worth. For example Knight of Malice Slippery Scoundrel or even Soul of the Rapids if you want the spice.
1 month ago
US is significantly less scary than SA. the average intelligence is about the same, but at least they dont get violent about it lol. i had no idea MTG got to SA. i kinda just figured a game where you can pay R400 for 1 card wouldnt have any sort of following since its way too expensive, but hey if its there its good. didnt know about the SA team either. thats insane! here theres like a comic store on every third street corner so its pretty easy to find a place to play. So Boros cards by themselves are pretty strong, but i just hate the mentor ability. most of the mentor creatures are 2/2s, which i mean...they can only mentor 1/1s...it feels like the bolster mechanic in the Tarkir block, only way weaker since its so limited. you have to buff your creatures with combat tricks for the mechanic to even work...thats lame bra. as far as i know its not doing great either. When it comes to knights in all honesty Abzan() is probably the best way to go. im currently on the fence over whether i want to have my next deck be abzan knights or some dimir build with Etrata, the Silencer/Thief of Sanity. the abzan build im working on now would cost me about $250 on paper, which i obviously dont like lol, but thats the thing, the more colors the more expensive the deck. half the cost is just the landbase in order to make the deck actually work the way it should. But, working on that deck has given me some insight into black/white knights. and i think when it comes to a budget build they can be strong. the main reason because Knight of Grace and Knight of Malice is sooo strong in a black/white deck. 3 damage on a first striker shouldnt ever cost you 2 mana, but these guys are just over the top as far as early creatures go. the deck im working on is Abzan-Knights(Kwende) if you wanna take a look. but anywho, here is a quick black/white budget build example i put together for you to look at. Aryel knight deck rough draft.
1 month ago
Aryel is actually better than some people are giving her credit for. is a lot for a vigilant 4/4 or a 2/2 generator with removal potential buuut she is both. She's resilient to a surprising amount of removal and is a reasonable top end as she keeps generating value as long as she survives and keeps the pressure on if you're curving out.
The most obvious home for her is obviously knight tribal. Trial of Solidarity was playable even in some competitive white weenie decks not so long ago and History of Benalia does that on top of being a staple in almost every white deck at this point. If the 100US for a play set isn't where you wanna be you could make knight tribal work at an fnm level with Aryel, Knight of Windgrace, Valiant Knight and Midnight Reaper as payoffs and Knight of Grace, Knight of Malice, Cavalry Drillmaster etc as the backbone.
Something else I don't think anyone else has mentioned is the combo potential with Divine Visitation. Yes Leonin Warleader is a lot better there but maybe you want more than 4. or Visitation seems doable and two standard legal sets so far have featured 2/2 knight token generators. If enough of your token generators made knights aryel could even have a chance at being a removal spell more often than not.
1 month ago
Vona, Butcher of Magan is straight up better than Aryel, Knight of Windgrace, as 7 life is way easier to come by than the 6 creatures you would need to tap to kill...say, a Doom Whisperer. the way Aryel, Knight of Windgrace works also leaves you vulnerable unless you have lots of creatures on the field that can block even if you tap half your creatures to kill something. 2for1 cards like History of Benalia, Assure / Assemble, Call the Cavalry, Gallant Cavalry and other cards that create more than 1 knight would help if your idea behind this card is to use both abilities. since you are doing a black/white knight theme Knight of Grace and Knight of Malice are a must since they are probably the strongest 2 mana creatures out there if you play these colors. the name of the game is lots of creatures. you can also play a few copies of something like Rallying Roar, which allows you to use one of his abilities again. if you do stick with 2 colors Josu Vess, Lich Knight might be interesting. you can play non-knight creatures too if you really want, but then you may want to add something that can make them knights like Sigiled Sword of Valeron or Dub.
The other way you can go is to add red or green, as is splash-able, so you can go 3 colors. in green you get lots of tokens and stuff like Knight of Autumn, which is probably my favorite card in the set. in red you get mentor. i havent played around with mentor too much so i wouldnt know anything about that. red is by far my least favorite color, so i tend to only keep enough knowledge to beat them, not to play them.
the thing is though, Aryel, Knight of Windgrace is only good if you build your entire deck around it, and im not convinced he is good enough to do that.
1 month ago
Hey, good ideas here. I haven't seen Gruesome Menagerie without green.
Consider 4x Knight of Grace and 3-4x Knight of Malice? These Knights have potential with Menagerie and they're very good two drop creatures with or without each other especially Grace. Dauntless (one drop), Grace/Malice/Freebooter (two drop), Plaguecrafter/Isareth/Reaper/Resplendent (three drop); this is a good combination of creatures to reanimate with Menagerie. Consider 4x Forsaken Sanctuary? There's a wide range of white and black creatures here, more dual lands can help to consistently make or casting costs.
Good luck with your deck
1 month ago
i was thinkin more along the line of abzan with Knight of Grace, Knight of Malice, Kwende, Pride of Femeref and Lyra Dawnbringer. add Knight of Autumn and Status / Statue for some anti-enchantment tech, and then either go wide and add Conclave Tribunal as the final piece of the interaction puzzle, or go more controlly with Assassin's Trophy and some other stuff. maybe a copy of Undercity Uprising for that sweet first strike/deathtouch combo.
1 month ago
Hi! It seems like a cool idea, but I think it needs a bit of focus. As you say, the deck seems more Midrange, but both Knight of Malice and Knight of Grace seem to be more Agro than Midrange. I think I would swap those for a playset of Demon of Catastrophes, a 6/6 flyer for 4 mana (even if you have to sacrifice something relevant) is probably a big threat that ends games!
On the other hand, Hunted Witness seems like it could be a cool include in the deck, it's quite a nice sacrifice target for your Demon. Or maybe even Vicious Offering, which comes handy in the agro matches. Also the Witness gives you tokens to sacrifice to the demon or Torgaar.
Finally, I understand you're including Discovery / Dispersal mostly as a card draw spell. I think it would be better to include Arguel's Blood Fast Flip in the maindeck, and side it out against the red. Or maybe not, I'm not sure about this one to be honest.
In general I think is a cool concept, only needs a bit of tuning in my opinion. Have fun brewing! :D
1 month ago
1 - Drops :: Old-Growth Dryads???