Drudge Skeletons


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana (DDD) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Price & Acquistion Set Price Alerts





Recent Decks

Drudge Skeletons Discussion

Rhadamanthus on Mind Control on my regenerable ...

9 months ago

It doesn't quite work that way. Regenerating something (Drudge Skeletons, etc.) sets up a replacement effect that says "the next time this would be destroyed this turn, instead tap it, remove all marked damage from it, and remove it from combat". When you activate the regeneration ability nothing happens right away. The "regeneration shield" will only kick in the next time the creature would be destroyed this turn (and if it doesn't get destroyed this turn then the shield just goes away).

Hunson_Abadeer on The Ungrateful Dead (Sub $8)

1 year ago

Augur of Skulls to strip your opponent's hand

Ursaromg on Tabaco

1 year ago

I was wondering why there were no Drudge Skeletons for that matter. Did you forget about the best card Snow-Covered Swamp? Dude, you should totally add Storm Crow, it's modern legal you know ?

On a more serious note you should play (or at least consider) : Pyroclasm, Anger of the Gods, Flame Slash, Nahiri, the Harbinger, Ajani Vengeant, Nyx-Fleece Ram, Porphyry Nodes, Silence, Soulfire Grand Master, Seeker of the Way...

AND Myth Realized


1 year ago

Here's another thought. Cast normally, Marang River Skeleton functions identically to Drudge Skeletons, but in hand, it has the added Megamorph ability as well. Even if it isn't used that much, it might be a decent low-priority swap, to provide the deck with more options.

asppsych on Armageddon is Nigh

2 years ago

Thanks for the comments and feedback. I'm definitely going to take some of these ideas and run with them. I did realize that I needed to spend for each damage I dealt with pestilence, but I do see your point and I'm going to try going COP: Black-less/add one more clock. I could add some more Essence Drains or Drain Life, reduce the number of 1 cards to increase my odds, and add some Dark Rituals.

I want to have no attacking creatures. I may try to replace the Drudge Skeletons with more Darksteel Myrs.

I built this for multiplayer, but anything I can do to speed it up and allow it to be more 1v1 effective would be great. I've actually had the Triskaidekaphobia/Touch of the Eternal combo in play a few times and it is very annoying for opponents :-).

ducttapedeckbox on What Is Your Magic Reach?

2 years ago

My first hit was Drudge Skeletons, 2 deep.

Only took me a half dozen tries to get the spelling- whether it was Dreg or Dredge or Drudge, Skeleton or Skeletons...

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