|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
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Talent of the Telepath
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.
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|Have (11)||failurechild88 , pskinn01 , acbooster , Ellyreia , TheAlmostHero , Regulus1010 , Snydog17 , philktoken8998 , thetechzombie , clayperce , Vergil_Redgrail|
Talent of the Telepath Discussion
3 days ago
Well, I think that your deck is good :)But I'll write smthing. I play Phenax for 2 years. My advices is to play with friends (so it's multi 40hp, ur opponents know ur deck and u know their). I really like playing with graveyards. So Diluvian Primordial is rly strong (u can cast Obliterate from one grave and indestructible from another :) ). Blue leyline is nice too. U can think about something like Bribery/Preators Grasp/Sadistic Sacrament, cos ur opponents can have in decks Ulamogs etc, u can take it and play or just exile it (or u can take Teferi's Protection and def ur self but with those spells u need few others lands with any/opponent mana). And, ofc if u know their decks well, u know what they have in their hands :DBoots with haste are very usefull, especially with Eater of the Dead (TOTALLY MUST HAVE). Look at New blue Gearhulk, Mindcrank and Black Ascension (it's combo, but those cards are good alone). Talent of the Telepath is funny card (u can play Army of the Damned in 4th turn :D) and i love it, but it's soooo rng.Altar of Dementia is great if u control opponent creature (u cast Goad all creatures with Blue Prmiordial from ur opponent grave, attack/mill with them and sacrifice all) or u can def with ur creature, tap for mill and sacrifice. Very, very strong with Consuming Aberration.Well, i dont like Altar of the Brood, pref Mesmeric Orb. Few strong cards: Dimir Doppelganger (Boardwipe. U can mill ur self, use his ability on Eater of the Death and its almost gg :) ). And i dont have Traumatize. Huge aggro-card in multi :/. And think about cards like Phyrexian arena/Thasa for draw :)Thats all, sorry for my sucking english ;)
4 days ago
Here are some suggestions: Talent of the Telepath lets you use the opponents removal (like if you need exile or enchantment removal), generate value, or it can be an emergency cultivate or something against a green player. Also its cheap. Memory Plunder is in a similar vein. Better when you need a specific spell, but it doesn't mill potential combo pieces, etc. Vandalblast is a great one sided artifact removal, and kess can cast it twice. Nightscape Familiar is a great cost reducer I don't see. Dack Fayden should be in your deck. At the minimun it's often ramp (can steal their mana rocks) or looting for what you need. At most it steals their combos. Toxic Deluge is one of the best board wipes in commander.Sire of Stagnation is great draw that makes opponents hesitant to play lands and can exile key cards. Sphinx of the Final Word this might only perform well in a certain meta, but worth considering. Imprisoned in the Moon You can't repeat this but its worth it. Shut down their commanders. Reliquary Tower Pretty self explanatory in edhDesolate Lighthouse is a great looting tool when you want itDemonic Consultation instant wins with Laboratory Maniac.
These next two are probably too expensive right now, but I am mentioning them because they are being reprinted in Iconic Masters which comes out in November so they're price will go down. Consecrated Sphinx great drawKokusho, the Evening Star usually kills all opponents with kicked Rite of Replication
4 weeks ago
Thank you for your suggestions. I wanted this deck to be a mix of the clone/steal flavor theme, as well as some decent chance of winning. As such, I had to take out a lot of cards I wanted to put in, in order to make the deck run more smoothly.
Talent of the Telepath - Very cool card I've always wanted to run but I only have 10 instants/sorcerries so spell mastery would rarely apply. Moreover, I am trying to make the deck creature based (helps Equilibrium A LOT).
Diluvian Primordial was in the initial iteration of the deck. I LOVE HIM. Such a great underrated card. I will probably add him back as I playtest the deck more.
Spelljack is a fun card, but I have to hold 6 mana open, he would be better in my talrand deck.
Jace's Mindseeker is a worse Diluvian Primordial because I'd rather pay 1 more, know I'm getting good spells, and more of them.
Spelltwine is really fun and I need to add that to the maybeboard for testing. I'm trying to keep this mostly creature based, but it seems like a very fun card.
Stolen Goods was in the initial iteration of the deck as well. It's kind of a fun random card I might want to work it's way back in as well.
Arcane Lighthouse was overlooked, I must get one and add it in. Thank you!
Strip Mine is a MUST ADD for that reason which I am aware of, but I'm trying to keep this deck "budget", which is anything under $500. I will add it in once I get money. I just bought a bunch of reserved list cards for my mono black EDH deck The Descent Into Darkness. As such, I will get it once funds are available.
My draw is based on Bident of Thassa and Coastal Piracy, basically combat damage. Moreover, my commander's scry ability helps me "thin my deck" so to speak so I can get lands when I need them and nonland cards when I don't. Arcanis the Omnipotent also helps, especially with Minamo, School at Water's Edge
Lastly regarding counters, I have a mono blue control deck called Tisk Tisk Talrand in which I oppress the hell out of someone. I made this deck to have little or no counters, despite it being blue's strongpoint because people COMPLAIN SO MUCH in my meta for one counter spell. Sad, but true.
I appreciate all of your suggestions. Once I get the money and playtest some of the cards you mentioned, I will be sure to put them in.
4 weeks ago
You have a big emphasis on stealing/cloning opponents' creatures but what about their spells? Talent of the Telepath, Diluvian Primordial, Spelljack, Jace's Mindseeker, Spelltwine, Stolen Goods, and Knowledge Exploitation (perfect w Thada!) do just that.
While counters can be seen as "un-fun," in blue you gotta run a few. I like the ones that counter and replace themselves, plus they hopefully mitigate someone getting too salty. Arcane Denial, Dream Fracture, and Interdict (can delay a combo for a turn to let politics do its work).
An interesting and fun take on clone aggro, +1!
1 month ago
Your counterspells all cost too much. You need mana to counter and mill. If you have to keep saving 3 mana to counter, your early game is spent milling a little and you lose because the opponent has a boardstate you can't bounce back from by the time you begin to counter.
If you wait to mill, you can't realistically start milling til turn 5 or so. Also, if you drop a Thing in the Ice Flip, you're gonna be waiting to transform it, one turn at a time, due to the cost of your Instants. You need some well picked 2 drop counters/bounces. Mana Leak and Remand (great with Tutelage) are two of my favorites; since you are running a set of Hedron Crab, Deprive would be worth considering, also. Unsummon, Vapor Snag, and Void Snare are nice bounces that rid the board of selective threats.
Talent of the Telepath isn't good for this deck. First, the cost: For 4, a card should nearly win you the game. This does not advance your win strategy. Also, a 1-of? Take it out. Same with Startled Awake Flip.
Take out 1x Fraying Sanity. You shouldn't have to rely on it for a win, but 3 of them in a 60 card deck, you're going to draw one at some point, statistically speaking. The same thing with its partner- Traumatize, 2-3 at most, you only need one to win.
Engulf the Shore is pretty weak, by the time you have 4 land, your opponent may have a 7/7 goyf, ready to kick ur ass and you can't do squat. 2x AEtherize will do just fine. It's indiscriminate, and buys you at least 1-2 turns to continue milling.
I would take out Tutelage and find room with the removed card spaces for 1-drop mill cards. Tome Scours are alright. Though, I suggest Shriekhorn, as you can use it early game (mathematically better than Tome Scour) or save a few uses for when you have Fraying Sanity in play.
All of these suggestions will lower your mana curve, and make the deck play more securely and efficiently. Since your mana curve will be considerably lower, you could even take out 2 land, saving room for more suggested bounce/counter/mill cards.
1 month ago
2 months ago
I think that i will modify the deck a bit:
metallurgic summoning is still here, but i don't know if it's necessary. 30 instant and sorceries should be fine, or not?Saucealicious