Crimson Acolyte

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Common

Combos Browse all

Crimson Acolyte

Creature — Human Cleric

Protection from red

{{W}}: Target creature gains protection from red until end of turn.

Crimson Acolyte Discussion

chadsansing on Dawn of the Clerics

1 year ago

I dig the sideboard tech a lot, pjeseb.

Cool theme, too.

Arashin Cleric seems good in the sideboard against Burn and Atog, as does Crimson Acolyte. Soul's Attendant is also good against Burn and Mono-Black. Kithkin Zealot is good against Mono-Black. Disenchant may be better than Sanctifiers against fast decks like Bogles. I'd also sideboard Scarab Feast against 5C Tron.

I'd play some combination of Celestial Flare, Geth's Verdict and Diabolic Edict mainboard against Bogles and Atog. Maybe Chainer's Edict in a pinch.

Foul-Tongue Shriek might be a cool, surprise closer.

Have fun!

NeverTheTwelve on Polnareff's Bizarre Adventure

1 year ago

Is that a mother**g JOJO reference?

Also if you play with SB

Sliver_God on White Tokens

2 years ago

Icatian Javelineers are very meta dependent. They are either great or terrible. In the games that I sadly reach 4 mana, they make a great target to Enchant with Hopeful Eidolon. If they aren't working for you, replace them with the Souls, or perhaps a 2 power or toughness creature. Even Doomed Traveler is a decent choice if you're expecting a lot of Black or Red.

4x Battle Screech= worth it. Very good in so many situations! The only downside to this card is its monetary cost.

4x Triplicate Spirits= too much. Amazing when you can convoke all or most of the CMC, but terrible when you draw into it and have no creatures and few lands.

Ramosian Rally is amazing and great if you can keep surprising your opponents with it, but 8 pump spells has been too many in my humble experience? 6 seems to be the sweet spot, unless you're playing counterspell-heavy meta in which case I go up to 7. The problem is drawing into pump spells when just one more creature would have closed the game in your favor, which happens more than I like to admit.

Crimson Acolyte is immune to Galvanic Blast and Lightning Bolt not to mention Electrickery-- And can grant this immunity to another creature!

Obsidian Acolyte dodges Evincar's Justice, Crypt Rats, Doom Blade, and blocks Gurmag Angler for free!

The great thing about these two cards is that they are can help you go wide and be pumped, unlike the harder-to-remove Circle of Protection spells. Just be sure you don't play them into a situation that makes them vulnerable to Edicts.

Journey to Nowhere is almost certainly the best removal card in White for Pauper. Every once in a while you simply must get rid of a Fangren Marauder or a Thermo-Alchemist or something.

Suture Priest is great if you're expecting other creature matches, especially things like Elves or Goblins.

I've never had the luck to get 3 lands and Dust to Dust early enough for it to count against Affinity. I prefer Sundering Growth for that effect, hitting their blockers or lands early and helping me go a bit wider simultaneously.

In all cases, test for yourself and see what fits your style and experience better!

adanlaj on Return!

3 years ago

I am tempted to change it up dramatically, dropping black out, so it will only be Blue and White. That makes room for the Ponders also allows for more Crimson Acolyte and Obsidian Acolyte, not to mention a Sway of Illusions. But I lose all the damage that black provides, which is the win condition. What do you think?

I do agree with you about the Terramorphic Expanse

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