Talent of the Telepath

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Talent of the Telepath

Sorcery

Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

Talent of the Telepath Discussion

Onlytruereject on Inalla and friends

3 days ago

Got to play the deck out this afternoon and it actually did alright. Pretty fun interactions. However, I found that Trinket Mage and Trophy Mage are pretty useless in my deck. Just not enough artifact for either to interact with. Replaced both with Spark Double and Talent of the Telepath . Lots of fun interactions with Spark Double :)

RemusDingDongerino on Choice deck

1 month ago

Yo! Ik zet mijn suggesties hier neer, kan ik makkelijker de kaarten linken enzo

-2x Cackling Counterpart deze kan je niet op turn 3 spelen op 1 van je creatures, wat volgens mij de grootste kracht is van deze kaart. plus je creatures zijn niet heel kopieerbaar - enige op wie je het écht wil casten (denk ik) is thief of sanity.

-4x Psychic Spiral erg duur, en er is geen manier om je eigen graveyard te vullen, waardoor het effect grotendeels wegvalt. Goedkopere mill lijkt me daarom beter. werkt ook niet samen met Cast Through Time

-4x Beguiler of Wills dit is geen creature-spam deck, waardoor ie een hoop kracht verliest. Is ook 5 mana, wat best veel is. Je kan haar er 1x instoppen omdat het een erg leuke kaart is. Maar ik denk dat je hier heel vaak van teleurgesteld raakt, omdat jeniet de beste creature van de tegenstander mee kan overnemen. Je hebt waarschijnlijk gemiddeld 2-4 creatures op het veld, en de 5+ power creatures zijn dan buiten bereik

-2x Dark Petition beetje overkill, vind Mastermind's Acquisition leuker. deze is ook 5 mana, en je hebt erg veel 5 mana kaarten al.

-2x Cast Through Time Je hoeft er geen 4 te hebben in principe. Je hebt genoeg manieren om je library door te zoeken voor deze kaart. Daarom zou ik zeggen dat je deze maximaal 1 of 2 keer er in stopt. 7 mana is erg veel, en het effect stacked niet.

-4x Swamp - dan heb je 24 landjes

goedkopere mill dan psychic spiral: Thought Scour instant speed, 1 mana, vervangt zichzelf door een kaart te drawn. En millt de opponent een beetje! Mind Sculpt , Glimpse the Unthinkable (wel dure kaart), Mind Funeral

kaarten uit graveyard roven: Rise of the Dark Realms , Beacon of Unrest , Mnemonic Betrayal

kaarten uit enemy's hand roven: Silent-Blade Oni

kaarten uit deck roven: Bribery wel een ernstig dure kaart, Talent of the Telepath werkt ook als mill kaart, naast het stelen van instants/sorceries

kaarten exilen en vanuit exile spelen: Praetor's Grasp , Nightveil Specter , Exotic Orchard helpt bij het casten van kaarten van de tegenstander, omdat je automatisch hun mana kan pakken, Gonti, Lord of Luxury , Psychic Intrusion

goedkopere manier om creatures in de graveyard te krijgen: Doom Blade en andere goedkope destroy kaarten

gewoon overnemen van andermans creatures: Control Magic , Soul Ransom , Evil Twin

Ik denk dat het het best werkt om het thema van de graveyard-stealing te combineren met het vullen van de opponent's graveyard door goedkope mill kaarten. .

Turn 1/2/3 kan je dan de graveyard vullen met Thought Scour , Mind Sculpt , Mind Funeral , Nightveil Specter , en turn 4+ kan je het gaan leegroven met Beacon of Unrest , Beguiler of Wills , Lazav, Dimir Mastermind , Animate Dead

Het voordeel hiervan is dat de goedkope mill kaarten ook lategame value hebben met Cast Through Time , dan is een mill-victory opeens ook een hele reëele optie.

eatmygender on I want it all

7 months ago

Painlands! Painlands are great. Enemy painlands are nice and cheap, so pick up a Yavimaya Coast and a Shivan Reef! Hand Lands also end up useful, but only early on. If you feel like spending a bit extra, pick up a Rootbound Crag and a Hinterland Harbor. Charisma looks like fun here, and Temur Charm gives you a nice toolbox. As for sac outlets, I can't recommend Ashnod's Altar enough, but it's a tad pricey so you should definitely save up before spending money on it. Spawning Pit and High Market are great too! Detection Tower might be important against builds like Sigarda, Heron's Grace if you need Yasova to get through, and Talent of the Telepath fits the gameplan p well. Sry for the pricey cards, I just felt like a good upgrade path was important here, don't rush to get these!

Psychorave on Mill Thrill

8 months ago

Promotheus I enjoy the thought of Memory Plunder. I will consider it for the sideboard. Jace's Phantasm is an amazing card. Right now I'm testing a few things to see if I'm better without it. Talent of the Telepath is something I have considered as well. The Mana cost is the only thing keeping me away.

Promotheus on Mill Thrill

8 months ago

I would recommend Memory Plunder for sideboard and i really really like Jace's Phantasm and Wight of Precinct Six, maybe even Talent of the Telepath if you play against control

eatmygender on Daxos EDH

8 months ago

Hey there! Your commander seems interesting for Voltron, but Azorius isn't really a resourceful color-combo when building Voltron. First off: Manabase Suggestions. Masques Depletion Lands (Saprazzan Skerry and Remote Farm in your case) are always great for ramping up well in early-game, and some Single-Mana cyclers could definitely be worth looking into. Second: Artifacts!! Artifacts can add tons of spice into your deck if you're okay with losing a bit of competitiveness. Tamiyo's Journal is slow, but incredibly useful for card advantage and tutoring, and foil copies go for less than 2$. Since you're playing white and rely a lot on Equipment, Sigarda's Aid can end up being very useful (wrote this before realizing you had Sigarda's Aid already listed >.> ). Also, if you're willing to drop 11$ on a card, Mox Amber is solid for every EDH deck with a fairly decent CMC commander. Third!: Abduction spells! Since your commander is good for playing other player's cards, Mind's Dilation, Talent of the Telepath, and Spelljack all work in line with playing your opponent's cards. I'm no expert in Voltron, but I hope I helped ^w^

Cereal_Killer on Turbo Mill

9 months ago

Fetch and Shock lands (in your case Polluted Delta, Marsh Flats, Flooded Strand and Watery Grave) are always a good choice, so why don't you add them?

Then, remember you have Archive Trap, so you should find a way to make your opponent search his library, maybe Ghost Quarter or Field of Ruin?

25 lands are too much, you need to be very fast or your opponent will kill you first!

Better alternatives to Lost Legacy are Surgical Extraction and Extirpate, they cost less and since you mill his deck, it will be easy for you to use them

You need something that let's you draw, so why not Visions of Beyond or, also, a less powerfull Opt or Serum Visions?

Consuming Aberration is too slow and too easy to destroy in my opinion.

Do you want to spend some money on your deck? Add some Snapcaster Mage

In my opinion Startled Awake  Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb

Personally I don't like Sleep. Your opponent plays tons of creatures? Use Crypt Incursion or Fatal Push

A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut

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Talent of the Telepath occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%