Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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Fracturing Gust Discussion
1 week ago
Here's the search tool I used though, in case that helps.
1 week ago
michaeljager We have ways of protecting our enchantments in both the main and side. Most decks don't run a ton of enchantment interaction so Greater Auramancy can shut out targeted removal.Aura Barbs is an intersting card as it gets around targeting both us and our enchantments. Fortunately the card is also not played so we shouldn't have to worry about it? There's always Nevermore when we don't know how else to answer something. Halo and Nevermore and Gideon's Intervention can protect us further from interaction. Nevermore can name those Fracturing Gusts and Back to Natures.
Idyllic Tutor got gives us access to our win cons, allowing us to play fewer. Ascension could be the right choice without Suppression Field but I want to be open to bringing that card back in if need be. Ascension is also stronger with Nykthos, Shrine to Nyx. We forgo that to splash for Blood Moon.
I'm glad Pithing Needle had a chance to shine. Such an underrated card. It was a. It of a revelation for this deck as Tron is brutally hard for us to beat. The Blood Moon splash and the Needles will help make that matchup much more favorable.
1 week ago
You'll have to take out Fracturing Gust and Noble Hierarch, as both have white in their color identities and therefore can't be used in a Temur commander deck. You can replace the Hierarch with a Rattleclaw Mystic if you need a multi-color mana supplier, which will save you a ton of money any way.
1 month ago
what happens is if someone played, say Fracturing Gust in game 2, you sac all the artifacts you have to Ravenous Intruder, giving it plus a crapton. then you use Fling to sacrifice the intruder, hitting the opponent for a ton.
1 month ago
Thank you again for your input. I believe I will begin focusing on the mill aspect and part ways with the Lynx (though I will miss its art). Additionally (at least for now), I will put my mind to rest on the thoughts of including the Spirit Guide. (I wonder if Jeskai Avalanche could be a thing too?)
I would have to disagree with Fracturing Gust as it removes all artifacts and enchantments, including my own (more specifically, part of my combo). It is an expensive card as well, but I'm most worried for my first point.
Stony Silence may be worth looking into, though I would have to drop it after equipping Ruin Ghost with Lightning Greaves or else my equipment will be useless too. Aura of Silence is another card that I'm looking into, as it would slow down Affinity and I'm only looking to stall until turn 5/6 at the latest when I pull the win (ideally, if I can make my deck consistent enough for that, and I feel that I'm getting close).
As for siding in my own sort of artifact/enchantment hate, I really like Fragmentize. It's cheap and efficient, and gets rid of all pertinent artifacts/enchantments that I should fear for (Blood Moon, Leyline of Sanctity, and Pithing Needle to name a few). Its wording effectively means that I can destroy any artifact or enchantment pre-turn 5, which is around when my deck is looking to secure victory.
Rest in Peace I feel would be an excellent inclusion, as I also fear for the likes of Surgical Extraction and Extirpate. This combo is unique among its pieces and I have no redundant or backup cards to make it work if one part of it goes.
I also agree with you that my deck runs very little creature hate. It has developed more to protect my pieces and repel opponent spells than it has to deal with my opponent's resolved creatures when they hit the field. Path to Exile or Supreme Verdict are both excellent cards and equally relevant for slots in the SB. In terms of single creature removal, I would prefer PtE because while it does provide ramp for the opponent, it is not restricted to having the creature attack to cast it (like Condemn would, but I like your thinking). Additionally, I could try running Authority of the Consuls to slow down aggro.
And I also believe Grand Abolisher would be perfect against control. It used to be part of the main board until I shifted away from mono-white(ish) infinite mana to make the deck more consistent, but I know I would still like it in the sideboard. Or even a couple/few copies of Silence to cast the turn I want my combo to go off.
Thank you again for your input and considerations!
1 month ago
Focusing the deck around the mill strategy does seem practical. But, I must warn that you should also become concerned of Leyline of sanctity as a result as it will prevent Hedron Crab's effect. However, since Altar of the Brood doesn't target it should get around this. In this case the points you provide for Simian Spirit Guide do seem practical, the ability to perform a surprise "1 Mana" counter does seem rather appealing. Although, in this case you may wish to invest in some ability to cast it in the event you may require a chump blocker but I think you would be able to do without.
As for the sideboard, I would normally recommend Fracturing Gust vs. Affinity or Artifacts but it seems your landfall mana will be used to make the combo function and incapable of achieving acceleration. Thus, 2x Disenchant will work perfectly as it targets enchantments, such as Ghirapur AEther Grid. 2x Stony Silence will also be a boon as it will force affinity to side in their own enchantment hate, they will automatically assume you have it anyways.
For Leyline of Sanctity I would recommend it as a 3 of. I'm unsure how much discard you see in your meta, but a playset is usually excessive for sideboard. My personal rule of thumb is: 3x if you want to see it, 4x if you want to play multiples.
The deck also seems a bit light on Creature hate, thus, 2x Path to Exile should help you out against aggro lists that go big rather than wide. You could also consider Condemn as the mill strategy wouldn't care about life! This is a far better removal spell in this case than Path to Exile as it keeps your opponents off curve if they are short mana.
Better yet, due to the creature light nature of your deck you could get away with having some board wipes in your side, naturally Supreme Verdict as you could hold onto your combo until after you've cleared away all their elves of goblins.
I hope that this helps you with your sideboard! If your meta has any specific decks that are prevalent then I'd recommend finding a good hate card to fill the rest of your sideboard. Grand Abolisher seems like a solid choice vs. Control. If you've got any questions, just let me know!
1 month ago
I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.
The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.
You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.
I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.
Hope at least some of this helped! Happy deck-building!
2 months ago
Usually the most powerful artifact/enchantment hate is in selesnya (G/W).
Fracturing Gust and Aura Shards are two of the most powerful hate cards. Selesnya also opens up most of the hatebears that can beat combo and control into submission. I'm not saying you should swap to G/W; I'm only saying that in your selected colours you are losing some of the stronger options for hate.
I will take a look at the deck itself and leave a comment there as well with possible suggestions. We've all been there with you, facing 3 people with a million artifacts each and wishing we could send the world back to the stone age! :D