|Commander / EDH||Legal|
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|From the Vault: Annihilation (V14)||Mythic Rare|
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Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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Fracturing Gust Discussion
1 day ago
I think you should try adding more ramp. Noble Hierarch is the best option, but it might not fit in your budget, so I would get Birds of Paradise or maybe Avacyn's Pilgrim. That would also make it easier for your Fracturing Gust idea to work.
Cool deck, looks like it works well against Abzan and Jund!
2 days ago
JoshFox yeah I definitely agree with you. Maybe Leyline of Sanctity for anti-burn stuff? Fracturing Gust going off is hilarious though haha can you imagine doing that against a pillowfort deck, the instant RQs you would get lol
2 days ago
I had Naturalize in but I felt it overlapped with Abrupt Decay and Maelstrom Pulse. It's a tough call playing a game of small advantages! I could just go big with Fracturing Gust and laugh myself silly the one-in-a-million times it works!
1 week ago
Hey zezgotpwned - glad you're enjoying the deck! I've been going back and forth between the two versions and I've noticed some slightly different matchup strengths and weaknesses. In particular, the one matchup that I've found to be a little worse with this build than naya is the delver/GDS tempo matchups. Naya's matchup vs delver is extremely strong, especially in game 1, but this deck is much more susceptible to Young Pyromancer and the plethora of discard and removal effects that those grixis decks run. Removing Pyromancer is difficult and it will just keep generating tokens with every kill spell they use on us. Naya is also better against burn because it's just faster and is able to flood the board, forcing the burn player to make decisions on whether to use its burn spells to kill creatures or hit face.
That said though, you're right that overall this deck does do significantly better against most of allies' traditionally bad matchups because it's way better at grinding. It's also more resilient against sweepers, particularly damage sweepers like Anger of the Gods. The absolute worst matchup for the Naya build is Lantern Control because it has very little ability to deal with Ensnaring Bridge. Game 1 is basically an auto-concede and game 2/3 is a prayer to draw pretty much all of our sideboard hate for it. I'm considering Fracturing Gust in the board here as well to deal with decks like that if they become more prevalent.
Renegade Rallier is actually a very interesting consideration and I've wanted to play around with it since I saw a lot of vizier combo lists picking it up. I am somewhat leery of non-ally inclusions but I think there is a bit of room for them. Maybe in the maindeck with Abzan Falconer in the board - I saw you did that and it seems like it could work well. Falconer is basically a backup for Kabira Evangel against colorless decks anyway - moving it to the board seems like a good call and this is a great utility replacement.
I took a cursory glance at your deck and I'll go post a more thought-out comment later, but at first glance it seems like 22 creatures is much too low for CoCo to hit 2 creatures with any reasonable degree of consistency. You generally want at least 25-26 and usually more depending on what you're doing. One of my major frustrations with this deck is the amount of time I only get one hit on CoCo or a really mediocre pair or something like that.
3 weeks ago
WynkenBlynken - Glad you've been enjoying allies and that my deck description has helped! Is The Allies Harden Their Scales your current +1/+1 build? Sometimes when the big red sweepers are everywhere I think about giving it another shot.
I haven't tried Dusk/Dawn yet. Getting up to five, and needing two white seems has probably stopped me from considering it. My favorite against merfolk is to just put in the third Ondu cleric and use lifegain to get out of reach (if there was more go-wide around the meta, I'd put a fourth one in the board too). With the shapeshifter to back them up, that's often better lifegain than even soul-sisters has.
I feel bad saying that my solution to lantern control is to play Elves (using Whiteboard Elves, but I need to try vizier combo) where the early damage, combined with Shaman of the Pack and a piece of timely removal from the sideboard can do it. Bridge is part of the reason I had to put Allies up during Eldrazi Winter. For allies, I've wondered about Tuktuk Scrapper before, but never tried it - the difference that one extra mana makes. If there's lots of affinity in your meta, maybe up the artifact sweepers(Fracturing Gust or maybe Creeping Corrosion); if there are some folks playing mill and dredge maybe try and stop them from decking you with Wheel of Sun and Moon - targeting yourself for mill and bridge, and them for dredge; and if there is a lot of shadow and maybe some with flyers, I sometimes put Hurricane or Squall Line in my elves to get a win if I'm ahead, or force a draw if I'm behind.
3 weeks ago
N4kk1 Thanks for linking the deck, the differences in the sideboards from me and that deck (and the big debates I keep having with myself about my sideboard) are
3 weeks ago
Forgot to link the deck on last comment but here it is: http://www.mtgtop8.com/event?e=16524&d=302178&f=MO
Well yeah i know something about modern elves, tough i myself play elves only on casual level in lack of money to go competitive.
Fracturing Gust Is another interesting sideboard option if anyone haven't mentioned it earlier.
4 weeks ago
Rough Mono-green Sideboard (Modern)
1x Bow of Nylea
Also, if you do end up upgrading this deck Collected Company is a great start.