Creature — Moonfolk Wizard
(2), Return a land you control to its owner's hand: Untap target land.
Printings View all
|Saviors of Kamigawa (SOK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Oboro Breezecaller Discussion
2 months ago
Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)
Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.
Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.
I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.
I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.
Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.
Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.
Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.
6 months ago
Really cool deck! Here to suggest a few combos for anyone who doesn't know them already: -Unless i'm missing something, Oboro Breezecaller + Lotus Field + Patron of the Moon + any two lands , gives infinite mana and landfall. - Gush + Mystic Sanctuary + Amulet of Vigor gives infinite mana and infinite draw, and even without amulet of vigor you can draw two cards for one mana. - Mystic Sanctuary + Trade Routes + Twiddle + mana rock producing 3+ mana gives infinite landfall, and mana if the manarock produces 4+ mana (plus it's moon themed)
7 months ago
i love like your Tatyova, Benthic Druid - Deck. I built my Tatyova deck in a more focused direction around Tatyove in order to be able to play in more lands and get a massive card advantage. You can take a look at my deck and maybe you will find something that fits your version well.
Tatyovas adventurous journey if interested.
I have a small package of suggestions:
Mystic Sanctuary a perfect recursion with Tatyova…
I would cut Time Spiral because i dont like to give opponents Fresh new Cards and answers.
7 months ago
MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.
Your combo costs
- for the Oboro activation
- Play a land and have at least 3 other islands in play
- Cast Time Warp for
- Total cost is
- 3 Islands + Mystic provides
- There is still required every execution of your turns loop
- You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
- Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
- This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.
You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.
I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.
My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.
No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.
1 year ago
So if I understand the infinite combo correctly, you have to enchant both the Oboro Breezecaller and the Llanowar Scout with Freed from the Real in order to get this combo working properly with the Simic Growth Chamber . Please let me know if I didn’t understand that properly, as I quite like this deck idea. I don’t know if it will be fast enough to deal with the current Pauper meta, especially if opponents will be breaking pieces of the combo once they know how it works, but it does look fun.
1 year ago
Ok, that helps. Here's an addition to the scenario: I have a card in play like Oboro Breezecaller , which allows me to pay 2 to return a land I control to my hand. Is there a way I can use that ability to order the stack to at least keep the Crawler at 1 toughness, and prevent it from dying?
1 year ago
I'll add Wayward Swordtooth, Rites of Flourishing, Ramunap Excavator and Sylvan Safekeeper to the Maybeboard for now - I am having some problems with what to take out, though. And this is true for my other cards in the Maybeboard aswell (Life from the Loam, Perilous Forays, Amulet of Vigor).
As for another moonfolk.. I'm considering Oboro Breezecaller, Soratami Cloudskater, Soratami Mirror-Mage, Soratami Savant or Uyo, Silent Prophet. Which one do you like the most? I like the abilities of Uyo, Silent Prophet and Soratami Savant the most, but their abilities are quite expensive, why I might be in favor of Oboro Breezecaller which might add some flexibility. Any thoughts?
And thanks again!
1 year ago
Hey FrigidOfficial, I mentioned some of the blue cards in the Alternative Cards section. Apart from the ones you mentioned, there's Tatyova, Benthic Druid for card draw, Roil Elemental to steal creatures, Oboro Breezecaller for untapping, Muldrotha, the Gravetide for recursion, Arixmethes, Slumbering Isle as a land that can be cast, Realmwright to change land types, Deadeye Navigator to flicker.