Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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Fracturing Gust Discussion
1 day ago
I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.
The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.
You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.
I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.
Hope at least some of this helped! Happy deck-building!
1 week ago
Usually the most powerful artifact/enchantment hate is in selesnya (G/W).
Fracturing Gust and Aura Shards are two of the most powerful hate cards. Selesnya also opens up most of the hatebears that can beat combo and control into submission. I'm not saying you should swap to G/W; I'm only saying that in your selected colours you are losing some of the stronger options for hate.
I will take a look at the deck itself and leave a comment there as well with possible suggestions. We've all been there with you, facing 3 people with a million artifacts each and wishing we could send the world back to the stone age! :D
1 week ago
K34, I like the idea of Conviction, but I already run Flickering Ward, which performs that function for less. As either are that powerful as actual enchantments, I don't think I'll use it as a redundancy quite yet.
Fracturing Gust... Destroy all enchantments, in an enchantment deck. Yes, I run some artifact hate, more because it's on theme than anything, but this just wouldn't fit.
Null Rod is fantastic artifact hate, but it is also an artifact. If it were an enchantment, I'd grab it in a heartbeat, but this deck isn't so much anti-artifact as it is a deck that I realized didn't have any artifacts in it, so I decided to follow the theme.
2 weeks ago
Trostani, Selesnya's Voice Collective Blessing Oracle of Nectars Fracturing Gust Glare of Subdual Altar of Bone Congregation at Dawn Juniper Order Ranger Phytohydra Cryptolith RiteAltar of the Brood This is auto win with the infinite token combo
3 weeks ago
Sorry for taking so long to get to this. Overall, I think the deck is probably a bit slow for what you're trying to do? Are you trying to go with a counters theme? Or are you really wanting to push the legendary theme? I honestly think you could make a better deck by not bothering with all legendaries, which feels kind of janky, but rather just good stuff. My philosophy about life gain in edh is that it is bad haha. It's only worthwhile if you are gaining repeated utility out of it (i.e. using Phyrexian Reclamation or Erebos, God of the Dead). I also believe that signets should be added to just about every edh deck out there. A few suggestions:
Suggestions to add:
Lightning Greaves, Shizo, Death's Storehouse, Rogue's Passage, Conqueror's Flail, Hero of Bladehold, Chrome Mox, Aurelia, the Warleader, Sun Titan, Solemn Simulacrum, Grave Titan, Cultivate, Kodama's Reach, Oracle of Mul Daya, Krosan Grip, Beast Within, Explosive Vegetation, Gruul Signet, Golgari Signet, Selesnya Signet, Sylvan Library, Mana Crypt, Ghostway, Boros Charm, Garruk Wildspeaker, Recruiter of the Guard, Mother of Runes
Suggestions to cut:
Kari Zev, Skyship Raider, Reki, the History of Kamigawa, Thalia's Lancers, Tsabo Tavoc, Ruric Thar, the Unbowed, Heroes' Podium, Evolving Wilds, Genesis Wave, Harmonize, Momentous Fall, Soul's Majesty, See the Unwritten
If you decide to go with tokens or counters as a theme, of course the requisite Doubling Season and then a card like Assemble the Legion would be fun. Another route you could take is multiple combats.
If you add more ramp, you might be able to shave a land or two. Do you already have this deck built or is it a work in progress?
Let me know if you want me to explain why I'd cut, add, or replace something.
1 month ago
As an elf player myself, there is literally no good reason you shouldn't have cavern in the mainboard. It casts everything in your deck but 8 spells, and it can still provide the colorless for those spells so it still works, there are much better cards to sideboard in like Essence Warden, Dismember, Melira, Sylvok Outcast, or my fave for my local meta Fracturing Gust. For other useful cards check out my version Somebody actually plays that card? And it works?
1 month ago
I'd rather run Reclamation Sage, Krosan Grip, Seal of Primordium, and Acidic Slime in mono-green. And Aura Shards and Qasali Pridemage in G/W with the others if artifacts are that prevalent in your meta. As well as Creeping Corrosion and/or Fracturing Gust.
1 month ago
yeah Fracturing Gust is a very important sideboard card.
About Mind Slash i think it isnt flexible enough but i will give it a try. Blasting Station + Gravecrawler Combo is a 1Dmg for so it can be used to win by Face-Damage or to destroy some Creatures, so it can be used all the time! And the Second important think is the Sacrifice-Effect for (= instant 6 dmg into face with Geralf's Messenger; 2dmg with Bloodghast+ Some Fetch land like Verdant Catacombs or to sacrifive your own Relentless Dead to cast instantly your Geralf's Messenger or Gray Merchant of Asphodel from the Graveyard and trigger there effects -> extremly powerful Dmg combo (with enough Mana u can bring one creature back from the graveyard to the Battelfield + get Relentless Dead back to your hand -> so u can repeat this process ervery turn if necessary !!!Mind Slash + Gravecrawler Combo needs (2xBlack) so its more expansive and on the same time a situational Card. So Blasting Station is instead of Mind Slash regardless of the time and the stage of the play. Mind Slash only works or rather do something as long your opponent has a minimum of 1 card in Hand, but i have 3x Liliana of the Veil to do this job. But passivly the Mind Slash helps to hold the -Devotion as high as possible
Yeah, Eldritch Evolution is very flexible card and with the right meta-sideboard a blessing