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Seeds of Innocence
Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
Seeds of Innocence Discussion
2 weeks ago
Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.
I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.
Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.
True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.
You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.
Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.
Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .
Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.
Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something
2 months ago
Hellooooooo! I play Seton as a commander too! I like your deck list.
I’ll see if I can help you out. Feel free to give me feedback on mine as well (I feel like it still needs to be refined a bit). My version.
As far as boardwipes go I’m running All Is Dust , Setessan Tactics by itself or with Natural Affinity to destroy some lands as you aspire to do. Green Kamahl or Jolrael, Empress of Beasts help in this regard as well—and I see you are already running Kamahl. There’s also Oblivion Stone or a really janky option with Boompile . I’m also running Cyclone since mana is usually not a problem and this deals damage to each player as well which I like. And then there’s Back to Nature , Bane of Progress , Seeds of Innocence and Rampage of the Clans for artifact and enchantment wipes.
I just put a Paradox Engine in and I cant wait to see how it works.
Obviously no need to accept all of my suggestions but definitely stuff for you to think about. I personally need a Gilt-Leaf Archdruid for my deck still.
4 months ago
No problem, I'm a tad curious as my meta is highly competitive and since we have similar deck builds with my Intet and your Yennett I was wondering how yours would do in my type of games.
I did take a gander at the section and I like it! I like reading up on how people do on their games!
Reason why I would consider, is that even as fast as we spit out mana rocks and such there is tech cards like Seeds of Innocence , Meltdown , and By Force running pretty rampant. So my question actually is, how is your meta like?
6 months ago
Great list you have! Here might be some cards you can consider for more effective ramp package, control, or protection.
- Three Visits
- Carpet of Flowers
- Search for Tomorrow
- Summoner's Pact
- Mana Drain
- Autumn's Veil
- Noxious Revival
- Seeds of Innocence
- Nature's Claim
- Crop Rotation
Hope that helps!
6 months ago
And what do you think of a Mnemonic Betrayal package in your meta? Cards like Seeds of Innocence, Rampage of the Clans, Pernicious Deed lets you chain together your opponent's positive mana resources.
6 months ago
DrkNinja: Thank you for the suggestions! My Elfball package is pretty fleshed out at the moment, currently the only elf I’m considering adding is Selvala, Heart of the Wilds. I’m not sure if I could utilize her to her fullest potential in this build though so I’ve been hesitant to go that route.
6 months ago
Definitely a great well thought out deck and excellent primer. +1 from me. I can't really think of any cards so far that would really increase the deck efficiency as you already know what to upgrade and it's just the budgeting that's the issue. If you run against a lot of artifacts, have you considered running Seeds of Innocence?
6 months ago
Yeah I going to test it out and see how it does, the only reason I would run Seeds of Innocence is because that is the only low cost mass artifact destruction aside from Vandalblast. Well mainly it was a tech card from my abzan deck as I'm unsure if there are any other mass artifact destruction in Temur colors that is instant speed.
Seeds of Innocence occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%