Polyraptor

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Polyraptor

Creature — Dinosaur

Enrage - Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

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Polyraptor Discussion

daNoodalz on Temur Dinosaurs

1 day ago

Nice deck! The only card I can think of that this deck needs is Polyraptor.

daNoodalz on Ghalta go fast

4 days ago

I think you should make it 3 Trapjaw Tyrants, as they're so good for you and they are a lose-lose for your opponent. The main card I feel like you're missing out on is Polyraptor. There is no way to kill it! Burn it to the ground with a removal spell, it creates a copy! Block with it, it creates a copy! It's just so good. Nice deck, keep up the good work, hope my suggestions help!

USSLego on Dinosaur stuffs v2

5 days ago

I'm just going to point our a few things that seem a little off to me.

1) Producing white mana for Zacama, Primal Calamity's life gain ability won't happen without Drover of the Mighty. Unclaimed Territory only produces colored mana for creature SPELLS of the chosen type, not abilities.

2) I only see 5 targets for Rile: 2 Polyraptor and 3 Ranging Raptors. My point is that the odds of taking full advantage of those combos will be rather low.

The solution to my first problem looks rather simple. Cut some number of Forests and mountains (probably one of each, maybe two mountains) and replace them with Plains. You have several cards that search for basic lands and adding white mana to the list of possible targets those can hit ensures you'll have it if and when you need it.

For my second problem I haven't looked enough at what cards are available to you to know an easy solution. Perhaps you adjust the creatures you're running so that you have more with Enrage and up the number of targets for Rile. On the other hand maybe you drop Rile altogether and replace it with something else, maybe Dinosaur Stampede.

weeds484 on MTG Arena GR Dinos

6 days ago

pretty smooth list. Do ranging raptors feel good enough? Could more enablers be cooler? How about the Needletooth Raptor? Is Polyraptor as curve topper too big? Otepec Huntmaster at 4 feeling okay? The huntmaster can feel redundant at times with Regisaur Alpha but it does feel sooo good sometimes.

StonedJesus on Raptor attack

1 week ago

Okay, so this deck looks like it has potential. If I were you, I'd take out Gift of Paradise and move the Haze of Pollens to the sideboard. I'd put in another Polyraptor and two more Forerunner of the Empire to make your combo more prominent.

Then I'd recommend making the mana-base more efficient by taking out all the Stone Quarrys and Tranquil Expanses and replacing them with Inspiring Vantages and/or Scattered Groves and/or Sunpetal Grove. The Rootbound Crag is good. Maybe take the Evolving Wildss out and put in another and maybe two Sheltered Thickets.

Renegade Map and Luxa River Shrine can go. If you're looking for mana-fetching or life-gain, look no further than Ranging Raptors and Deathgorge Scavenger. Carnage Tyrant is good, too, if you have the money.

As far as sideboarding, Dinosaur Stampede is good, I'm not a dino guy so you'd have to make your own, but I'd suggest some more removal in your sideboard.

I hope some of these suggestions are useful. Good luck. Try to sleeve this up and play tonight or next week at your LGS. You got dis.

-StonedJesus

Gidgetimer on If i play forerunner of ...

2 weeks ago

So a couple of nitpicks and an actual problem with Aricardo's answer.

Nitpicks first just so that we clear up any confusion that may have been caused.

  1. Forerunner of the Empire has no activated abilities. His ability to do damage is a trigger that has you make a choice to do the damage or not when it resolves.

  2. Damage does not reduce toughness.

Now assuming that you always decline all Forerunner triggers if there is another Polyraptor trigger on the stack, the following is what happens.

Card enters and damage is dealt. (1 poly- 1 damage)

1 Polyraptor trigger. 1 token is made and damage is dealt. (1 poly- 2 damage 1 poly-1 damage)

2 Polyraptor triggers. 1 token is made and damage is declined. 1 token is made and damage is dealt. (1 poly- 3 damage, 1 poly- 2 damage, 2 poly- 1 damage)

This is the point that Forerunner would die and there would be no further damage triggers if you do not save him with pro-red, indestructible, etc.

4 Polyraptor triggers. 3 tokens are made and damage is declined. 1 token is made and damage is dealt. (1 poly-4 damage, 1 poly- 3 damage, 2 poly- 2 damage, 4 poly- 1 damage)

8 Polyraptor triggers. 7 tokens are made and damage is declined. 1 token is made and damage is dealt. (1 poly- 5 damage, 1 poly- 4 damage, 2 poly- 3 damage, 4 poly- 2 damage, 8 poly- 1 damage)

1 Polyraptor dies. 16 Polyraptor triggers. 15 tokens are made and damage is declined. 1 token is made and damage is dealt. (1 poly- 5 damage, 2 poly- 4 damage, 4 poly- 3 damage, 8 poly- 2 damage, 16 poly- 1 damage)

1 Polyraptor dies. 31 Polyraptor triggers. 30 tokens are made and damage is declined. 1 token is made and damage is dealt.

At this point I'm sure you understand the loop so I will give numbers for a few more iterations and then we can draw a conclusion.

2 die, 61 are made

4 die, 120 are made

8 die, 236 are made

16 die, 464 are made

31 die, 912 are made

As you can see you will always be losing some number, but that number will always be smaller than the number that are made. By changing which trigger you deal the damage off of you can make some other amount of Polyraptors instead of our Fibonacci-esque series where each number is the sum of the five previous numbers in the series. However this is the most efficient way to make as many raptors as possible as quickly as possible.

So as I said in my previous post, pick a number and that is how many raptors you make. But you do have to terminate the series at some point so that the game can progress.

Aricardo on If i play forerunner of ...

2 weeks ago

Like stated above by both. It's not endless/Infinite, unless other cards are in play.

What it would look like is.

Play Polyraptor.

Forerunner of the Empire Ability activates doing 1 damage to all.

Forerunner of the Empire 1/2 Polyraptor 5/4

Polyraptor Ability activates Creating Polyraptor Clone(1)

Forerunner of the Empire Ability activates doing 1 damage to all.

Forerunner of the Empire 1/1 Polyraptor 5/3 Polyraptor Clone(1) 5/4

Polyraptor & Polyraptor Clone(1) Ability activates Creating Polyraptor Clone (2) & Polyraptor Clone(3)

Forerunner of the Empire Ability activates doing 1 damage to all. In response to Polyraptor Clone (2)

Forerunner of the Empire 1/0 Polyraptor 5/2 Polyraptor Clone(1) 5/3 Polyraptor Clone(2) 5/4 Polyraptor Clone(3) 5/4

Now is where it starts to vary depending on what else is in play.

A. Nothing else is in play.

Forerunner of the Empire 1/0 (dies) Polyraptor 5/2 Polyraptor Clone(1) 5/3 Polyraptor Clone(2) 5/4 Polyraptor Clone(3) 5/4

Polyraptor / Polyraptor Clone(1) / Polyraptor Clone(2) / Polyraptor Clone(3) Ability activates Creating Polyraptor Clone (4) / Polyraptor Clone(5) / Polyraptor Clone(6) / Polyraptor Clone(7)

Polyraptor 5/2 Polyraptor Clone(1) 5/3 Polyraptor Clone(2) 5/4 Polyraptor Clone(3) 5/4 Polyraptor Clone(4) 5/5 Polyraptor Clone(5) 5/5 Polyraptor Clone(6) 5/5 Polyraptor Clone(7) 5/5

End of chain.

B. If You have indestructible red cards It is In finite, but self implodes.

Forerunner of the Empire Ability activates doing 1 damage to all. In response to Polyraptor Clone (3)

Forerunner of the Empire (Indestructable) Polyraptor 5/1 Polyraptor Clone(1) 5/2 Polyraptor Clone(2) 5/3 Polyraptor Clone(3) 5/3

Polyraptor / Polyraptor Clone(1) / Polyraptor Clone(2) / Polyraptor Clone(3) Ability activates Creating Polyraptor Clone (4) / Polyraptor Clone(5) / Polyraptor Clone(6) / Polyraptor Clone(7)

***Forerunner of the Empire Ability activates doing 1 damage to all. In response to Polyraptor Clone (4)

Forerunner of the Empire (Indestructable) Polyraptor 5/0(dies) Polyraptor Clone(1) 5/1 Polyraptor Clone(2) 5/2 Polyraptor Clone(3) 5/2 Polyraptor Clone(4) 5/4 Polyraptor Clone(5) 5/4 Polyraptor Clone(6) 5/4 Polyraptor Clone(7) 5/4

Forerunner of the Empire Ability activates doing 1 damage to all. In response to Polyraptor Clone (5)

Forerunner of the Empire (Indestructable) Polyraptor Clone(1) 5/0(dies) Polyraptor Clone(2) 5/1 Polyraptor Clone(3) 5/1 Polyraptor Clone(4) 5/3 Polyraptor Clone(5) 5/3 Polyraptor Clone(6) 5/3 Polyraptor Clone(7) 5/3

Forerunner of the Empire Ability activates doing 1 damage to all. In response to Polyraptor Clone (6)

Forerunner of the Empire (Indestructable) Polyraptor Clone(2) 5/0(dies) Polyraptor Clone(3) 5/0(Dies) Polyraptor Clone(4) 5/2 Polyraptor Clone(5) 5/2 Polyraptor Clone(6) 5/2 Polyraptor Clone(7) 5/2

Forerunner of the Empire Ability activates doing 1 damage to all. In response to Polyraptor Clone (7)

Forerunner of the Empire (Indestructable) Polyraptor Clone(4) 5/1 Polyraptor Clone(5) 5/1 Polyraptor Clone(6) 5/1 Polyraptor Clone(7) 5/1

Polyraptor Clone(4) / Polyraptor Clone(5) / Polyraptor Clone(6) / Polyraptor Clone(7) Ability activates Creating Polyraptor Clone (8) / Polyraptor Clone(9) / Polyraptor Clone(10) / Polyraptor Clone(11)

Back to ***

And the cycle continues. Constantly leaving you with 4 Polyraptor monsters at 5/1 and the loop would be Endless, BUT you wouldn't win the match and neither would your opponent.

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