|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Uncommon|
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Uncommon|
|The Dark (DRK)||Common|
Combos Browse all
Dust to Dust
Remove two target artifacts from the game.
Dust to Dust Discussion
7 months ago
Cuts: Costly Plunder, Cower in Fear, Disenchant, Lapse of Certainty, Angelic Purge, Chainer's Edict, Choking Sands, Duress, Dust to Dust, Hymn to Tourach, Nausea, Rancid Earth, Shrivel, Soul Reap, Unearth, Armillary Sphere, Commander's Sphere, Darksteel Ingot, Orzhov Cluestone, Wayfarer's Bauble, Alloy Myr, Pilgrim's Eye, Ash Barrens, 3x Swamp.
Adds: Forsake the Worldly, Palace Sentinels, Eyeblight's Ending, Merciless Resolve, Murder, Pestilence, Rend Flesh, Sign in Blood, Drifting Meadow, Forsaken Sanctuary, Orzhov Guildgate, Path of Ancestry, Polluted Mire, Evolving Wilds, Gold Myr, Guardian Idol, Prismatic Lens, Ethereal Armor, Auramancer, Monk Idealist, Eland Umbra.
If you'd like to ask questions please hop on over to the PDH Homebase Discord server. Invite link: https://discord.gg/bePqVJ8
1 year ago
1 year ago
Additional deck tips for piloting!
Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance
When facing an aggro deck:
Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.
If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.
You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .
When facing a control/combo deck:
Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.
Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.
Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.
What to side out:
As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.
What to side in:
Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.
Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.
Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.
Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.
Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.
1 year ago
All things I know, thank you--other than Leave / Chance. Good idea!
So far card-draw is not so bad. Having a high average CMC due to the (intentionally underpowered) theme helps slightly! Wheel of Fortune has skyrocketed in the last few months so I think the one I have will be the last :/ Wheel of Fate, while not expensive expensive is still more than I'd like to spend on a single card for one of my tertiary and intentionally-budgeted decks.
My FLGS is usually cleaned out of Return to Dusts and I have several Dust to Dusts so it's that and the budget concerns keeping it out. I'm well aware it's better! Many of my other decks have it. Perhaps with it's reprint in Commander 2017 there are more... I should stock up!
1 year ago
1 year ago
With a heavy Equipment theme you aren't going to have much room for utility. A such, all non-card-draw utility cards should probably be removal. I would include at least two board wipes (more is often better, depends on your meta). Blasphemous Act and maybe Rout are good budget options. Vandalblast is sick. I'm super big on enchantment removal so Return to Dust is S-tier outstanding. Not super budget but not expensive either. I like Ray of Distortion a lot. It's very mana-intensive but the fact that you can do it twice is awesome in EDH. Dust to Dust will be handy. Lots of artifacts in EDH. I kind of like Revoke Existence since artifact recursion is common.
There is lots of random utility to find out there. Reconnaissance and Dolmen Gate are usually great for aggro decks but your commander makes it far less necessary. Perhaps Brave the Sands and Always Watching . Fervor and Hammer of Purphoros are sick too. Ogre Battledriver is nice but not a samurai.
1 year ago
Aftershock - Oh, so flexible. Puzzles me how this is not a mono- staple.
Rack and Ruin - Same goes for this card. With the amount of Artifacts in the game this will never be a dead card.
Dust to Dust - What can i say? I just love the cycle.
Peace and Quiet - A little more conditional as the artifact iterations, yet still super cheap for its effect.
Ashes to Ashes - Doesn't hit Artifact Creatures, other than that: brutal.
Wicked Pact - Not as great as the above card, but i've seen it do great things as a filler card in new brews.
Repopulate - Instant speed gy hate for decks that don't have access to , don't want to loose the element of surprise by running artifact solutions. Plus, it has cycling. Love it!
Dauthi Embrace - Unblockable2 plus insane political potential!
Soothsaying - Might not be a hidden gem exactly, still an awesome mana sync.
Erratic Portal - With so many people joking about EDH basically being ETB by now, this is easily abusable and somewhat political at times, too.
Sudden Death - An instant speed creature removal that ignores indestuctible, get's rid of the vast majority or creatures in the format and hoses Breya, Etherium Shaper before activation. Just look at it!
1 year ago
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