Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Duel Decks: Might vs Mind Uncommon
MTG: Commander Uncommon
Eventide Uncommon

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Creature — Beast

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

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Nucklavee Discussion

The7thBobba on

2 months ago

First of all: Go Grixis! I think they migh be my second favourite shard/clan.

Grixis Obelisk is great for mana fix/ramp.

If I was running more than a couple of planeswalkers, I'd probably consider running a proliferate subtheme, but unless you have some more things with counters, it's probably too much of a hassle.

Dragonshift is awesome! So if you want its full potential, I say go for tokens. Goblins or zombies are probably your best bets.

Ceaturewise: Grixis has some really nasty dudes, especially if you go for gold cards. Thraximundar, Nekusar, the Mindrazer, Prince of Thralls, Sedris, the Traitor King, and Crosis, the Purger are all favourites of mine. As you can see, they have varying foci, but I see it as flexibility :p

Unscythe, Killer of Kings is a killer!

If you wanna pack a lot of instants and sorceries Nucklavee is briliant and a big butt.

Soul Manipulation is such a Bolas'y card, as is Slave of Bolas!

If your creature ends up being predominantly multicoloured, Fists of the Demigod, Clout of the Dominus, and Helm of the Ghastlord are amazing!

Cruel Ultimatum is the Grixis card!

I know that I'm basically recounting my own deck: Cruelty on legs, but all the cards are soooo cool ;)

With these colours there's such a great potential for board control. Spell-wise I'd focus on burn, removal, bounce, and countering

Creaturewise? Big hitters, and things that exploit the grave and things dying in general :)

slaftergames on I can't believe it's legal! (U/R Controlled Burn)

4 months ago

Some random Izzet cards I've come across from LRW/SHM: Clout of the Dominus, Inside Out, Crackleburr, Nucklavee, Noggle Bandit to crack those clogged multiplayer boards, Mindwrack Liege, Mirror Sheen in the sideboard

Aggro-Blaster on Mizzix of the Izswagnus -EDH

9 months ago

Hey man! Big fan of spellslinger decks. In my meta games tend to last a while and if you can't recur cards it can be pretty rough. I noticed you have Pull from the Deep and Mystic Retrieval. If you are looking for more here are a few I found:

Mnemonic Wall


Call to Mind




Izzet Chronarch

Good luck man!

nobu_the_bard on Trying to decide between a ...

1 year ago

I was going to say Archaeomancer because he is more flexible. Nucklavee cannot recur Crux of Fate or any other black spells in your deck.

Of the 9 instants and sorceries in your decklist (a bit low I think for using any of these) Nucklavee has 3 valid targets for one trigger and 4 valid targets for the other. Archaeomancer has all 9 of those as a valid target (plus the mentioned Dimir House Guard synergy). You're more likely to get your worth from him. I think the probability that 2 valid targets for Nucky are in the graveyard at a given time is low; it's more likely he'll only be used to return one card, as Archy does.

The only tutor I saw was Sidisi, Undead Vizier (though there's a fair amount of draw power in the deck) so forcing Nucklavee to be more useful is challenging.

That said, looking at your decklist, I don't know if these are your best options. I might rather look up Cauldron of Souls.

Disclaimer: Read the decklist while at work between calls, I might have overlooked something.

abenz419 on Trying to decide between a ...

1 year ago

@amazingdan No it's not because it's budget, it's because the two creatures you mentioned don't do the same thing and are probably strictly worse at doing what I'm looking for. Your missing the fact that Marchesa provides creature recursion, but being at end of turn effects things. Baby Jace, would exile the spell after being recast, probably acceptable if I need to cast a sweeper from the graveyard but not what I want for my effects that steal creatures (which I can keep via counters and sac outlets). It also needs to be flipped in order to do what I want and I want the ability on a creature because that's what Marchesa will bring back. Snapcaster Mage only provides flashback, which again exiles, but also means I need to cast the spell when snappy enters since it will be at the end of turn. Again not what I want for the sorcery speed spells. The list of sorcerys do what I want, but again, Marchesa recurs creatures. With counters and sac outlets I can hypothetically use the ETB effects of a creature on each players turn. Those spells would be one time options (except the flashback) that are similar to what I want, but strictly worse because they're not creatures. I linked the deck so you could see what types of things would actually be recurred and in case anyone wasn't familiar with Marchesa, I assumed you would have looked.

@PhotogenicParasympathetic and GreenGhost, yeah I think that's the way I'm leaning as well. Like I said, common sense says go with Archaeomancer, but something about getting multiple uses out of Nucklavee where I get 2 cards back seems like so much fun. I know what I'm gonna cut for it so it'll be easy to add, but I'm also considering adding in Act of Treason or another similar effect or two and a couple of the cards I'm considering are red instants so if I manage to work these cards in suddenly Nucklavee whiffs on more cards, making it a little less valuable if it doesn't hit the steal creature effects. Which, I'll be casting more often than I'll be casting board wipes.

PhotogenicParasympathetic on Trying to decide between a ...

1 year ago

amazingdan: Neither Jace, Vryn's Prodigy  Flip nor Snapcaster Mage would be better than those cards in a Marchesa deck, because they exile the chosen spell after it's cast, rather than let it be abused over and over.

Personally, I'd go with the Archaeomancer. It's smaller than Nucklavee, but that's an advantage because you want it to die. If Nuck attacks and gets a counter from Marchesa, it becomes a 5/5, which is not super likely to die in combat. If you have to attack again, it becomes even less likely. Archaeomancer only becomes a 2/3, very killable. You'll get recursion more often with it, in case you can't get a sac engine online.

GearNoir on Trying to decide between a ...

1 year ago

Nucklavee looks to be the better option of the 3. 2 cards back and a small blocker body for only 2 CMC more over Archaeomancer who is just a chump blocker.

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