|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs Might (DDS)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Creature — Beast
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
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3 months ago
Looking to build Kess when she comes out and I want to run creatures that on ETB either return spells to be used again or return my other creatures to play. I'm focusing on ETBs and would like help filling in the holes.
Ive got a couple on hand already:Anarchist, Charmbreaker Devils, Mnemonic Wall, Nucklavee , and Phyrexian Delver. Additionally I'll be getting Havengul Lich, bloodline necromaner, Archaeomancer and Izzet Chronarch in the wizard deck. But is there anything else I'm missing?
9 months ago
First of all: Go Grixis! I think they migh be my second favourite shard/clan.
Grixis Obelisk is great for mana fix/ramp.
If I was running more than a couple of planeswalkers, I'd probably consider running a proliferate subtheme, but unless you have some more things with counters, it's probably too much of a hassle.
Dragonshift is awesome! So if you want its full potential, I say go for tokens. Goblins or zombies are probably your best bets.
Ceaturewise: Grixis has some really nasty dudes, especially if you go for gold cards. Thraximundar, Nekusar, the Mindrazer, Prince of Thralls, Sedris, the Traitor King, and Crosis, the Purger are all favourites of mine. As you can see, they have varying foci, but I see it as flexibility :p
Unscythe, Killer of Kings is a killer!
If you wanna pack a lot of instants and sorceries Nucklavee is briliant and a big butt.
Cruel Ultimatum is the Grixis card!
I know that I'm basically recounting my own deck: Cruelty on legs, but all the cards are soooo cool ;)
With these colours there's such a great potential for board control. Spell-wise I'd focus on burn, removal, bounce, and countering
Creaturewise? Big hitters, and things that exploit the grave and things dying in general :)
11 months ago
Some random Izzet cards I've come across from LRW/SHM: Clout of the Dominus, Inside Out, Crackleburr, Nucklavee, Noggle Bandit to crack those clogged multiplayer boards, Mindwrack Liege, Mirror Sheen in the sideboard
1 year ago
Uncommon instant-matters cards: Blistercoil Weird, Bloodfire Enforcers, Call to Mind, Eyes of the Watcher, Fire Servant, Fluxcharger, Geistblast, Gelectrode, Goblin Flectomancer, Izzet Guildmage, Merchant Scroll, Mercurial Geists, Nivix Guildmage, Nucklavee, Pull from the Deep, Ravaging Blaze, ...
1 year ago
Hey man! Big fan of spellslinger decks. In my meta games tend to last a while and if you can't recur cards it can be pretty rough. I noticed you have Pull from the Deep and Mystic Retrieval. If you are looking for more here are a few I found:
Good luck man!
1 year ago
Of the 9 instants and sorceries in your decklist (a bit low I think for using any of these) Nucklavee has 3 valid targets for one trigger and 4 valid targets for the other. Archaeomancer has all 9 of those as a valid target (plus the mentioned Dimir House Guard synergy). You're more likely to get your worth from him. I think the probability that 2 valid targets for Nucky are in the graveyard at a given time is low; it's more likely he'll only be used to return one card, as Archy does.
That said, looking at your decklist, I don't know if these are your best options. I might rather look up Cauldron of Souls.
Disclaimer: Read the decklist while at work between calls, I might have overlooked something.
1 year ago
@amazingdan No it's not because it's budget, it's because the two creatures you mentioned don't do the same thing and are probably strictly worse at doing what I'm looking for. Your missing the fact that Marchesa provides creature recursion, but being at end of turn effects things. Baby Jace, would exile the spell after being recast, probably acceptable if I need to cast a sweeper from the graveyard but not what I want for my effects that steal creatures (which I can keep via counters and sac outlets). It also needs to be flipped in order to do what I want and I want the ability on a creature because that's what Marchesa will bring back. Snapcaster Mage only provides flashback, which again exiles, but also means I need to cast the spell when snappy enters since it will be at the end of turn. Again not what I want for the sorcery speed spells. The list of sorcerys do what I want, but again, Marchesa recurs creatures. With counters and sac outlets I can hypothetically use the ETB effects of a creature on each players turn. Those spells would be one time options (except the flashback) that are similar to what I want, but strictly worse because they're not creatures. I linked the deck so you could see what types of things would actually be recurred and in case anyone wasn't familiar with Marchesa, I assumed you would have looked.
@PhotogenicParasympathetic and GreenGhost, yeah I think that's the way I'm leaning as well. Like I said, common sense says go with Archaeomancer, but something about getting multiple uses out of Nucklavee where I get 2 cards back seems like so much fun. I know what I'm gonna cut for it so it'll be easy to add, but I'm also considering adding in Act of Treason or another similar effect or two and a couple of the cards I'm considering are red instants so if I manage to work these cards in suddenly Nucklavee whiffs on more cards, making it a little less valuable if it doesn't hit the steal creature effects. Which, I'll be casting more often than I'll be casting board wipes.
1 year ago
amazingdan: Neither Jace, Vryn's Prodigy Flip nor Snapcaster Mage would be better than those cards in a Marchesa deck, because they exile the chosen spell after it's cast, rather than let it be abused over and over.
Personally, I'd go with the Archaeomancer. It's smaller than Nucklavee, but that's an advantage because you want it to die. If Nuck attacks and gets a counter from Marchesa, it becomes a 5/5, which is not super likely to die in combat. If you have to attack again, it becomes even less likely. Archaeomancer only becomes a 2/3, very killable. You'll get recursion more often with it, in case you can't get a sac engine online.