Seeds of Innocence
Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
Price & Acquistion Set Price Alerts
Seeds of Innocence Discussion
1 week ago
Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?
I'd recommend removing the following:
- Autumn's Veil: Yisan should be cheating your cards in
- Natural State: Not a huge concern, but seems underwhelming in EDH with most non-mana rocks being 4+
- Jeweled Amulet: With playing mono-green, this seems... meh.
- Tormod's Crypt: ???
- Staff of Domination: By the time this is going off, it's probably just a win-more.
- Seeds of Innocence: There are better mass artifact removal cards that don't grant life for only 1 or 2 more mana (Creeping Corrosion?).
- Carpet of Flowers: Unless your playgroup has a bunch of monoblue players, this isn't going to be super reliable.
- Strip Mine/Ghost Quarter: ???
Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:
- Kodama's Reach
- Rampant Growth
- Skyshroud Claim
- Beastmaster Ascension
- Creeping Corrosion
- Wave of Vitriol
- Baru, Fist of Krosa
- Bellowing Tanglewurm
- Champion of Lambholt
- Citanul Hierophants
- Elder of Laurels
- Essence of the Wild
- Kamahl, Fist of Krosa
- Master of the Wild Hunt
- Nylea, God of the Hunt
- Pathbreaker Ibex
- Thunderfoot Baloth
- Managorger Hydra
- Primeval Protector
- Avenger of Zendikar
- Stonehoof Chieftain
- Bloodspore Thrinax
So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.
4 weeks ago
4 months ago
iamyoona: while working on another deck I got some interesting suggestions to help me deal with stax that you might find interesting. What do you think of Seeds of Innocence and Virtue's Ruin? They could completely blow out your play group without affecting you much or at all.
6 months ago
Well decks with tons of mana rocks or artifact themes are fairly common, but even if you don't encounter anything explicitly artifact-themed in your meta, most EDH decks still run a bunch of good artifacts. Sol rings and other rocks, lightning greaves, mimic vats, skullclamps, swords of PB&J, etc etc.
Since this deck just happens to have almost zero artifacts, cards like Creeping Corrosion and Seeds of Innocence will be pure value. Like how Vandalblast is auto-include for just about any red deck (but this deck prefers creeping corrosion or Shatterstorm since you get the full spell when you cascade into it)
If you don't like them, you could replace them with removal that hits more permanent types, like Song of the Dryads, Indrik Stomphowler, Slice in Twain, Bramblecrush etc. Or anything else you feel like, I guess. More clone effects are always welcome.
8 months ago
@greyninja As for the sideboard cards, I would have loved to know about those when I was digging through the gather for Seeds of Innocence haha. If I was stilling playing this I would probably swap those.
8 months ago
Hey sirbar, since we're doing a trade I figured I might as well check out your decks!
If you're looking for infinite mana; Endless One does go infinite with animar+Cloudstone Curio+Cloud of Faeries. Same with Den Protector, Ainok Survivalist, Rattleclaw Mystic, etc. Heck, you don't need infinite mana to get infinite animar. You can do it for free once you've assembled Cloudstone Curio w/ two colorless creatures. It's just adding more layers to the combo package.
Other options for Ancient Grudge and Seeds of Innocence might be Hull Breach or the previously mentioned Ainok Survivalist. Punishing Fire seems kinda blah to me, but it all depends on the meta. Lately I've been loading up on boardwipes to clear weenies out of the way
Super, super, suuuper jealous of Imperial Recruiter. Such an effective tutor for this strategy. I can't believe you're not running Shrieking Drake or Dream Stalker to get extra value out of etb's like his. But I get it, everything here serves a purpose and I'd have trouble taking stuff out lol
I recently picked up a Sensei's Divining Top for my Animar deck and I'm pretty sure it'll transfer over whenever it's played as my Animar tiny leaders deck too. Feel free to check them out and tell me what you think!
8 months ago
@xeotech: This isn't a bad idea either. I feel it'd probably be better in BWx, since you have access to Rest in Peace also, and I'm always on the lookout for redundancy in my combos, but it's still an effective way to win, and I'm always happy when combo cards do good work by themselves! I considered Teferi, Mage of Zhalfir and Knowledge Pool too. I'd probably rework the deck for Tainted Pact before either, though, as it's a singe card that works nicely with Laboratory Maniac.
@The_Grape: You're welcome! I've had nasty experiences with Niv-Mizzet, the Firemind myself. I have a pet card in Seeds of Innocence (along with the slightly more expensive Creeping Corrosion) for nongreen decks like that, who rely on artifact ramp to keep up. Try it out! I'm sure your brother will be singing a different tune when he has neither cards nor mana :D
8 months ago
Nice job! Looks like you bought some cool cards. Great call on Sadistic Hypnotist, by the way - a sac outlet you can reanimate is really cool, one that makes Blue players cry is even better! The stuff you're taking out looks about right, but I've found Evolutionary Leap to be pretty good. It's no Survival of the Fittest, or even Fauna Shaman, but being able to swap a cheap creature or token for a totally different creature to your hand is actually kind of cool, if a bit of a gamble. It's up to you, though. Smothering Abomination seems to float just outside my deck, since it can be kind of awkward if you don't have many things to sac. At least it can kill itself for a card! I'd do a straight swap for Grim Haruspex.
I like all of your additions, with one exception - Ishkanah, Grafwidow seems like an odd inclusion. She'll occasionally make some spiders, but her activated ability is likely only useful when she's piloting her own deck. I'm guessing you're worried about flyers? In my experience, especially in a grindy deck, the best defense against flyers is using strong ones of your own. Kokusho, the Evening Star is a great big flyer that comes with a huge life swing when it dies. It's great just to sac and reanimate, and it works doubly well as a rattlesnake - people really don't want to swing in against it. You already have four big flyers (plus Tornado Elemental), so adding a fifth (and maybe some spot removal) should do you fine. Maybe keep Hornet Queen in mind too?
I do have even more suggestions for cuts and additions (some the same as last time), but considering you've made so many changes already, I'd put them off until you've tested your current ones. The cards I'd put on a mental 'watchlist' would be Overseer of the Damned, Sisters of Stone Death, Thragtusk, Conjurer's Closet, Golgari Charm, and Gaze of Granite. Make sure a given card sees play in at least three games, and see how the perform - if they do work for you, great! If not, think about replacing them. My ideas for replacements would be mainly boardwipes, spot removal, and non-Meren reanimation. Viscera Seer, Toxic Deluge, Seeds of Innocence (very meta-dependent, great if you play against lots of artifact decks), Beast Within, Krosan Grip, Ashes to Ashes, Hero's Downfall, Go for the Throat, Reanimate, and Phyrexian Delver would all be good options to trial.
I forgot to ask last time, but how is your land base going? You have quite a few lands that come in tapped, which I feel aren't overly needed in a two-colour deck. Evolving Wilds, Golgari Guildgate, Golgari Rot Farm, Jungle Hollow, Oran-Rief, the Vastwood, Terramorphic Expanse, and the Vivid lands are all a bit underwhelming. You could replace at least half of them with basics and speed your deck up a bit, without really damaging colour access. Temple of the False God feels like a bit of a trap to me, as it absolutely sucks if you draw it early. Opal Palace is only really ok in decks where the commander's power and/or toughness matters, such as voltron decks; less so when she's just a tool and will rarely swing in. As for what nonbasics to add, City of Brass and Mana Confluence are both cheap, tap for anything, and their lifeloss is negligible. Overgrown Tomb is a must, and gets better if you ever splash out on fetchlands (some Khans ones aren't too expensive. Bloodstained Mire and Windswept Heath come in at around/under US$15 right now, if you want to grab them). Barren Moor and Tranquil Thicket are generally better cycle lands than Polluted Mire and Slippery Karst, since they only cost one to cycle (even if it is colour-dependent). Urborg, Tomb of Yawgmoth and Cabal Coffers combo wonderfully, but Coffers is a bit pricey. Urborg by itself is great colour fixing, though, and doesn't slow you down since it can tap for black itself.
Sorry to dump even more potential changes on you. Good luck in testing!