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Knight of Grace
Creature — Human Knight
Hexproof from Black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
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Knight of Grace Discussion
1 week ago
Knight of the White Orchid seems good for ramping into your spells ahead of curve. Your mana curve is pretty stacked at the high end. I would move Knight of Grace to the side board and put Knight of Meadowgrain in its place. Honor of the Pure over Always Watching .
I would also add a fourth Novice Knight and cut Blackblade Reforged and/or Rogue's Gloves for Runed Stalactite
1 week ago
@Bjornis yeah I definitely like that suggestion, going to try the deck out some with Knight of Grace and see how it goes.
Unbridled Growth is also a good fit, though I might be a little tight on space for it - thanks for the suggestions!
@Murphy77 I think Carnage Tyrant is fine as a one or two-of in the deck against control, and we are running llanowar elves at least for ramp. I'm not sure Blanchwood Armor will work with how white-heavy the deck is, but it's worth considering in the future. Blackblade Reforged and On Serra's Wings is a neat little interaction, but way too niche to be able to pull of consistently. It also doesn't really synergise with Satyr Enchanter Your deck looks neat! Thanks for your comment :)
@joaoguaxinim Druid of Horns has aura synergy, but doesn't have hexproof, which is really what I want to be putting my auras on! Putting one on the druid is okay, I get a 3/3 sure, but then the druid could immediately die to removal and I lose a 2-for-one. Nice suggestion though!
2 weeks ago
I think you should consider cutting Danitha Capashen, Paragon(Hits only 5 cards in your deck) and Thorn Lieutenant, and adding Knight of Grace it plays extremely well in match-ups where opponent is running a black removal package.
If you can find space for it Unbridled Growth can draw you multiple cards with the enchantress effect for just 1 mana. +1
2 weeks ago
Well, this may stretch your budget, but Angel of Invention is one of the best white creatures in standard. Unfortunately, it's rotating out of standard very soon, but right now it can definitely hold its own. Also, Knight of Grace is actually quite good in monowhite, and it fits your budget. I see you have quite a bit of lifegain. Ajani's Pridemate is a good staple in lifegain, as unchecked it will win you the game. However, these suggestions are more aggressive; for a more midrange type deck, I'd consider adding more removal including several of FireToTheFace's suggestions, but also using Cast Out and Blessed Light. Firesong, are you attempting to create a more aggressive or a more controlling deck? Thanks.
2 weeks ago
Have you thought about Knight of Grace? Hexproof from black can be relevant.
2 weeks ago
2 weeks ago
The problem with Honor Guard in this scenario is that it's only actually saving one creature. I'm less concerned with losing one or two of my early creatures sometimes and more concerned with losing my whole board later on. And I'm not willing to cripple the deck's whole strategy just to deal with a Chainwhirler coming down when I've only had the chance to spend three Mana anyway. Marshal is good at all points in every matchup. Honor Guard is only really good when I'm turn 2 on the draw against a deck playing Chainwhirler that happens to have a Chainwhirler in it's first 9 cards that game. That's too specific. Maybe Honor Guard is worth it in the sideboard if there are enough critical ETB creatures that screw us up, but I really don't think we're there right now.
Knight of Grace really isn't good enough for the main deck. I've tested him extensively and he's just lackluster. A 2/2 first strike get blanked by 2/3, just like the rest of the board, and even a 3/3 first strike can't attack in profitably against two 2/2s. Drillmaster almost always gives us a good attack. Knight of Grace doesn't, not unless we're facing a Black deck.
I've also tested Pride of Conquerors and while we do hit City's Blessing eventually, it isn't consistent enough for us to get +2/+2 when we need it and +1/+1 is rarely enough to win combat. I was running Moment of Triumph for a while and it was fine, but even +2/+2 isn't consistently what we need. Maybe Charge could work as anti-Chainwhirler tech from the sideboard but it's just such a situational card. I'd rather keep my anthem effects tacked on to things we're ok with playing anyway, like lands and 3/3s for 3.
Leonin Warleader is pretty sweet but I'm not convinced we can swing 4-drops (and yes, I know, Cast Out, but that cycles). I'm concerned that Warleader is just going to get stuck in hand. And anyway, this deck's problem tends to be big creatures but Warleader doesn't solve that problem. He's still likely to get eaten in his fist attack. That said, it might be worth testing as a 2-of.
2 weeks ago
Hey, 24 of the 34 creatures here have one toughness... Marshal alone is not enough to prevent all these creatures from dying to a single Chainwhirler. Chainwhirler is also just as much as a problem after he's in play. 3 power first strike roadblocks the entire weenie attacking strategy even with a Marshal in play. Chainwhirler's presence in Standard means you want to warp the main deck strategy, especially if you're playing a bunch of 1 toughness creatures, around not dying to him. This means playing some subpar cards main deck that are only good against him.
Tocatli Honor Guard is just the card you want because he's a two drop which means you can potentially get him into play before your opponent's Chainwhirler if you're on the play or on the draw. Marshal is only going to prevent your creatures from getting wrecked by Chainwhirler if your on the play. When you're on the draw your opponent gets their turn three before you.
Consider Knight of Grace main deck? 2/2 first strike is good even without a pump from a black permanent. This pump bonus however counts for what your opponent controls too, not just what you control. He's better than all the current main deck creatures because of first strike and Marshal.
Consider Pride of Conquerors? This pump spell is powerful for a weenie strategy because getting the city's blessing in any nonred matchup is not difficult. +2/+2 pump to each creature you control for only two mana at instant speed is good. Instant speed is why you play Conquerors, it's another way, even +1/+1, to prevent getting wrecked by Chainwhirler's ETB as well as a way to pump your creatures to attack through him.
Consider Leonin Warleader? He's a budget big four drop who gives you a more powerful finisher for when the weenie strategy fails. When Warleader attacks he makes Cats with lifelink he can contribute to the weenie strategy while also being a 4/4+ attacker. He's good with Pridemate, Marshal and Mentor.