Alpha Brawl

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

griffstick on Should I Use Board Wipes …

2 years ago

Alpha Brawl. It's in flavor too

griffstick on Werewolf flavor

2 years ago

I have loved the Werewolf tribe since I started playing the game. Infact one of the first casual decks I built was Werewolf tribal. It was fun but sucked.

Anyway that's not why I'm here. I'm here to tell you guys about a card that most of you guys my not know about because it's not that good but it's so flavorful especially for Werewolf tribal players who are building.

That card is Alpha Brawl. I've loved this card for so long. It's just so cool.

rdean14 on Card creation challenge

3 years ago

Based on Alpha Brawl and Ram Through/Mutant's Prey/Rabid Bite/Ambuscade:

Ascendancy of Brawn

Sorcery

Put X +1/+1 counters on the creature you control with the highest power, then it deals damage equal to its power to each other creature.


I'd like a blue removal rare

discipleofgary73 on I Kenrith you by my side

4 years ago

Yo! Thran Quarry , Reflecting Pool , Opal Palace , Holdout Settlement , and/or Unknown Shores instead of the 3c enter tapped lands? Ramos, Dragon Engine could be a nice color fix too, especially if you wanted to go for a way to boost counters.

Siren's Call and Alpha Brawl could be funny. I seem to remember a cheaper version of Insurrection, but I can't think of it right now.

The "gift" destruction cards could be neat, flavor wise: Generous Gift , Pongify , Rapid Hybridization , Curse of the Swine , Beast Within , Terastodon , and even Swan Song .

Not sure Debt to the Deathless is doing much, but I'm probably missing something.

Other group-hug cards to consider Spurnmage Advocate , Skyscribing , Vision Skeins , Trade Secrets , Crescendo of War , and the good ol' Vow enchantment cards.

RNR_Gaming on

4 years ago

I believe the posts asked for 27 cuts. These are just my suggestions but this is more from a competitive stand point; card choices in commander are subjective and if you have fun with any of the cards I'd personally cut just keep playing them :)

Fog - a 1 time prevent combat damage is cute but it won't win you any games or allow you to trade up in resources.

Murder - cool name for a card but there are more and better options for removal. If Assassin's Trophy isn't within budget Purify does an okay imitation.

Browbeat - is a cool political card but in reality with a group of strangers especially at 40 life most will just take the 4.

Undercity Uprising - cool art lackluster card.

Alpha Brawl - is interesting but it seems over costed. Especially, since it only targets one opponent

DarkHero on Werewolves not Swearwolves (EDH Edition)

4 years ago

Of course! Lots of flavor!

If your curious my brew is Werewolf/Wolf Beastmaster. Should be lots of werewolf options.

Flavor wise, I'd suggest Alpha Brawl

theETG on Cosmic Wolves

5 years ago

This looks like a really good first draft! There are a few suggestions I'd like to make.

First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.

I also think you're running too many lands. You should probably only have between 38-42. If you're worried about mana problems, run a few ramp spells, like Cultivate and Explosive Vegetation.

Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder  Flip, Afflicted Deserter  Flip, Scorned Villager  Flip, Wolfbitten Captive  Flip, and Kessig Forgemaster  Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.

I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.

Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.

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