Grind / Dust
GrindPut a -1/-1 counter on each of up to two target creatures.
DustAftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.
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Grind / Dust Discussion
5 days ago
Hey ClockworkSwordfish! I'm not really sure about Anointed Procession, now that you mention it. I have considered the thought of artifacts and enchantments (specifically Solemnity). My thought was, use Lost Legacy to get rid of that type of threat, and use Torment of Hailfire as a way to punish them for keeping those artifacts, enchantments, and cards on the field. Grind / Dust is a pretty effective removal tool that also feeds my engine, although it is admittedly expensive mana-wise. What would you suggest?
1 week ago
TheDirgeCaster -1/-1 counters , are one of the strongest anti-meta decks. If you can, you should go and play at an FNM and get a reward. I would suggest to place in Archfiend of Ifnir, Grind / Dust is also a card, that empties the field outta nowhere, Nest of Scarabs and Torment of Venom are nice removals too! This deck can go from 0 to 60 in no time !! +1
1 week ago
I have been having some great fun with Hapatra myself. Here are a few budget (under 10$) suggestions for you:
Necroskitter make your counters work double time by letting you steal what you kill!
Blowfly Infestation keep the fun going once the victims perish.
Dusk Urchins card draw is always nice, generates a decent amount of snakes on his own as well.
And last but not least: Seshiro the Anointed but he is a game ender. Even if you don't kill your opponents with your boosted snakes that round you will most likely draw enough cards to seal the deal the turn after.
And there are lots more but this should give you plenty to start.
2 weeks ago
In my modern deck Snakes&Bugs I also use Devoted Druid and Contagion Clasp to create counters.Apart from this you could consider Khalni Hydra since you can cast it very cheap once Hapatra, Vizier of Poisons get's goingAnd Grind / Dust can be usefull. The Dust part can be cast with Channeler Initiate or Manalith and will probably a surprise for the other players.
I'm not sure if this changes make sense, since I haven't had a lot of oportunities to play commander.But maybe there is something in there for you.
4 weeks ago
Why are you getting so stressed? This game doesn't have to be serious. If it's stressing you out so much that you want to quit because of it then just play for fun. Look into drafting Amonkhet with some friends or check out Commander and buy a premade deck, it's much more fun than Standard. If you're not playing the game competitively you shouldn't be stressing out over it. Ixalan is also coming to Standard and the set looks very fun with Dinos, Pirates and an overall tribal exploration theme.
Don't get the idea that looking at other peoples decks is a bad thing because it's not. In fact it's quite the opposite when you're learning. Looking at established decks gives you a much better understanding of how to correctly build a deck from the start. I'm not saying to copy a deck card for card, but it's fine to get some inspiration from established decks and see what cards are working and what cards are not.
Grasp of Darkness, Hissing Quagmire and Noose Constrictor rotate out of Standard in a month, end of Sept. meaning you have little time to play them in this deck. You're better off starting out not playing them and cutting them for other cards. Evolving Wilds or Foul Orchard can replace Quagmire, Ammit Eternal can replace Noose and Grind / Dust can replace Grasp.
In my opinion Hapatra, Vizier of Poisons, Ammit Eternal, Grind / Dust, Obelisk Spider, Channeler Initiate, The Scorpion God(requires a splash of red), Banewhip Punisher and Ifnir Deadlands are the best cards for the -1/-1 counters archetype. I essentially just build a deck with this list.
Here's a core to consider:
- 4x Hapatra
- 4x Eternal
- 4x Channler
- 4x Spider
- 4x Grind
- 4x Deadlands
- 4x Wilds
- 4x Marsh
Cards to support this core:
- 3x Punisher
- 2x Scorpion God
- 2x Splendid Agony
- 3x Blossoming Defense
- 2x Key to the City
- 2x Nest of Scarabs
Eternal might be the best overall card for this archetype because he's a big body, 5/5 who you can put counters on and remove them. He's especially good with Hapatra. I would start any -1/-1 counters deck build with 4x Eternal. Channeler is next because it can make mana of any color which is great and is something you can take advantage of in this archetype. Three drops are pretty important here, a turn two Channeler gives a much better chance to cast a three drop turn three. If you can keep Hapatra alive she can take over a game, that's powerful for a two drop. As long as you have ways to get counters on creatures or can attack with her. She's pretty fagile, expect her to die and even though she's legendary I would still play her as a 4 of because having her in play is very good.
Scorpion God is worth splashing red for, something for you to consider. You can splash red with 4x Channeler, 4x Wilds, 1-2x Mountain. You could also consider adding 4x Attune with Aether and Aether Hub.
This archetype is about synergy with all your creatures therefore keeping your creatures alive especially Hapatra and Eternal is important. My suggestion is to add Blossoming Defense because it can protect a creature from targeted removal and also pump it. I would cut Festering Mummy, it's not good enough for Blossoming. I would also cut Ruthless Sniper for Grind / Dust. It's no guarantee that Sniper does anything for you because it requires other cards and mana to do anything, but Grind can get counters on creatures right away and Dust has potential to exile a lot of your opponent's creatures. Channeler can help to cast Dust.
Deadlands is a better Swamp for this archetype because of it's synergy. I would cut 4x Swamp for 4x Deadlands. Spider can help to gain life back that's lost from Deadlands.
Good luck with your deck.
1 month ago
thanks I think I cut 2 Cut / Ribbons for 2 Grind / Dust and then sideboard the others against ramunap red
1 month ago
TepigAggro Thought about Jund, but I like this Abzan action better because of Grind / Dust and the synergy with Archfiend of Ifnir. Also Anointed Procession is pretty badass with a ton of snakes and insex. Have fun playing with your Junk...
1 month ago
Awesome deck! I have been trying to make something like this work for awhile now but haven't really found the pieces to make it super viable. I like the taxation effects of cards like Kambal, Consul of Allocation and Harsh Mentor, so making a deck around them is great.
I tried to add in Solemnity in mine to shut down any type of counter or energy decks as well. I would possibly remove Tormenting Voice for that. I have also found that too many Cast Out is a bad thing and they often end up being cycled. Perhaps you could them down and add in creatures like Ammit Eternal or cards like Grind / Dust as you already have the white/black mana. Cast Grind on cards that are either 1 toughness or cards you need to exile quickly, it has tons of value in it. Also, if you want to play more creatures that have exile effects, Angel of Condemnation is something I've been fooling around with as it's pretty much Cast Out but with the ability to exile your own cards to dodge spells, or bounce your opponents creatures back in their hand. I would probably drop Make a Stand for more creatures.
Perhaps cards like Harsh Scrutiny, Transgress the Mind, and Lay Bare the Heart would work nicely here as you can get some hand disruption in as well. Or, if you want a creature as well, Gonti, Lord of Luxury can be a big swing in momentum. Torment of Hailfire would probably work better than Torment of Scarabs because with the amount of removal and taxation effects you have, they'll probably have to take the life loss.
These are just some ideas that I've had when I fiddled around with it for awhile, hopefully they helped you a bit too.