Fracturing Gust

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fracturing Gust

Instant

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Kelvin-escesare on Aether Battle

1 year ago

legendofa that's right. It can cast Aether Snap for 5 mana so it's exactly the same cost, but if you don't want Snap, it can be multiple other cards. So it's equal or better than Snap in all situations.

Imagine your opponent has an 8/8 flyer. You die next turn if you just play Snap. Instead you cast BTL grabbing Valki, God of Lies  Flip, and cast Tibalt, Cosmic Imposter, exiling the flyer and getting a bonus planeswalker

Or maybe your opponent is affinity or enchantress. Then grab Fracturing Gust with BTL (postboard).

Or sometimes you grab Magus of the Moon and the opponent can never cast spells.

legendofa on Yugioh in MTG Final

1 year ago

This will focus more on the text box than on the costs and stat lines, so those are still up for review.

Gaia, the Fierce Knight might be better served as a kicker-style card. Tracking a first strike counter would be a lot easier than tracking the rules text it doesn't have.

Curse of Dragon is pretty good. It's more of a build-around card, since flying + either means it won't be blocked often. You're going to need another source of -1/-1 counters. Maybe Crumbling Ashes + Blowfly Infestation?

Does Honest gain the stats of the creature you control or the creature blocking/blocked by the creature you control? The wording's a little ambiguous.

I don't know if this is your intent or not, so I'll make it a straight observation, but the Ward on Goyo Guardian is somewhat worse than Ward . You can tap two lands, a land and a token, a token and a planeswalker, or any other combination of two permanents. This one is a big glass cannon.

Stardust Dragon needs a sentence break and some more punctuation. This might be a good place to use stun counters to track which permanents are tapped for its effect. Or just give it hexproof, since it's almost there. Between ward and optional targeting denial, I know I wouldn't target it except as a last desperate resort. Pure hexproof is less interesting, but it will be functionally the same most of the time.

In Red Dragon Archfiend's "When this creature attacks and deals combat damage," cut the "attacks and." It's redundant with combat damage. This is an all-out aggro card. This one can get live testing, but I'm sure it would get tweaked some more, maybe become slightly faster and less punishing, but weaker stats and buffs.

Re-templating Black Rose Dragon: "When ~ enters the battlefield, you may destroy all other nonland permanents and put a drought counter on ~. This counter remains on ~ as it moves to any zone other than a player’s hand or library.

Exile a Plant creature from your graveyard: Target creature has base power and toughness 0/1, loses and can't gain indestructible, shroud, hexproof, and deathtouch, and must block this turn if able. Activate this ability no more than once per turn, and only if there are three or more nonland permanents on the battlefield and if ~ has a drought counter on it." This is another case where less might be more. There are a lot of effects and restrictions here that more or less work out to "target creature dies in combat." And the creature can still be regenerated, or have protection, or damage prevention, or...

Ancient Fairy Dragon is pretty good. Very heavily anti-enchantment, so abusable with Enchanted Evening. I would require destroying four enchantments (no "up to", compare Hex) and drop the life gain down to 1 or maybe 2 per enchantment, using Fracturing Gust, Paraselene, and Cursebreak as references. The first ability is pure pillowfort value.

Please define "card effect" for Black-Winged Dragon. Is it anything that targets you? A triggered or activated ability that targets you? Instant or sorcery? Some combination of the above?

Lifestream Dragon is another card I would make legendary. At six mana, it's very powerful. Even with legendary, it's probably safe to tune it down somewhere.

zapyourtumor on ULTIMATE AZORIUS CONTROL

2 years ago

I'd say 12 counterspells is more than enough in a non yorion 60 card version. Honestly you could maybe go down on cryptics if you wanted. For a better wincon than Luminarch and to replace the other counterspells, you can run 2-4 Shark Typhoon which can be cycled on your opponetns end step if you held up a counter to draw a card and make a big shark, or you can hardcast it on your turn as a finisher.

1x Memory Deluge is a new dig spell which is a good 1 of.

Many control lists these days are running 4x Spreading Seas to disrupt opponents mana, since manabses are pretty greedy these days (prismatic ending rewards greedy manabases). It can also be used to fix your own mana in a pinch.

For the manabase, I recommend dropping some basics and the pathways for 4x Flooded Strand and 1x Raugrin Triome to give you a third color for p-ending.

Many UW control lists also run 1-4 Chalice of the Void maindeck. Chalice on 1 shuts down many decks and doesn't really effect ours, while Chalice on 0 stops any cascade shenanigans like rhinos, living end, glimpse combo etc.

For the sideboard Frantic Inventory seems bad. If you're worried about mill you can run 1x Emrakul, the Aeons Torn or 1x Gaea's Blessing. Rest in Peace is good grave hate. Stony Silence is artifact hate that also slows down hammertime. Mystical Dispute is some more color hate good as a 1 of. Engineered Explosives is a cheap sweeper and good against rhinos, just make sure you dont kill your own sharks. Fracturing Gust is a strong wipe too. You can also run Kaheera, the Orphanguard as companion for another free card.

JacobAGrossman on Glittering Company

2 years ago

Maybe Culling Ritual might be something. I've tried Blasting Zone and Kaya's Wrath. Too complicated or expensive. I've tried Fracturing Gust, and I've got mixed feelings. It's super expensive at 5, and can trigger my opponent into losing their mind if I pass turn with it in my hand. I can play it with infinite green, but I might as well go for Impromptu at that point.

But Culling seems interesting at a very castable mix of colors, and the possibility of ramping into more things. I am just still hesitant because of its mana value of 4. I will definitely be thinking about it, though

nbarry223 on Glittering Company

2 years ago

You can take a peak at my description, specifically:

Sideboarding > Card Choices > The Glittering Wish Package section

for further ideas on generic options if you wanted further ideas. Most relevant ones I can think of in your colors are:
Fracturing Gust
Batwing Brume
Wheel of Sun and Moon
Culling Ritual
Nature's Chant

but there's plenty more options, and I explain a few of the more 'silver-bullet' ones more in depth. Unsure if any of those deck types give you issues, but these have done wonders for me with only 2 wishes, so 4 wishes would just be that much more effective with silver-bullet hate when you are unable to complete a combo (if you're able to fit them in of course).

Viga-BOOM! (Turn 2)

Oof_Magic on Score Points and Make Friends (Modern Prison)

2 years ago

Courser of Kruphix doesn’t have enough hate. Our other draw engines will often times net us multiple draws per turn. More creatures also fills the symmetry break of Out of Time. Spinner and Sythis are equally vulnerable but far more versatile.

Resurgent Belief is a card I keep in the back of my mind should cards like Fracturing Gust and Back to Nature become more popular side options.

If Mana Bloom weren’t limited to once per turn, I could consider it. Even then, it’s a repeatable cantrip. What hate to cut? Alas, the limitations.

That is not how sagas work. That would be pretty strong value if it was.

Starfield of Nyx has always been a trap finisher for the deck. It’s very tempting and sounds like anti-hate to get a thing back every turn. But there’s a lot of nuance that goes against Starfield. Once your enchantments are creatures, they are not only weak to creature removal but combat as well.

psionictemplar on Emeria's control

2 years ago

The main thing that stands out to me is that you have a lot of ways to shuffle your deck after potentially resolving your first approach in a game. It might be easier to run some things like Adventurous Impulse to help your early draws and get you to the 2nd casting of approach quicker. As it stands, you are either hoping to survive 7 turns blowing up the board over and over, or get lucky after a random shuffle to redraw approach. And even though you do have some card draw with relic, horizon canopy, and arch of orazca I probably wouldn't depend on them too much.

The second thing that I noticed was how many things you are running to buy time with. I don't think that this is very reasonable given how expensive many of these effects are. You might be well off to try cards like Sakura-Tribe Elder (aka steve) to not only help you stay alive, but ramp you as well. Not to mention that steve is a permanent that can count towards the cost reduction on hour of revelation. If you weren't aware, you could put hour on the stack and then sacrifice steve in response to get the land still.

Sideboard: I gotta admit the sideboard seems very random to me. Are there certain decks you see often that you are trying to prepare for? Or is the idea to just stay alive long enough to start wiping the board. If its fast creatures giving you trouble, then consider things like Path to Exile . Giving the opponent a land won't really matter if you keep destroying anything they cast with it. Other problematic permanents could be dealt with things like Oblivion Ring and decks like affinity or enchantress could be hurt by Fracturing Gust .

These are my main thoughts about your deck and if you'd like to discuss any other ideas I'd be glad to try and help.

carpecanum on The Alicorn

2 years ago

Fracturing Gust looks to me like a building about to be destroyed. Its a shame everything with Extort is humanoid. I would have loved to see a Unicorn protection racket.

Purity has the look, Vigor is always amazing. Loyal Guardian = Fat Unicorn (but there is a HAND right there. I think the Rhox guys are too humanoid)

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