Wanderer's Strike

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wanderer's Strike

Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

minisnow on Winter Is Coming

1 year ago

March of Otherworldly Light is probably not great in mono white.

Ghostly Prison doesnt make the pay for walkers, Archon of Absolution Baird, Steward of Argive

I think Inspiring Leader over Sigarda's Summons since it is in the command zone but if people target your commander then its probably the other way around.

Maybe cut:

Ugin, the Ineffable, Elspeth, Undaunted Hero, Contagion Clasp (although proliferate is good its not great for 4 mana in mono white)

Rebuff the Wicked although it sounds great, people pretty much only deal with walkers through combat damage so fog effects are better

Teyo, the Shieldmage although he has good effects he is the weakest walker so idk how many more you need to cut

You are currently at 14 ramp, not sure if that was the plan or not

Definitely Cut:

Unbounded Potential

Martyr for the Cause

Wanderer's Strike this one pains me because of the flavor, but 5 mana AND sorcery speed is too much

Caerwyn on the wanderer planeswalker in what …

2 years ago

The MTG Wiki generally does job keeping track of cards related to each planeswalker. They divide this into four categories: (1) Represented--the Planeswalker's cards themselves; (2) Associated Cards, cards like Wanderer's Strike, where the Planeswalker is represented in the card's name; (3) Depicted--cards that show the Planeswalker in the art; and (4) quoted or referred to--where the Planeswalker is referenced in the flavor text.

For The Wanderer they only have the three cards you already mentioned.

9-lives on the wanderer planeswalker in what …

2 years ago

What cards specifically feature The Wanderer? I know there's Wanderer's Strike and Blade Banish. Any more than that?

junga on Mono white +1 counters and lifelink

2 years ago

So, ur deck is kind all over d place, no offense. U decided wat u want ur deck 2 do, but not How (+1 counters vs enchantments, win con etc) and some cards haver no place in there (some odd ones R d Soul's Attendant (fits swarm strategy better), Rhox Veteran (needs swarms and .. i really dont like dat card lol) and d Arcbound Mouser (needs other artifact creature 4 it's ability), Rising Populace (outclassed as far as cmc goes, and ia more of a aristocrat card)and u lack evasion (only d princess may avoid some blockers. Ill assume u want a more direct aggro strategy. Lets focus on creatures first, Sacred Cat os quite Nice, even better agains removal heavy, Healer's Hawk is another 1cmc slot and adds evasion. At d 2cmc u can fill with some 2/2 lifelinkers (LL) (there r some Functional reprints of Ajani's Sunstriker If u want other models and Sungrace Pegasus 1/2 flying LL. On a heavier cmc u can consider Seraph of Dawn as a finisher, a 2/4 LL with flying is Nice. u could consider ETBs pumpers like Dawnfeather Eagle so u can hit and still keep ur defenses up. On d +1 counter profit u could consider maybe Ainok Bond-Kin giving ur creatures with +1/+1 d first Strike ability. I would drop d enchantments pumps since u wont b protecting ur creatures. As Far as removals Go, 8 cards should b enough i Guess. U could use Oblivion Ring or Journey to Nowhere and Sunlance , there r some other Fun options like Weight of Conscience . I would also drop Battlefield Promotion , Moment of Triumph and Wanderer's Strike . Shoulder to Shoulder could be paired with Unbounded Potential for some card draw. White doesnt have dar many card advantage maybe Revitalize could help u 2, and drop 2 Idyllic Grange 4 2 Secluded Steppe . Dis r Just some random thoughts, d most important is 2 have Fun. Oh, and when starting a New deck, think about d rules of 4 (9-10 different non-land cards, 4 copies each so u can reproduce more consistent outcomes )

cascadien on

4 years ago

maybe add more proliferate to abuse your -1 counters with things like Spread the Sickness Wanderer's Strike, Contagion Engine &Evolution Sage.

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