Scrib Nibblers

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Uncommon

Combos Browse all

Scrib Nibblers

Creature — Rat

Tap: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.

Scrib Nibblers Discussion

AlmightyTentacle on Grand Guignol: Judith - EDH

4 months ago

Hi, hellhole3927!

Thx you for your comment and upvote, mate.

Now for your suggestions:

I see point in combos you mentioned but personally I dont like "Mike and Tike" combination. Its biggest con is that Triskelion and Walking Ballista pretty useless cards without combo with "Mike".

Second combo on Buried Alive in my oppinion is even much worser cuz Palladium Myr , Pili-Pala , Scrib Nibblers in 99% of time will be dead draw cards.

I use Buried Alive in 90% of all time to put Bloodghast , Sidisi, Undead Vizier to graveyard and last card is depends from board situation. Often it is Gravecrawler to combo off. Sometimes it is Reassembling Skeleton if Contamination is on the board or Maralen of the Mornsong if Stranglehold is online.

I'm trying to use combo pieces which are useful themselves - inside or outside combo. And'll avoid cards wich are useless without combo. ( Maralen of the Mornsong - is exeption from that rule, but this deck still in test mode, maybe later I will part with her too.)

hellhole3927 on Grand Guignol: Judith - EDH

5 months ago

Love the deck, well then again every combo player loves a deck like this. A tip of advice, since you mentioned you are a "new" combo player: try to only use combos that will win you the game on the spot with 2 cards and occasionally 3 if you can get them very easily. The first mistake I see (nothing to feel bad about, every new combo player will make these) is that you packed your deck with too many combos/combo pieces rather than ways to find them.

Combos I would recommend:

1) Mikaeus, the Unhallowed + Triskelion

2) Mikaeus, the Unhallowed + Walking Ballista

3) Necrotic Ooze + Buried Alive (This one works by having Palladium Myr , Pili-Pala , and Scrib Nibblers in your graveyard.)

4) Necrotic Ooze + Buried Alive (This one works by having Palladium Myr , Pili-Pala , and Walking Ballista in your graveyard.)

BTW, there are an endless numbers of combos able to be used in all color combinations. These are just the first few that came to mind. Personally I would recommend using a deck that has blue in it for your first combo deck simply due to all of the Deadeye Navigator and Laboratory Maniac "combos".

Anyway, back to the combo's I listed...

Pros:

1) Four combos rather than which is probably the maximum amount I would recommend adding to a deck, which will make it easier for you to protect your combos.

2) These four combos only take up 8 slots of you deck, leaving more room for Tutors.

3) While two sets of combos don't win on spot, they only take up 6 slots of the deck and each only need 7 mana making your deck much more consistent.

4) While the first combo was very mana hungry, black has many ways to simply double the amounts of mana it can gain. Therefore making this a very viable option being that it wins game son the spot and is extremely hard to interrupt since it can continue the combo in response to an opponent reacting to it.

5) Since the second combo is obviously the easiest to pull off (only 6 mana) it will be the first one you go for each game, making your game plan much better since your opponents will have to react to you playing cards rather than putting you in the position where you are reacting to hate cards first due to your very direct playstyle.

One last thing, I would recommend you add Doomsday as a 5 card tutor, all you have to do is look up "Doomsday Piles" online and I'm sure you'll understand why (also going into blue offers more options for that too).

mfogle on A Group of Rats is Called a Mischief

7 months ago

Serious question, why not take out a some of the lower-tier rats and replace them with Rat Colony? Cards that stick out as undervalued to me would be Skullsnatcher, Scrib Nibblers, and Ruin Rat. Don't have to go crazy with Rat Colony to still get value out of it, especially with this deck.

Panzerny on Necrotic Ooze Combo Compendium

9 months ago

Quillspike+ Devoted Druid + Scrib Nibblers ->>> Infinite card exile

DwaginFodder on Ratty Bois

1 year ago

I've been contemplating a similar, simpler version using Rat Colony, which I think might be better because you commander gives them all pseudo-unblockable and they gain power from the rat tokens he creates as well as themselves.

Scrib Nibblers is as fun to play as it is to say, and Eldrazi Monument makes the rat horde absolutely terrifying.

kamelyan on temur things

1 year ago

Maelstrom Wanderer cascades into Kiki-Jiki, Mirror Breaker; Maelstrom Wanderer cascades into Great Oak Guardian; Swing with the Largest Forest Ever!

Come to think of it, I usually see Kiki-Jiki paired with card that untaps it, like Zealous Conscripts... but why not run Intruder Alarm? Then it wouldn't matter what creature the goblin targets, there will still be an infinitely large army. Swing with a bunch of Grimoire Thiefs and watch the libraries fly.

Oh my stars, should I make a Yidris, Maelstrom Wielder deck that wins with Scrib Nibblers?

Illusificate on

1 year ago

Cosi's Trickster may not be the best option, as it is situational, and only works with some cards in your deck, so the +1/+1 counters won't be all that abundant. You'd be lucky to get 3 of them in a game. Scrib Nibblers is a GREAT card, but for 3 mana, considering how many 3 mana cards you already have, is not worth a spot. Deadeye Tracker would be the best option of those 3, because your opponents should have at least some cards in their graveyard for you to exile, but you'll mainly be using it as a way to exile combo pieces from the graveyard, not for the +1/+1s. I still think Dakra Mystic is more useful in this deck, but depending on how you want to play, Deadeye Tracker can be VERY good as well. Whatever you choose, I'd recommend running a full playset of it.

ComboPlayerSlayer on

1 year ago

Ghosty Thoughtseize would be a great replacement for Duress, just trying not to break the bank TOO much haha. And I would almost rather go Shimian Specter over Hypnotic, although 3CMC is nice for sure... Maybe, maybe...

Illusificate Well, sure, I see your point. But the goal of this deck is to ruin their combo on turn 1 or 2, then proceed to strip them of options for the rest of the game. Its more of a weird take on a mill deck than a pure combo breaker. But I do like the Dakra Mystic suggestion, I think that that may have a place in here. Other creatures I'm considering are: Scrib Nibblers, Deadeye Tracker, Cosi's Trickster, etc.

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