Creature — Cat Illusion
Flash (You may cat this spell at any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Illusory Ambusher Discussion
59 minutes ago
carlmoores yes normally 40 is too much but look at who the general is. You're going to want to be paying that extra 2 to copy stuff, right? Average cmc may as well be 5.
@ Vash98 you might like these cards: Shrink (not great but it's on theme!), Vizzerdrix (white rabbit), Queen of Ice (queen of hearts maybe?), Illusory Ambusher (cheshire cat), Mad Ratter, Spore Frog (frog footman)
1 week ago
2 months ago
Cool deck! What do you think of these? Shifting Shadow , Magebane Armor , Hammer of Nazahn , Needletooth Raptor , Silverclad Ferocidons , Coalhauler Swine , Mogg Maniac , Spiteful Sliver , Pariah's Shield , Repercussion , Illusory Ambusher , Deep-Slumber Titan , Chain Reaction , Trove of Temptation , Braid of Fire
6 months ago
Illusory Ambusher would give you another creature that can deal the beats a little better plus cash in for cards if it is killed via damage.
Crookclaw Transmuter gives you a combat trick that might sneak through some more damage or help one of your weenies trade up.
Mirror-Mad Phantasm may be a bit dangerous to use its activated ability here but it hits for 5 and has its own evasion if your commander gets removed.
If budget isn't as big of a concern, Morphling may be a good fit as you can customize its power/toughness as the situation demands.
7 months ago
Illusory Ambusher wäre auch eine coole Karte. Die kann dir viele Karten ziehen, haut vielleicht noch nen Angreifer um und triggert einige deiner anderen Karten
11 months ago
Okay so I've got some time, let's get into this...
1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.
2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.
3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.
4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.
I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!
1 year ago
1 year ago
I'm not sure if your playgroup is fine with going infinite to win, but I see Sage of Hours run in a lot of Ezuri decks. Desert Twister, Great Oak Guardian and Illusory Ambusher seem relatively weak. If you want good creatures, you could run Invisible Stalker, Fathom Mage, or Gyre Sage. When it comes to removal, Beast Within is better than the twister, or Pongify against creatures. Overrun is a good card in the deck, but a better card is Overwhelming Stampede. Some also run Pathbreaker Ibex.