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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
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Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
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Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Warden of Geometries
Creature — Eldrazi Drone
Vigilance
: Add . ( represents colourless mana.)
LB0818 on Attackarmonicon! (Wulfgar - Annihilator)
1 year ago
Swapped out Warden of Geometries for new card Jaxis, the Troublemaker.
KongMing on Gallia's Endless Revel
3 years ago
Here are some mana dorks with power and vigilance, so they can attack and then tap for mana on Main Phase 2: Circle of Elders, Honored Hierarch (has real T1 potential), and Warden of Geometries.
Anything that lets you turn your lands into creatures with vigilance is also technically letting you attack with a creature and then tap it for mana, such as Embodiment of Insight or Nissa, Who Shakes the World.
minisnow on More stuffs
3 years ago
Platinum Emperion Meteor Golem Hedron Crawler Walker of the Wastes Desolation Twin Reality Smasher Warden of Geometries Ugin, the Ineffable Artisan of Kozilek Worn Powerstone Hedron Archive All Is Dust Titan's Presence Geode Golem Void Winnower Palladium Myr It That Betrays Pathrazer of Ulamog Ulamog, the Infinite Gyre Deceiver of Form Spawnsire of Ulamog Crashing Drawbridge Manakin Warping Wail Not of This World Mystic Forge Lightning Greaves Planar Bridge Quicksilver Amulet Mirage Mirror Urza's Incubator The Immortal Sun Helm of the Host Herald's Horn Hedron Matrix Vedalken Orrery Eldrazi Conscription
Lands Shrine of the Forsaken Gods Sanctum of Ugin Eye of Ugin Rogue's Passage Zhalfirin Void Tomb of the Spirit Dragon Spawning Bed Mage-Ring Network Nephalia Academy Sanctum of Eternity Wastes Mirrorpool Mikokoro, Center of the Sea Geier Reach Sanitarium Endless Sands Everflowing Chalice Labyrinth of Skophos
Kajunkrawdad on List of all Mana Dork Creatures
4 years ago
triproberts12 on The Maze Runner
5 years ago
I like the changes! Since you put in Mana Echoes , the last Eldrazi I would consider is Spawnsire of Ulamog . It makes infinite mana with both Echoes and Ashnod's Altar . You could probably cut Warden of Geometries , since it's pretty weak. Phyrexian Reclamation also seems a little off. I would also cut Forerunner of Slaughter , since it's not really doing much to impact the board. This seems like it wants to be a 37-39 land deck, so Flamekin Village , Hanweir Battlements , and Hall of the Bandit Lord do the same job. Rhythm of the Wild also has dual applications, since it buffs your spawn and scion tokens. The final thing I would note is that your mana might be a little rough for getting out Jodah early. The deck is slanted black/green, but the commander is the opposite. Chromatic Lantern , Fellwar Stone , Cryptolith Rite , Coalition Relic , and Shaman of Forgotten Ways could help with that.
Darkshadow327 on Devoid of Skill
5 years ago
Colorless deck with no Eldrazi Conscription?!?! This would be just too funny not to play it.
Bane of Bala Ged is a fun eldrazi to play.
Everflowing Chalice, Solemn Simulacrum, and Warden of Geometries are some ramp.
Soul of New Phyrexia and Platinum Angel are some good protection.
Wurmcoil Engine is just a fun card.
DeviousPenguin666 on Eldrazi Tribal
5 years ago
Nice deck! I would suggest cutting Warden of Geometries in here though, as it seems pretty slow in modern. Maybe try out 2 Relic of Progenitus in the mainboard instead? It can be great for the wombo-combo of Relic and Eternal Scourge, and can possibly even get you a free win against a deck like Living End or Dredge. +1!
Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff
5 years ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying).
I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
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