Knight of Grace

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Knight of Grace

Creature — Human Knight

First Strike

Hexproof from Black (This creature can't be the target of black spells or abilities your opponents control.)

Knight of Grace gets +1/+0 as long as any player controls a black permanent.

Price & Acquistion Set Price Alerts

DOM

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Recent Decks

Knight of Grace Discussion

vaperowned on G/W Life Weenies

1 day ago

Hi, maybe you should try Leonin Warleader, post update or maybe Trostani Discordant, but it sways a little off from weenie strategies. Maybe just throw in Knight of Grace

Bushmonkey on Boros Justice

2 days ago

Nice. Thanks for replies. I'll have to look into everything. That Clifftop Retreat looks great. Seems very OP in a way.also Knight of Grace will be a definite. I'll be switching out the Arclight Phoenix for those . Won't be adjusting to these cards straightaway, going to see if I can trade for some before I go ahead and buy everything.

Also I have had chance to play a few games with the missis now, she's playing a heavey black removal. How do you deal with removal and running out of creatures??

multimedia on Budget Mono White Aggro (GRN)

2 days ago

Hey, consider Knight of Grace? He's budget and his low price doesn't match his power level which is very high for a two drop. Consider Venerated Loxodon? Loxodon is good with lots of one and two drop creatures who can help as early as turn three to convoke him. Consider Conclave Tribunal? Currently there's no main deck removal which can be a problem if a big creature from your opponent roadblocks the battlefield not allowing you to attack. Tribunal is another good card with lots of one and two drop creatures because of convoke. Convoke is an amazing mana cost reduction ability with creature strategies.

Good luck with your deck.


OberstHati on MonoWaggro

2 days ago

and of course History of Benalia hits Knight of Grace,...

multimedia on Boros Justice

3 days ago

Hey, nice first attempt.

For your current deck consider 4x History of Benalia, 4x Knight of Grace, 4x Clifftop Retreat, 3x more Foundry, 2x Ajani, Adversary of Tyrants, 3x Conclave Tribunal, 1x more Aurelia and 4x Lightning Strike?

I realize I'm suggesting a lot of cards and I'm doing this because you're trying to make a competitive deck for FNM and these cards can help. First your manabase needs to be improved; Boros Guildgate is not a land you want to play when trying to be competitive as well as playing so many two drops. Turn four is very important to potentially play Aurelia; you don't want your fourth turn land drop to prevent you from playing Aurelia. If you can't afford more Foundries than consider Clifftop Retreat? Ideally you want 4x Retreat and 4x Foundries for a competitive Boros manabase.


If budget is a concern than strongly consider only playing one color (white)? With only white then you don't need to worry about the manabase (all plains, no extra cost to get dual lands which are expensive). This is better, more competitive than playing subpar competitive dual lands (Guildgates). If you choose this direction then consider mono white aggro instead of Boros aggro? White Weenie as it is called, can be competitive as well as semi-budget for a Standard deck with History of Benalia, Ajani, Adversary of Tyrants, Legion's Landing  Flip and sideboard Settle the Wreckage as the most expensive cards. Are these cards required to make the deck competitive? No, but they help a lot especially History. If I had to choose a card from these expensive options to get a playset of it would be History.

The white aggro strategy is centered around Venerated Loxodon and Benalish Marshal to pump your weenie army up fast. The majority of the creature base are one and two drop creatures as these are best with a strategy using Loxodon; getting a quick board presence of creatures and then convoking Loxodon with all them.

Knight of Grace, Marshal and History make up a powerful Knight tribal subtheme. Grace is a good card right now in Standard because black (Golgari) is everywhere and he can get a pump from your opponent's black permanent and he can't be targeted by Ravenous Chupacabra who is a staple right now with black and Golgari.

If you're interested in these ideas then I will continue with more advice. Would you like more advice?


Demarge on <$15 Standard Budget W Life-Gain

3 days ago

Flower / Flourish can give you a means of lowering land count while also being able to late game have a pump effect (only would have to run a forest or two)

Hunted Witness gives mentor a shot at two triggers (though really Dawn of Hope works wonders as a draw engine with Fountain of Renewal) he also adds to the cheap bodies to keep Leonin Vanguard active.

without Divine Visitation Leonin Warleader might be too expensive to cast for his effect, Knight of Grace might work much stronger for the deck as it lowers your curve and evades a large amount of the format's removal.

On Serra's Wings likely is a stronger option to Squire's Devotion as it also allows you to give an enormous pridemate evasion vs the armies of tokens.

Danitha Capashen, Paragon makes the combo 2 mana cheaper while being a first striking vigilance liflink body relevant enough to stop early assaults (so another "must eat a bolt" creature for aggressive opponents).

tastyichigo on BW Knights

5 days ago

Add 4 copies of History of Benalia since that card is broken. Add in more black permanents to trigger ability of Knight of Grace.

multimedia on Boros Legion Guild (GRN)

5 days ago

Hey SSK, nice new deck, but why are you limiting your options? I think Boros can be a pretty powerful deck in Standard with Angels and Knights (Knight of Grace, History of Benalia and Lyra Dawnbringer). Why playing cards from only Guilds of Ravnica? I don't think playing cards from other Standard legal sets is taking away the flavor of the Boros Legion on Ravnica.


If you're limiting cards only from Guilds of Ravnica then you're going to want to count on Aurelia as you're finisher and best mentor enabler (3-4x Aurelia) you want to consistently curve into her turn four. I'm not a fan of Captain I don't think she does enough for a four drop. Her difficult mana cost with 3 toughness is what turns me off because the reason to play her in the first place is to be able to redirect damage that's done to her to your opponent (it's a strong ability).

3 toughness is not enough toughness to take advantage of this ability without using other cards to protect her, give her indestructibility (Make a Stand, Sheltering Light, Assure). 3 toughness is not enough toughness to consistently be able attack with Captain turn five without help. Integrity helps to pump her, but this means using another card to make her good. She really should of had 5 toughness especially because of her difficult mana cost.

Consider Healer's Hawk as your one drop? Hawk is good with mentor because it has flying and lifelink, both these abilities can take advantage of +1/+1 counters. Having a one drop who can take advantage of mentor can be helpful to better curve out, but top decking Hawk later on in the game is not good.

Consider Legion Warboss? Warboss can take over a game if left alive. His mentor ability is a bonus, the main reason to play him is because he makes a creature each combat. Warboss is especially good in control matchups where your opponent will not have many creatures to block therefore consider him as a sideboard card?

Consider Venerated Loxodon? I've been playing Loxodon in my aggro Selesnya Elves deck, Elves of Ravnica. Loxodon is very good with one and two drops in fact he's a better mentor enabler then a lot of other Boros creatures because he can put counters on a lot of creatures (up to five of them) at one time. He puts a counter on each creature you use to convoke him this can put a lot of power on the battlefield. I very much like Loxodon with Thorn Lieutenant and Boros Challenger is your Thorn. Loxodon's 4 toughness is nice to survive Deafening Clarion as well as getting lifelink. Consider 3-4 Loxodon?

Consider this creature base:

  • 4x Hawk
  • 4x Challenger
  • 4x Swiftblade
  • 3x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

or

  • 4x Challenger
  • 4x Swiftblade
  • 4x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

Justice, Integrity / Intervention, Response / Resurgence and Clarion these are all good Boros spells especially Justice. Another card I'm playing and having good success with is Conclave Tribunal. The convoke makes this a powerful removal spell especially when playing a lot of two drop creatures. Tribunal gives you a catch-all removal spell for the main deck. More of it can go in the sideboard or all of it main deck.

Consider this other spells base:

  • 4x Justice
  • 4x Integrity
  • 1x Response (more in the sideboard)
  • 2x Clarion (more in the sideboard)
  • 3x Tribunal

or

  • 4x Justice
  • 2x Response (more in the sideboard)
  • 4x Integrity
  • 3x Tribunal

The combination of Justice/Tribunal/Integrity is nice. Justice/Tribunal can deal with everything you need to remove in Standard. Justice alone can target a huge amount of problematic creatures, but it can't target your opponent's Aurelia, Shalai, Voice of Plenty, Thrashing Brontodon and a few other annoying creatures. It can kill the big stuff that will roadblock the battlefield or just kill you (Doom Whisperer, Lyra Dawnbringer, Ghalta, Primal Hunger, Nullhide Ferox, Demanding Dragon). Because Justice can kill all these creatures that's why I like it much more main deck instead of Response.

Clarion is a strong main deck card when you're playing more Angels especially Lyra, but it's risky to play with so many two drops unless also playing Ajani, Adversary of Tyrants who can reanimate or pump two drops. Relying on Tajic to save everyone is a not a good game plan because in response to casting Clarion your opponent can kill Tajic and then you wipe your own battlefield. It's situational therefore it might be better in the sideboard. You however want it in some matchups such as Selesnya Tokens, Goblins, other aggro.


Consider this final example:

  • 4x Challenger
  • 4x Swiftblade
  • 4x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

Other Spells

  • 4x Justice
  • 4x Integrity
  • 2x Response
  • 3x Tribunal

  • 24x Lands


The sideboard is where you're going to really miss having cards from other Standard legal sets especially Dominaria. For the sideboard I suggest including draw. One of the reasons that Boros could fail in Standard is the color combination lacks draw. Once you run out of gas if you didn't win the game then you're stuck, relying on the top of your library. Many other color combinations in Standard don't have this problem. Dawn of Hope and lifegaining sources can be a sideboard plan for Boros. Lifegain is another reason that Healer's Hawk can be an option because Hawk is good with Hope. Every time you attack with Hawk and do combat damage you gain life as a result pay and draw a card. Hawk as a life gain enabler is however problematic because it's a creature, easier to removal a creature than anything else.

Sources that can gain life without the use of mana are welcomed because then you're only paying two mana to draw a card, which is great value. Combine Hope with Ajani's Welcome or Fountain of Renewal. Renewal gives you a constant source of 1 life gain each upkeep for no additional mana cost and it can be saced later on in the game to draw a card. Welcome is worse than Renewal because to gain life you have to play a creature which means consistently you have to use more than two mana to gain life.

Welcome is however good with Legion Warboss because he can make a creature for free and you want both Warboss and Hope in the same matchups. But this set-up requires three cards (Warboss, Hope and Welcome) which is much harder to assemble than only two cards (Hope and Welcome). Hope itself can make a creature which is good with Welcome later on in the game for six mana each turn make a token, gain 1 life and draw a card.

Sideboard choices to consider:

Deafening Clarion, Dawn of Hope, Ajani's Welcome, Legion Warboss, more Response, Experimental Frenzy, another Legion.

Good luck with your deck.


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