Grind / Dust

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Grind / Dust

Sorcery

GrindPut a -1/-1 counter on each of up to two target creatures.

DustAftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

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Grind / Dust Discussion

ahkyle on Rivals Standard Reanimator

2 days ago

This is a really interesting looking deck! I'm interested in playing around with Journey to Eternity myself. Since you're already going Abzan, I might suggest Grind / Dust as a removal spell to include, especially against aggro. I run it in my Hapatra, Vizier of Poisons deck and despite being sorcery speed it does a lot of good work. Even without a -1/-1 counter payoff in this deck it could still be good. What's more, the aftermath spell, Dust, can exile Hazoret the Fervent and The Scarab God, if you ever need to deal with those kinds of threats.

I think your creature curve could use a 2 drop, and if you do want to add Grind / Dust, Hapatra would be an excellent choice.

ThissIsAwesome on Counter Token

1 week ago

I came back to say that I tinkered with my own deck based off what you had put together with the cycling and Archfiend of Ifnir. It's a lot more fun and interactive now! I'd always wanted to fit Archfiend in somehow, and I could never make it work. Taking a step back and approaching from a cycling-first (via Archfiend, Vile Manifestation, and Abandoned Sarcophagus), -1/-1 counters second angle made it all come together very nicely. Now that the deck benefits from cycling cards, protection like Haze of Pollen are life savers. Great job!

Looking at the changes you've made, however, trying to change the deck to a WBG theme just for Angel of Invention and Anointed Procession seems like stretching it too thin (Grind / Dust's Dust can be cast with Channeler Initiate). U/W Gift likes Angel, and a variant of that would certainly enjoy the benefits of Procession, however.

Natalbee on Azor’s Gate and Imminent Doom

1 week ago

In my opinion, Imminent Doom works the best when you can tailor the spell you're casting to match the number of counters on it. A card like Cut / Ribbons would be perfect, because Cut counts as 2CMC, Ribbons counts as (2+X)CMC, and for Azor's Gateway it's a 4CMC card - while simultaneously being creature removal and a finisher in the likes of Torment of Hailfire.

Also, Azor's Gateway won't do anything for you if you're at low life. Authority of the Consuls and Sunscourge Champion can help a bit against more aggressive decks, while Noxious Gearhulk can take out the bigger creatures.

Some more jankier options:
- Tetzimoc, Primal Death can mark your opponent's creatures until you're ready to exile him with Azor's Gateway or cast him for that Imminent Doom trigger.
- Grind / Dust is interesting.
- Never / Return is always good, but may be more of a sideboard card.
- Baffling End doesn't synergize, but it does remove the creature permanently which is pretty neat.

jeepjeep8 on Snakes/Insect Wither

1 month ago

I would actually advise against Winding Constrictor. It'll only give your own creatures more -1/-1 counters, and there's not a ton of benefit to that. I have a -1/-1 counter deck too, I love playing it. I really enjoy Grind / Dust: I put some dual land in my deck to allow for more white mana (in addition to Channeler Initiate's supply) so I can trigger the Aftermath as needed. Really helps with the current meta, since we have lots of Gods/Graveyard recursion. It's saved me against Scarab God decks many times

I might suggest taking a look at Key to the City, but it's only really viable if you pull in both Ammit Eternal and Archfiend of Ifnir. My deck is more in that vein, but I just really have a fun time with that card.

Anyway, cool deck! I love Standard -1/-1 because it's fun and dirt cheap.

Bluedawg79 on Vampires For Hire

2 months ago

Thank you very much for your input, Variux. I understand what you're saying about consolidating my creatures, but i'm still trying to acquire a 4th Sanctum Seeker and Metallic Mimic. I couldn't find a spot for Adanto Vanguard, but I did add some other stuff like Grind / Dust, Cartouche of Ambition, Trial of Solidarity and Gideon of the Trials.

I also swapped out Duress for Cast Out in my sideboard. I know there's a lack of removal in my mainboard, but I'll just sideboard removal game 2 if needed.

NCN946 on [Standard] Golgari Growing Rites

2 months ago

@Hyacathusarullistad I would say so, all hour of promise has is some ramp and possible zombies, neither of which help the -1/-1 theme. Also channeler initiate has ramp that synergizes with the theme. Also if you edit red in. Soul scar MageBlazing Volley and Grind / Dust are far better than splendid agony. Also scorpion God with red can add much needed draw oulets

NCN946 on DID WE JUST BECOME BEST FRIENDS? Part I

2 months ago

I feel a little bad, but if you had white you could Slaughter with Grind / Dust also Soul-Scar Mage Blazing Volley and any burn spells are really good.

Try some of the guys like Soulstinger Baleful Ammit Ammit Eternal Tenacious Hunter The works good -1/-1 shenanigans

frogkill45 on

3 months ago

Grind / Dust i did notice this card a while back but i guess i never thought about using it with Anointed Procession splashing white does also give me Cast Out / Hidden Stockpile / Anointer Priest / Sunscourge Champion (i like the artwork so much on this and his token) His eternalize can also help archfiend since i have to discard.

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