|Commander / EDH||Legal|
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|Magic Game Night (GNT)||Common|
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Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance. (Attacking doesn't cause them to tap.)
Call the Cavalry Discussion
6 months ago
7 months ago
THE most important card in Olric is Concerted Effort . Gotta have that redundancy for a commander-theme heavy deck.
In terms of "eating your vegetables," this deck really needs ramp and card draw. Marble Diamond , Knight of the White Orchid (goes well with the knight stuff I mention below, Mentor of the Meek , Mind Stone , Endless Atlas , Alms Collector , Sword of the Animist , Emeria, The Sky Ruin , Solemn Simulacrum , Boreas Charger , and Isolated Watchtower would all be good, here.
I would cut a lot of the first strike and add in more double-strikers. If you have both, first strike is useless to share. Arashin Foremost is cheap, and it's serviceable, even without the tribal synergy. Aven Sunstriker , Sylvia Brightspear , and Skyhunter Skirmisher come with flying. Silverblade Paladin can get you attacking the turn before Odric comes out. Solemn Recruit is nothing special, but it beats Master at Arms, at least.
Mirran Crusader would be one of the more expensive cards in your deck, but it's very good, and it's a knight, in case you want to add in some knight synergies, since you're heavy on the tribe. Kinsbaile Cavalier would be the best choice to support that, kind of as a backup Odric, although Valiant Knight is also pretty okay. In fact, I really like Heavenly Blademaster with Odric, too, so I wouldn't hesitate to go all in. Also, Gallant Cavalry , Call the Cavalry , and Righteous Confluence all start doing some major work by adding vigilance and making 4/2's once you account for double strike.
In terms of keyword soup, Zetalpa, Primal Dawn is good. Same for Akroma, Angel of Wrath . That one is a bit expensive, but haste is hard to come by in mono-white. I could say the same for Lightning Greaves , or at least Swiftfoot Boots . Riftmarked Knight could also have a place if you go knight tribal. I suppose Sword of Vengeance could also be okay? Deathtouch is very hard to come by in mono white, although if you've got a little extra in your budget, Basilisk Collar is very good with first/double strike and gives lifelink, to boot.
9 months ago
Phalanx Leader is an awesome go-wide strategist. Having a high creature count is how I've found to abuse him.
These are some of the token cards that I run in my PEDH.
10 months ago
Vona, Butcher of Magan is straight up better than Aryel, Knight of Windgrace, as 7 life is way easier to come by than the 6 creatures you would need to tap to kill...say, a Doom Whisperer. the way Aryel, Knight of Windgrace works also leaves you vulnerable unless you have lots of creatures on the field that can block even if you tap half your creatures to kill something. 2for1 cards like History of Benalia, Assure / Assemble, Call the Cavalry, Gallant Cavalry and other cards that create more than 1 knight would help if your idea behind this card is to use both abilities. since you are doing a black/white knight theme Knight of Grace and Knight of Malice are a must since they are probably the strongest 2 mana creatures out there if you play these colors. the name of the game is lots of creatures. you can also play a few copies of something like Rallying Roar, which allows you to use one of his abilities again. if you do stick with 2 colors Josu Vess, Lich Knight might be interesting. you can play non-knight creatures too if you really want, but then you may want to add something that can make them knights like Sigiled Sword of Valeron or Dub.
The other way you can go is to add red or green, as is splash-able, so you can go 3 colors. in green you get lots of tokens and stuff like Knight of Autumn, which is probably my favorite card in the set. in red you get mentor. i havent played around with mentor too much so i wouldnt know anything about that. red is by far my least favorite color, so i tend to only keep enough knowledge to beat them, not to play them.
the thing is though, Aryel, Knight of Windgrace is only good if you build your entire deck around it, and im not convinced he is good enough to do that.
11 months ago
1 year ago
@JeranF, you have Call the Bloodline in your Maybeboard, it could replace Call the Cavalry to give you an out for Haakon and still get knight tokens. It adds a little more black and gives you a cheaper mana cost card from to .
1 year ago
Alright, those are really good suggestions actually. I shall ask them in.
Thinking about dropping 2 Call the Cavalry and Gorgon's Head for 3 more mana, and then 1 Herald of Anafenza for the Angel of Invention. Tbh having 2 of the 4 cost sorceries that put 2 2/2 tokens seems a bit expensive.
And there's a board enchant that adds +1/+1 to all creatures I control that may have merit here too.
Should I add more draw power or just rely on the tokens and creatures to stall long enough to draw into what I need?
Red_X on Holy lands
1 year ago
So, you're running a bunch of cards that benefit from having a lot of small creatures (Benalish Marshal, Song of Freyalise), but you don't really have any cards that put a lot of creatures on the board to successfully use them. Any 2 for one creature production cards are going to help you, and cards like Call the Cavalry and Regal Caracal are pretty budget and get the job done. A lot of token support is rotating, so there'll be slimmer pickings than before. I would cut some of your payoff cards to make room for them, along with Helm of the Host (too much mana for a not fantastic effect), Gilded Lotus (ramping from 5 to 8 is not that fantastic), and overwhelming splendor (control decks and aggro don't care about it, and those are what you're going to have the most trouble with). Like the idea
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