|Commander / EDH||Legal|
Printings View all
|From the Vault: Annihilation (V14)||Mythic Rare|
Combos Browse all
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Price & Acquistion Set Price Alerts
Fracturing Gust Discussion
6 hours ago
Appreciate all the feedback guys!
weezle101 I will definitely keep Fracturing Gust in mind while playing and see if I think it out weighs Creeping Corrosion . I am just worried that one turn extra to play it can make a games difference against affinity, I was actually considering switching to Ancient Grudge for more speed and versatility.
3 days ago
6 days ago
4 months ago
Ok, first things first: Melira and Devoted Druid don't work the way you think they do. Since Melira, Sylvok Outcast prevents counters from being put on, you can't pay the cost of the ability, so you can't activate it. The Vizier of Remedies is specifically worded so that it is possible. This doesn't mean either are bad, as they still go off with persist or the vizier, but its something you should keep in mind. You probably knew that, but just in case :P
Ditch Solemnity. You have an eight of main board, its unnecessary.
Oracle of Nectars is far too slow to be any good, it'll be turn four before you can activate him, and against burn you'll be already dead by then. Maybe Auriok Champion or Kor Firewalker, they do the same thing turn 2 (for quite alot of devotion however, if you want a less devotion heavy option, maybe Life Goes On? That's way more than the oracle will get you, for much less mana).
Graveyard hate. As nmiller said, relic is an option. Grafdigger's Cage is another.
Fracturing Gust fucks up affinity, and can also get rid of problem enchantments if you don't mind losing your own (which you don't cos u have none). Use it instead of Kataki, War's Wage, cos it also hits enchantment decks too
Six pieces of removal in the side is a bit much.
Damping Sphere fucks tron and storm.
Leyline of Sanctity fucks burn, 8-rack and anything that targets you. Your playing white so should be hardcastable if you pull it late.
Last point, why no mainboard payoff 4 infinite mana?? You can chord for Emrakul if you go infinite, or just simply hard cast her. Also Walking Ballista can also function as a body, removal, or psuedo-card advantage if your flooded, as well as being a payoff both on the field and in the hand. You can't chord for it, but you can chord for Duskwatch Recruiter Flip and use your still infinite mana to search for it. Recuiter is a mad card btw. Digs like a madman.
5 months ago
The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.
In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.
The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.
I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.
Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.
I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.
5 months ago
It may be hard to cast, but Ball Lightning is a good card if you're looking for high power low cmc, as is Spark Elemental. While not as good as Wild Nacatl, it is still a good option for this deck: Loam Lion Mutagenic Growth, because if you have a 3/2 flying attacking on turn 2, you might want to deal as much damage as possible before they get blockers out. Consuming Fervor is good if you want to finish your opponent off quickly. Finally, I suggest sideboarding Fracturing Gust if your playgroup plays artifact/enchantment decks often.
5 months ago
Looks good! Here's some suggestions:
Boros Charm - saves your guys from board wipes or damage/destroy removal, can go to an opponents face for 4 damage for a random kill at instant speed, and is the nuts with Gishath because it makes him even harder to block, triggers his ability twice even through a blocker or two, and makes a commander damage kill easier.
Walking Ballista/Triskelion - amazing with all the enrage creatures, particularly Bellowing Aegisaur, which let's you put 5 ±1/±1 counters on each creature you control each turn (or just put infinite counters on everything if you happen to make Aegisaur indestructible somehow...)
Tooth and Nail - just a great card, can search for whatever two guys you need and can get both parts of a combo right away.
Xenagos, God of Revels - amazing in a deck with this many big creatures. Makes a Gishath commander damage kill easier but also is just great with big dinosaurs. Also it's big and hard to kill if you turn it into a creature.
Fires of Yavimaya - another great card with Gishath and the rest of your deck. Giving a bunch of giant Dino's haste is awesome and the +2/+2 is very relevant, digging 2 cards deeper with Gishath, protecting one of your guys from damage based removal or a close combat situation, or letting you trigger enrage 2 more times. Also works well with double strike and Xenagos's +X/+X.
Earthquake, Magmaquake, Pyromatics, etc. - works great with enrage, let's you wipe the board but not necessarily kill all of your creatures. Not as unconditional as [Blasphemous Act], but more flexible depending on the version.
Relic of Progenitus, Rest in Peace, Scavenging Ooze etc. - graveyard hate is almost necessary in most games and groups, not that fun but can win the game or at least give you time against graveyard decks.
Just some ideas, no clue what to cut though. Hope this helps!
5 months ago
Is Fracturing Gust worth running? The only decks that you'd want to destroy more than one at a time against are Affinity and Bogles, both of which will have already killed you by the time you get to cast it. You could run more rec sages if artifacts and enchantments are that big an issue, or you could consider Heroic Intervention for some protection against sweepers