Wanderer's Strike


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Wanderer's Strike


Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Wanderer's Strike Discussion

SubduedRhombus on GW Proliferate

1 week ago

hullos and kamarupa, I love the suggestions.

This is the first deck I ever built dating back to the 2015 prerelease. It's evolved a ton since then, clearly, with all the cards from later sets in it. That's kinda why the cards are so seemingly random. I haven't purchased cards for this deck yet. Everything I have was either pulled or traded for.

There's currently 69 cards because to be honest, I really struggle with deciding what to remove to meet 60 cards. I feel like they are all pretty good and serve a distinct purpose in the deck.

I definitely want those lands. I don't really like Fertile Thicket either. Probably remove the Selesnya Guildgate s because they're too slow too, huh? I like Oran-Rief, the Vastwood , Sunpetal Grove , and Temple of Plenty . I love the combo of Canopy Vista + Windswept Heath , but that seems like a lot of money for land, although I might justify it if I could see it's worth. What are the most important things I'm looking for when choosing land?

The Wanderer , Suspension Field , Wanderer's Strike , Hunt the Weak , and Prison Realm all help with protecting from creatures that I otherwise wouldn't be able to deal with, and Dragonscale Boon and Stony Strength surprise my opponent when they're attacking or try to mess with tapped creatures. What I really need are a couple cards that exile permanents rather than creatures, though. I have a couple of Generous Gift s in another deck that I could pull out and put into here.

I could see cutting The Wanderer , Retreat to Kazandu , New Horizons , and a lot of the kind of piddly creatures that are just there to get beefed or beef others.

If I cut The Wanderer , all instants, sorceries, and enchantments and dropped down to 24 creatures, I could have space for 8 cards if I kept 23 lands. What do you think the best would be the best 8 cards to have? Right now I'm thinking: 2x Generous Gift , Bow of Nylea , Nissa, Voice of Zendikar , 2x Blessed Alliance , Oblivion Ring , maybe Hardened Scales (how bad is it really if you play it first turn, considering all I would have to play other than that would be a hexdrinker, and it benefits massively from it if I can beef him before he gets protection from everything?) or Harvest Season ? (but that wouldn't that only be good with some landfall stuff or Vinelasher Kudzu , like you had said?)

Would that provide me with enough board removal to be consistently successful?

DemonDragonJ on All Will Be One

3 weeks ago

I replaced Archmage's Charm and Wanderer's Strike with Sword of Truth and Justice and Tezzeret's Gambit , which lowered the average converted mana cost of this deck to 3.67, a minor decrease, but any decrease of that value is a good thing.

K1ngMars on Which Card Should I Remove ...

4 weeks ago

I'd take out both Wanderer's Strike and Archmage's Charm for Cauldron of Souls and Sword of Truth and Justice . But it's me.

Between the two I'd take out the charm for the hard to achieve casting cost, but I'd also take out the strike for it's flat out absence of versatility versus any good instant creature exile-removal spell

DemonDragonJ on Which Card Should I Remove ...

4 weeks ago

K1ngMars, I have no room for Cauldron of Souls in this deck, but it is a nice card. I do have Utter End in the deck, but cannot make room for Path to Exile or Swords to Plowshares , unfortunately.

As for the sword, I have decided to keep Grim Affliction in my deck, so the card that I shall remove to make room for the sword will be either Archmage's Charm or Wanderer's Strike ; the charm has a very strict casting cost and does not contribute to the deck's overall theme, but is very versatile, whereas the strike has a higher casting cost and is only a sorcery, but unconditionally exiles a creature and has proliferate; therefore, my situation is this: I have six counterpsells and six removal spells in this deck, so which type of card can this deck afford to lose?

DemonDragonJ on Which Card Should I Remove ...

4 weeks ago

K1ngMars, yours is another vote in favor of keeping Voidslime in my deck, so I shall do that.

Now, I am deciding between Grim Affliction and Wanderer's Strike ; the strike unconditionally exiles a creature, but it costs 5 mana and is only a sorcery; grim affliction may not be very flashy, but it is an instant, and I very firmly believe that the difference between and instant and a sorcery can mean the difference between victory and defeat.

No two users here have made the same suggestion, but that is good, since it shows that everyone here has different opinions on this matter.

K1ngMars on Which Card Should I Remove ...

4 weeks ago

If it were me, I'd definitely swap Sword of Truth and Justice in and Grim Affliction out. The latter isn't good enough for a 3 mana instant, even given the proliferate wich makes it a -2/-2.

On the other hand, I would definitely keep Voidslime in the deck, avoiding Wanderer's Strike . 5 mana sorcery speed is not good enough even for EDH. You have already plenty of ways to proliferate.

Also, where is your Cauldron of Souls ? You must have it.

lifemtg on Which Card Should I Remove ...

4 weeks ago

I personally think Wanderer's Strike should go out. A lot of games are won by flexibility, though the profilerate is a bonus, the instant speed for Voidslime is amazing. If you could put a link to your deck, I could help some more.

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