Psychic Intrusion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Psychic Intrusion

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

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Psychic Intrusion Discussion

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

1 month ago

Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.

Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.

Ravenrose on The Evil Within

1 month ago

I like the theme of this deck a lot. I am more familiar with Commander but I can tell this deck is truly evil. Perhaps Psychic Intrusion and Extract from Darkness could be options to consider? Or are they too expensive for Casual?

ERoss8 on Nicol Bolas Personified

1 month ago

A regular at my LGS has a sweet Bolas-theme deck, with a few deeper references. Some of the highlights are Tetsuo Umezawa (though with his price tag, any Umezawa should work. Bolas has a grudge against all Umezawas after Tetsuo was able to defeat him), judge promo Mana Drain (also pretty expensive, but it’s the only one with Bolas flavor text), Herald of Leshrac, and various cards with names similar to Bolas’s power suite (Psychic Intrusion, Extract from Darkness, etc.). His was very spell-based, and really fun to play against for the lore and thought dedicated to the references. I know some of these are kinda expensive, but I hope this helps!

CommanderAdventures on [PreCon] Yuriko's Mercenaries - Rogues & Ninjas

1 month ago

@Enral Thanks, I like the idea of adding SDT. I'll have to see what to take out for that card.

@Valzasaurus Glad you enjoy it.

About life gain: Don't worry! The cool thing about theft deck is that the answers always lie in your opponents decks ;)

So these are the cards you probably have overlooked: Dead Man's Chest, Gonti, Lord of Luxury, Acquire, Expropriate, Knowledge Exploitation, Mind's Dilation, Praetor's Grasp, Ink-Eyes, Servant of Oni, Sakashima the Impostor, Evil Twin, Stolen Identity, Psychic Intrusion, Memory Plunder, Sakashima's Student, Thada Adel, Acquisitor, Daring Thief & Silent-Blade Oni

ThoAlmighty on I don't run any wincons

3 months ago

I used to run disk but both often did me more harm than good. My deck is pretty reliant on mana rocks and boardstate. If necessary I can use cards like Psychic Intrusion, Memory Plunder, and so on to cast a white or green deck's removal.

TMBRLZ on

1 year ago

As somebody who has tried to use Psychic Intrusion, trust me when I say there's simply better cards to use. It's not worth the effect.

samuelmood11 on

1 year ago

xyr0s the cool thing about Psychic Intrusion is that you don't have to target a card in their hand, you can target cards in their graveyard too, and by the time I have the mana to cast it they're sure to have plenty of cards in the graveyard for me to snag and cast in their direction. But, it is still expensive, so I cut it down to a 2 of. I threw in 4 Duress and 3 Yahenni's Expertise, as well as added 2 Fellwar Stone to make it a full play set. With only 6 creatures, Hedonist's Trove will definitely be the win-con, though if given time Silumgar and whatever creature/planeswalker he steals could pull it off if Trove gets blown up.

xyr0s on

1 year ago

It's simpler to play UB-control (tablesweep/counterspell/discard) and just keep the table clean from anything he might play, until you get to your wincon. More Damnation, Languish, and Yahenni's Expertise, less random steal effect. Also, bring a few Duress to get rid of graveyard hatred before it hits the table.

Psychic Intrusion seems really weak. The effect is spot on what you want, but it costs 5, and there is no quarantee that by the time you have the mana for playing it, your opponent has anything in hand, you would like to cast.

More manarocks, perhaps? It takes a while to get to those 7 mana where you can play Hedonist's Trove, but that could be done a bit faster. MindStone might be something. Or Talisman of Dominance. A full set of Serum Visions would help on finding your wincons.

You could splash white for Porphyry Nodes, and play Forbidden Orchard to keep nodes in play in case your opponent tries to starve it out by not playing creatures. At the same time, it's a 5color land, so it goes well with the rest of your deck. Also Ghostly Prison in white - good for not being attacked much. Or you could splash red for a card like Reforge the Soul, which both lets you dig for wincon/answers, and stocks your opponents GY. Also, smallscale sweepers like Pyroclasm.

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