Talent of the Telepath

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Talent of the Telepath

Sorcery

Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

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Talent of the Telepath Discussion

eatmygender on I want it all

1 month ago

Painlands! Painlands are great. Enemy painlands are nice and cheap, so pick up a Yavimaya Coast and a Shivan Reef! Hand Lands also end up useful, but only early on. If you feel like spending a bit extra, pick up a Rootbound Crag and a Hinterland Harbor. Charisma looks like fun here, and Temur Charm gives you a nice toolbox. As for sac outlets, I can't recommend Ashnod's Altar enough, but it's a tad pricey so you should definitely save up before spending money on it. Spawning Pit and High Market are great too! Detection Tower might be important against builds like Sigarda, Heron's Grace if you need Yasova to get through, and Talent of the Telepath fits the gameplan p well. Sry for the pricey cards, I just felt like a good upgrade path was important here, don't rush to get these!

Psychorave on Mill Thrill

1 month ago

Promotheus I enjoy the thought of Memory Plunder. I will consider it for the sideboard. Jace's Phantasm is an amazing card. Right now I'm testing a few things to see if I'm better without it. Talent of the Telepath is something I have considered as well. The Mana cost is the only thing keeping me away.

Promotheus on Mill Thrill

1 month ago

I would recommend Memory Plunder for sideboard and i really really like Jace's Phantasm and Wight of Precinct Six, maybe even Talent of the Telepath if you play against control

eatmygender on Daxos EDH

2 months ago

Hey there! Your commander seems interesting for Voltron, but Azorius isn't really a resourceful color-combo when building Voltron. First off: Manabase Suggestions. Masques Depletion Lands (Saprazzan Skerry and Remote Farm in your case) are always great for ramping up well in early-game, and some Single-Mana cyclers could definitely be worth looking into. Second: Artifacts!! Artifacts can add tons of spice into your deck if you're okay with losing a bit of competitiveness. Tamiyo's Journal is slow, but incredibly useful for card advantage and tutoring, and foil copies go for less than 2$. Since you're playing white and rely a lot on Equipment, Sigarda's Aid can end up being very useful (wrote this before realizing you had Sigarda's Aid already listed >.> ). Also, if you're willing to drop 11$ on a card, Mox Amber is solid for every EDH deck with a fairly decent CMC commander. Third!: Abduction spells! Since your commander is good for playing other player's cards, Mind's Dilation, Talent of the Telepath, and Spelljack all work in line with playing your opponent's cards. I'm no expert in Voltron, but I hope I helped ^w^

Cereal_Killer on Turbo Mill

2 months ago

Fetch and Shock lands (in your case Polluted Delta, Marsh Flats, Flooded Strand and Watery Grave) are always a good choice, so why don't you add them?

Then, remember you have Archive Trap, so you should find a way to make your opponent search his library, maybe Ghost Quarter or Field of Ruin?

25 lands are too much, you need to be very fast or your opponent will kill you first!

Better alternatives to Lost Legacy are Surgical Extraction and Extirpate, they cost less and since you mill his deck, it will be easy for you to use them

You need something that let's you draw, so why not Visions of Beyond or, also, a less powerfull Opt or Serum Visions?

Consuming Aberration is too slow and too easy to destroy in my opinion.

Do you want to spend some money on your deck? Add some Snapcaster Mage

In my opinion Startled Awake  Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb

Personally I don't like Sleep. Your opponent plays tons of creatures? Use Crypt Incursion or Fatal Push

A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut

NV_1980 on Phenax EDH

4 months ago

Hi,

How about Nemesis of Reason? Glimpse the Unthinkable also seems like a solid addition. Also, I've enjoyed playing Talent of the Telepath very much in my mill deck.

Regards,

NV_1980

1empyrean on Jodah's Maelstrom EDH

4 months ago

I usually try to combo out as soon as possible when I cast it, taking extra turns, gaining mana to cast more spells, and drawing more cards. The goal is to avoid giving my opponents the chance to use it against me.

My current deck doesn't currently run Teferi, Mage of Zhalfir or Grand Abolisher to lock my opponents, but I do runNarset Transcendent and Teferi's Protection.

Also, it is the reason I am running Talent of the Telepath. Potentially, it could mill out an opponent on its own by finding enough spells to recast it again and again. An alternative, and known combo I am not using, is Knowledge Exploitation, stealing all the instant and sorcery cards in all opponents libraries.

One of my favorite things to do with it is actually to have Metallurgic Summonings, Monastery Mentor, or Ramos, Dragon Engine and just swing for massive damage.

Lastly, one of my wincons is Insidious Dreams -> Maelstrom Wanderer, Eye of the Storm, and whatever spell or spells depending on number of cards discarded will most help you win, usually Karn's Temporal Sundering works well enough.

Hope that is enough of an explanation of things.

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