Creature — Cat Illusion
Flash (You may cat this spell at any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
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Illusory Ambusher Discussion
3 weeks ago
Just the Illusory Ambusher in the sideboard is not worth it to justify this being a Legacy deck. It is otherwise Modern legal. Also, Krovikan Mist is a very big 2-mana flier. It is definitely worth it. Lastly, Slither Blade does not fit with the deck's plan. Cutting Slither Blade for Krovikan Mist will help your deck a lot.
4 weeks ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)
1 month ago
1 month ago
Consecrated Sphinx, Winds of Change, Pull from Tomorrow, Read the Runes, Mulldrifter, Nin, the Pain Artist, Illuminate, Illusory Ambusher, Incendiary Command, Izzet Charm, Kefnet the Mindful, Laquatus's Creativity, Master the Way, Mindmoil, Molten Psyche, Faithless Looting, Fateful Showdown, Fiery Gambit, Flux, Wheel of Fortune, Forgotten Creation, Collective Defiance, Dack Fayden, Dangerous Wager, Desperate Ravings, Distant Memories, Bedlam Reveler ...
Any mass draw + Molten Psyche can be a funny way of finishing someone off...
Just ideas !
Bumping CommanderEesha's Skullclamp suggestion. It would be absolutely broken in this deck !
1 month ago
3 months ago
5 months ago
I know you are interested in new instants and sorceries, but you could upgrade your creatures to have more synergy with your deck...
IMHO these are the creatures you are running that could be changed:
8 months ago
Mutant's Prey can be helpful for getting rid of threats. When it comes to dropping cards for others in your maybeboard, let me comment on that.
Broodbirth Viper-doesn't help you much. It gives you decent draw, but it doesn't even give you xp for it's clones.
Caller of the Pack-too expensive, no xp, not even a bonus from dealing damage
Illusory Ambusher-really expensive for what it does, you will only get 1 draw from it in the beginning and it isn't good enough to waste a turn putting coutners on it
Will-Forged Golem-expensive and doesn't give you any benefits
Second Harvest-this seems to only be useful some of the time.
Day of the Dragons-will get rid of all of your hard fought counters-when your creatures re-renter, yes you can get a crap ton of xp and etb triggers, btu all the buffs you put on them go away and the tokens don't come back. a single Declaration in Stone removes your hard work and the enchantment is still on the field.