|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Rare|
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Talent of the Telepath
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.
Talent of the Telepath Discussion
3 months ago
Painlands! Painlands are great. Enemy painlands are nice and cheap, so pick up a Yavimaya Coast and a Shivan Reef! Hand Lands also end up useful, but only early on. If you feel like spending a bit extra, pick up a Rootbound Crag and a Hinterland Harbor. Charisma looks like fun here, and Temur Charm gives you a nice toolbox. As for sac outlets, I can't recommend Ashnod's Altar enough, but it's a tad pricey so you should definitely save up before spending money on it. Spawning Pit and High Market are great too! Detection Tower might be important against builds like Sigarda, Heron's Grace if you need Yasova to get through, and Talent of the Telepath fits the gameplan p well. Sry for the pricey cards, I just felt like a good upgrade path was important here, don't rush to get these!
4 months ago
Promotheus I enjoy the thought of Memory Plunder. I will consider it for the sideboard. Jace's Phantasm is an amazing card. Right now I'm testing a few things to see if I'm better without it. Talent of the Telepath is something I have considered as well. The Mana cost is the only thing keeping me away.
4 months ago
4 months ago
Hey there! Your commander seems interesting for Voltron, but Azorius isn't really a resourceful color-combo when building Voltron. First off: Manabase Suggestions. Masques Depletion Lands (Saprazzan Skerry and Remote Farm in your case) are always great for ramping up well in early-game, and some Single-Mana cyclers could definitely be worth looking into. Second: Artifacts!! Artifacts can add tons of spice into your deck if you're okay with losing a bit of competitiveness. Tamiyo's Journal is slow, but incredibly useful for card advantage and tutoring, and foil copies go for less than 2$. Since you're playing white and rely a lot on Equipment, Sigarda's Aid can end up being very useful (wrote this before realizing you had Sigarda's Aid already listed >.> ). Also, if you're willing to drop 11$ on a card, Mox Amber is solid for every EDH deck with a fairly decent CMC commander. Third!: Abduction spells! Since your commander is good for playing other player's cards, Mind's Dilation, Talent of the Telepath, and Spelljack all work in line with playing your opponent's cards. I'm no expert in Voltron, but I hope I helped ^w^
5 months ago
25 lands are too much, you need to be very fast or your opponent will kill you first!
Consuming Aberration is too slow and too easy to destroy in my opinion.
Do you want to spend some money on your deck? Add some Snapcaster Mage
In my opinion Startled Awake Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb
A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut
6 months ago
So I'm considering replacing the following:
7 months ago
7 months ago
I usually try to combo out as soon as possible when I cast it, taking extra turns, gaining mana to cast more spells, and drawing more cards. The goal is to avoid giving my opponents the chance to use it against me.
Also, it is the reason I am running Talent of the Telepath. Potentially, it could mill out an opponent on its own by finding enough spells to recast it again and again. An alternative, and known combo I am not using, is Knowledge Exploitation, stealing all the instant and sorcery cards in all opponents libraries.
Lastly, one of my wincons is Insidious Dreams -> Maelstrom Wanderer, Eye of the Storm, and whatever spell or spells depending on number of cards discarded will most help you win, usually Karn's Temporal Sundering works well enough.
Hope that is enough of an explanation of things.
Talent of the Telepath occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
U/B (Dimir): 0.07%