Zap

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Common

Combos Browse all

Zap

Instant

Zap deals 1 damage to target creature or player.

Draw a card.

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Zap Discussion

NeverTheTwelve on Do the trick, Zada!

4 weeks ago

Hello, draw cards in without brutal downsides looks cool right? So answering your questions:

  1. Crypt Rats and Plague Spitter are one of the worst mu out there, so I'm pretty sure is totally fine to have some free losses. On the other hand, against them I suggest to play wisely: for example cards like Zap or Spawning Breath can deal with those cards at instant speed, when we want to, or we can sacrifice our creatures in response to take advantage of the situation. Using cards like Otherworldly Outburst lets you replace your dead boyz. My suggestion is always the same in these situation: your opponent doens't know what is in your hand and the value you can generate, so you have to TRICK your opponent with your poker face, let him fall for your plans. It's difficult, but if you achieve to change the board state it will be a super fun play that will remembered ever after! Spot removals like Fall of the Hammer are at least worth considering.
  2. I play this deck so I know what it means have a wall of counterpells and removals hitting your opponents. Still the situation is the same as before, but forcinge the explosiveness of the deck: "Se te vonno stoppa' la combo, tu comba ancora pi forte!" roughly translated with "If they would stop you from going off, you have to go off stronger and faster!". In you play this deck in multi, you can also deal with other people to protect you from bad things, in change for sparing their lives a few turns. About Pyroblast and Red Elemental Blast they are really cool, but not. The fact is that they are dead cards against any other non blue deck and:
    • If you think they are worth adding, it's probably because you are able to see them often, so they are dead cards.
    • If you think only two of them are a good trade in the 99s, they are still lesser than opponen't counters.
    If in your group sideboards are allowed (or there are blue decks like 8/10), run them, otherwise don't.
  3. Probably, but in a deck without manipulation is difficult to decide which cards take out, this is a meta oriented decision.

Lastly, Soul's Fire is not good as what is it seems, because it targets 2 things (your creature and your opponent) and this doesn't trigger the replicating ability of Zada, Hedron Grinder. How unfortunate...

Daedalus19876 on Red Scare: Zada EDH | *PRIMER*

1 year ago

Orantus: I really can't use Zap here, because it will wipe my board.

WalkingWormFood: Ooh, interesting idea! Thanks :)

Orantus on Red Scare: Zada EDH | *PRIMER*

1 year ago

sorry .. i mean swapping Cathartic Reunion with Zap

Orantus on Red Scare: Zada EDH | *PRIMER*

1 year ago

How about swapping Confusion in the Ranks with Zap ?

Akkrand on Zada Storm Grinder

1 year ago

Just because I'm not making comments in here to have a go at your deck - I love playing my Zada deck - here's a few instants or sorceries you don't have that do target, and draw you cards that aren't in your list:

Panic - who cares if Zada (and by extension, all your creatures) can't block on your turn? Draw some cards next turn!

Zap - it won't kill Zada, who cares if it kills a few tokens? Draw some cards!

Flare - as Zap, but get the cards next turn, preparing for a big play later.

shub on Blaze Commando (Pauper EDH)

1 year ago

Aftershock might interest you: still triggers your commander. Burn Trail can trigger multiple times. Staggershock, Flare, and Zap are all efficient as well.

PayOneLife on

1 year ago

Hey there!

I run a Zada deck which is budget ($50) and is wicked fun to play, so I thought I'd offer you a few notes (I hope you don't mind).

I'm not a huge fan of Zap and Flare, because too many of your guys have small butts and will die for the card draw, which is counter-productive. I run all the other cantrips you have here and Skullclamp and I find that to be fine.

Because your dudes have such small butts, First strike is AMAZING. However you need an increase in the creatures' power, as none of them are particularly large. Due to this I've avoided stuff like Temur Battle Rage or Overblaze which are often equivalent to a +1/+0 with your tokens and 1/1 critters. Sure Strike gives a good buff and first strike, Bloodmark Mentor is a great first strike enabler, and Fists of the Anvil, Screaming Fury and Uncanny Speed are all useful buffs that I'm always happy to draw. Screaming Fury and Uncanny Speed have the added benefit of giving haste - in fact Screaming Fury in particular has won me some games on the spot.

You can check out my deck here Yes We Cantrip if you're interested. I've done a fairly thorough write up on how it works.

Good luck!

Jreluctance on

2 years ago

Keep Zap, instead lose Tail Slash

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