Seeds of Innocence
Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
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|Commander / EDH||Legal|
Seeds of Innocence occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Seeds of Innocence Discussion
4 months ago
Season of Growth is one of my new favorite cards in my Enchantment deck--Especially If I'm running this many auras.
Additionally, Retether can make for one-shot commander knockouts after your commander gets burnt a couple times.
You should consider at least Unquestioned Authority for creature evasion if you're going for Voltron wins.
One Artifact means you should really punish people with artifacts: Stony Silence , Collector Ouphe , and Seeds of Innocence are all crushers for decks that rely on rock ramp spells. Archon of Valor's Reach is my favorite card in my bant enchantress deck. It does control effects on certain decks (I tend to pick instants or artifacts, but sorcery is a good pick if you're afraid of boardwipes. Planeswalker is only good against decks that are themed that way.) AND it doubles as a flying vigilance body to put auras on.
Finally, I don't think you need this many lands. Your curve is pretty low and you have a ton of ramp-chantments. A basic or three could probably get cut.
5 months ago
As to respond to your comment, I absolutely love Torment of Hailfire and others of it's ilk. I'm still haven't figured out which way I want to build Korvold just yet as I don't have it in paper as of the moment until release day so till than this is all theorycraft. I'll definitely be updating and getting the primer in once I test the deck and see how it is. Right now I am super hyped up to test him out, I honestly think he is better than Prossh due to the versatility he brings to the table. Even if going the FC route he is better because he can draw you your win conditions whereas Prossh you have to have an outlet in hand.
In going to your second comment, REB and Pyroblast are amazing cards in cEDH meta or blue based heavy meta. There will be guaranteed at least one blue player in the pod and it definitely helps in protection or removal. Jund has some great removal in terms of Assassin's Trophy , Abrupt Decay , Nature's Claim , even Seeds of Innocence in artifact heavy pods.
Feel free to hit me up if ya need more insight, always down to have some brewing discussion or deck teching! :3
6 months ago
If you're intent on staying artifact-free, then you could totally take advantage of effects like Creeping Corrosion , Molder Slug or Seeds of Innocence . It's very rare to see a deck without at least some artifacts kicking around, so they should never be dead cards.
6 months ago
Haha thanks Art-n-Lutherie, I just recently finished off collecting the foils for Teneb about a month back, now I'm just working on acquiring all the foils that I like of a specific type!~ Need to get that Gaea's Cradle promo than I am done!
I haven't really had a problem dealing with artifacts as much, Collector Ouphe has been an idea I been playing on and off with but I can't find a slot to try it out tbh. For the mana rocks sometimes I tech in Fracturing Gust or Pernicious Deed , hell even Seeds of Innocence as they are all great cards that resets the artifacts. Definitely for Karador, hatebears is the way to go, I play more of a fast combo deck and as you can tell that is how I built the deck :3
7 months ago
Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.
I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.
Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.
True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.
You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.
Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.
Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .
Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.
Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something
9 months ago
Hellooooooo! I play Seton as a commander too! I like your deck list.
I’ll see if I can help you out. Feel free to give me feedback on mine as well (I feel like it still needs to be refined a bit). My version.
As far as boardwipes go I’m running All Is Dust , Setessan Tactics by itself or with Natural Affinity to destroy some lands as you aspire to do. Green Kamahl or Jolrael, Empress of Beasts help in this regard as well—and I see you are already running Kamahl. There’s also Oblivion Stone or a really janky option with Boompile . I’m also running Cyclone since mana is usually not a problem and this deals damage to each player as well which I like. And then there’s Back to Nature , Bane of Progress , Seeds of Innocence and Rampage of the Clans for artifact and enchantment wipes.
I just put a Paradox Engine in and I cant wait to see how it works.
Obviously no need to accept all of my suggestions but definitely stuff for you to think about. I personally need a Gilt-Leaf Archdruid for my deck still.
11 months ago
No problem, I'm a tad curious as my meta is highly competitive and since we have similar deck builds with my Intet and your Yennett I was wondering how yours would do in my type of games.
I did take a gander at the section and I like it! I like reading up on how people do on their games!
Reason why I would consider, is that even as fast as we spit out mana rocks and such there is tech cards like Seeds of Innocence , Meltdown , and By Force running pretty rampant. So my question actually is, how is your meta like?
1 year ago
Great list you have! Here might be some cards you can consider for more effective ramp package, control, or protection.
- Three Visits
- Carpet of Flowers
- Search for Tomorrow
- Summoner's Pact
- Mana Drain
- Autumn's Veil
- Noxious Revival
- Seeds of Innocence
- Nature's Claim
- Crop Rotation
Hope that helps!