Grind / Dust


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Grind / Dust


GrindPut a -1/-1 counter on each of up to two target creatures.

DustAftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

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Grind / Dust Discussion

Bluedawg79 on Vampires For Hire

3 weeks ago

Thank you very much for your input, Variux. I understand what you're saying about consolidating my creatures, but i'm still trying to acquire a 4th Sanctum Seeker and Metallic Mimic. I couldn't find a spot for Adanto Vanguard, but I did add some other stuff like Grind / Dust, Cartouche of Ambition, Trial of Solidarity and Gideon of the Trials.

I also swapped out Duress for Cast Out in my sideboard. I know there's a lack of removal in my mainboard, but I'll just sideboard removal game 2 if needed.

NCN946 on [Standard] Hapatra, Vizier of Ballistas

3 weeks ago

@Hyacathusarullistad I would say so, all hour of promise has is some ramp and possible zombies, neither of which help the -1/-1 theme. Also channeler initiate has ramp that synergizes with the theme. Also if you edit red in. Soul scar MageBlazing Volley and Grind / Dust are far better than splendid agony. Also scorpion God with red can add much needed draw oulets


3 weeks ago

I feel a little bad, but if you had white you could Slaughter with Grind / Dust also Soul-Scar Mage Blazing Volley and any burn spells are really good.

Try some of the guys like Soulstinger Baleful Ammit Ammit Eternal Tenacious Hunter The works good -1/-1 shenanigans

frogkill45 on

4 weeks ago

Grind / Dust i did notice this card a while back but i guess i never thought about using it with Anointed Procession splashing white does also give me Cast Out / Hidden Stockpile / Anointer Priest / Sunscourge Champion (i like the artwork so much on this and his token) His eternalize can also help archfiend since i have to discard.

backinajiffy on

4 weeks ago

Well I have good news for you! Grind / Dust is a super efficient -1 / -1 low cost removal. Even better news, it comes with white - which is the same color as Anointed Procession which is phenomenal in this deck.

Also good news, your deck gets a hell of a lot less reliant on your draws when you drop in Costly Plunder since you can junk something you don't think will help you, attack then sac, or even dodge a removal spell by sacing and drawing. It also makes drawing into your combo hella easy.

Also, playing Torment of Venom on turn 4 or 5 aftering putting out a Nest of Scarabs or two or Anointed Procession means you get massive tokens while dropping some hard control at instant speed.

And if you want to counter control decks, it gets really easy when you board in

  • 2x (more aggro creatures)
  • 4x Duress
  • 4x Heroic Intervention
  • 4x Supernatural Stamina

This is because Supernatural Stamina causes ETB triggers to go off again (which is awesome for channeler or exemplar) and is super efficient at buring high costed control. Duress of course hurts control decks, the rest is self explanitory.

I feel like with these changes it makes the deck 10x better. But I'm taking it to FNM tonight so we shall see just how much better it really is.

TeamG on BW Momias de AMONKHET

1 month ago

Grind / Dust y Doomed Dissenter parecen bastante malas, proba con el potente Ammit Eternal de main y Cartouche of Ambition de sb contra mazos mas agresivos.

Rez09 on Negative Counter Bonanza

1 month ago

Innnnnnteresting. You know, I've been toying a similar deck for a while, but this wasn't the approach I took. I never noticed how well the Ammit Eternal works as a battery, and I like your inclusion of the Westvale Abbey  Flip as a closer -- Ormendahl is a hell of a beater.

Sadly, I don't have a whole lot of suggestions to offer, but Throne of the God-Pharaoh was the closer I opted for, and it might be of interest to you, especially for its low cost and how wide you will be going.

Ifnir Deadlands can be worth running for extra counters when you get mana flooded later on and don't have places to spend your mana.

You can drop a Decimator Beetle for the same amount of mana as The Scorpion God and place a minus counter for free whenever it attacks, which might allow you to drop your red splash and tighten your mana pool.

Your Channeler Initiate makes Grind / Dust a viable option that gives you some more removal and a nasty boardwipe presence people might not expect; Banewhip Punisher and Soulstinger similarly both provide removal, albeit single target, that works with the deck.

Actually, the Stinger, in particular, might warrant additional consideration beyond the point above, as it provides a great dump location for minus counters from things like Exemplar of Strength and Channeler Initiate later on. You can swing with the Stinger, then play one of the two during your second main phase and drop the counters on him, netting you two -1 counter triggers for 'patra and the spider, as well as 5 triggers for the Scarab Nest, alongside dropping a permanent -5/-5 on the enemy board.

Hapatra's Mark provides great protection from single target removal and will help your Ammit Eternal stay alive if it can't get in; it also helps any other creature accumulating your minus counters. I sadly don't have any antiboardwipe suggestions, though, and things like Blazing Volley and Sweltering Suns always gave my deck a ton of trouble. :(

Anyway, those are the most useful suggestions that come to mind. Thanks for the Ammit Eternal idea, I'mma steal it now. Woooooosh! /O/

Silver_Lining2 on

1 month ago

Hey ClockworkSwordfish! I'm not really sure about Anointed Procession, now that you mention it. I have considered the thought of artifacts and enchantments (specifically Solemnity). My thought was, use Lost Legacy to get rid of that type of threat, and use Torment of Hailfire as a way to punish them for keeping those artifacts, enchantments, and cards on the field. Grind / Dust is a pretty effective removal tool that also feeds my engine, although it is admittedly expensive mana-wise. What would you suggest?

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