|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
Creature — Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
|Have (4)||bakeraj4 , Supremespeed , Fairseas , ahobrien|
|Want (5)||wants2belink , Cracked_Sanity , snoopywashere , zephyrmoth , rbarnhart1|
1 month ago
(Continuing from the "4 Favors" Forum Post...)
For Ramp in Boros, I have Mana Rocks & Basic Land Manipulation via Solemn Simulacrum. Naturally, I can Ramp Extra Turns & Glorious End an opponent in addition. Card Draw is based on cards like Browbeat + a Damage Doubler, forcing one to pay 10 instead for me not to draw. Same for Risk Factor, except I don't need to Jump-Start it to repeat the effects. I also have several Rummaging Effects & Wheels. Removal is even more complex than the others; as I wanted underrated Spot Removal that can target nearly all card types; this failed when I realized so far, only has compatibility for Planeswalker killing. That's my reason behind all this.
To put it this way: the cEDH community put (Almost?) all Boros Commanders on Tier 3 on a range of Tier's 0-4, with 0 being the strongest. I wanted to upgrade this to Tier 2 since, as most Boros Commanders are on this boat anyway (Except Sylvia Brightspear & Khorvath Brightflame I'm guessing?), & making something good enough could promote Boros to Tier 2 at most.
But for deck names based on a single phrase; for the glory of Aurelia, I would choose "Gisela Aggro Value Town Stax" The Damage Dealing is where the Aggro output is coming from, as well as some resistance. Value comes from some examples of cards CommandCast you aforementioned; including Flicker effects, Rummaging, Reanimator, etc., this is where the Extra turns also apply. & Stax is for stuff that can lockdown a board to a point where even in White, stuff in Legacy even can be useful here.
3: Such combos have since been revised, & is still in a WIP status. They will have a much better description for each. & yes, Anarchist has since been cut anyway.
Oh & thanks for the tough love, landofMordor! :) I'm going to search for some flicker effects outside of Eldrazi Displacer BTW! But I have one last question; is either Khorvath's Fury or Regna's Sanction of ANY worth?
One last thing, I'm making this deck also for the idea that Boros isn't just meant for " Me" effects. It has Niche cards that just kickass. Later! :D
1 month ago
Hey friend! Here are my broadest-stroked suggestions and questions:
You can cut HALF of the nonland cards in this deck, and you'll just barely be at 100. As the Command Zone says, ~10 cards is a "theme" (like Taking Turns). You've got ~60 nonlands, but you need ~8 of Ramp/Carddraw/Removal, so you can afford roughly 2-3 themes per deck. You've got cards enough for 15 themes, just to give some perspective here.
What are you trying to do with this deck? Do you want to win every game? Take bunches of turns? Do janky combos? Be your go-to fun deck? My suggestion is to pick ONE reason that the deck exists. All of my decks can be summed up in a single phrase like so: "Muldrotha artifact combo", "Gisela casual aggro", "Kresh sacrifice-into-SoulFire", and so forth. What is your phrase? The reason you need one is otherwise the deck is too unfocused.
If I were building this deck, myself, I'd think "what is going to be the most consistently good in a vacuum?" and prioritize those cards, then ask "which cards are only mediocre unless they're combo'ed?" and cut those first. Especially if the combo in question isn't suited to Boros' strengths. Cases in point: why does this deck make infinite mana? Why do you need a Lion's Eye combo? Why is one of your main combos Anarchist + Disrupt Decorum, which costs NINE mana in the two colors worst at ramping? All these combos are the first I'd cut.
Let me know what you think, friend! You've got some great ideas, but I'm trying to just give a little tough love as you narrow down. I'm in your corner(: best of luck!
2 months ago
Personally I would cut:
- Pia and Kiran Nalaar --> I think Siege-Gang Commander is a better choice, because he makes an additional token and his sac ability is cheaper
- Tyrant of Discord --> His ability is probably too random
- Dross Scorpion --> This will mostly untap manarocks, which is too weak for 4 mana
- Karn Liberated --> i think Spine of Ish Sah would be better with all the artifact synergies
- Anarchist --> I'm not sure about it but i think that 9 sorceries are to few
- Myr Retriever --> It does the same thing as Daretti, Scrap Savant and Goblin Welder, only worse
I would add:
- Flametongue Kavu: A really strong effect for only 4 mana
- Dismissive Pyromancer: A looter and Feldon target in 1 card and it only costs 2 mana
- Spitebellows: Evoke works nicely with Feldon and 6 damage kills most creatures
- Bedlam Reveler: I'm not sure if he's good here, but I think it's worth a try
- Avalanche Riders: Recurable Land destruction and it gets into the grave without looting/sacrificing
- Filigree Familiar:A mini Solemn Simulacrum
- Clone Shell: I don't know if that's maybe to random, but it looks fun
2 months ago
Well after my denial w/ Boros, I actually have one other plan in mind...
Should I make a Gate Deck, or what? Just asking to be sure...
2 months ago
First impression of the deck is that you don't have enough lands. I would add 2-3 more. Nomad Outpost and Command Tower are both cheap, must-have tri-lands. You could also consider utility lands like Ghost Quarter and Bojuka Bog
If you are interested in another combo, Nim Deathmantle combos with your Ashnod's Altar and token producing creatures like Siege-Gang Commander for infinite death triggers/tokens/mana. Pia and Kiran Nalaar and Marionette Master are other good token makers. I think both are probably better than the Ponyback Brigade you have now.
Some cards that I think you could cut are Archfiend of Depravity, Death Denied, and Anarchist. You could also stand to trim a couple of your Alesha protecton/enablers because you don't always need one and they are poor in multiples.
3 months ago
So, a quick answer to you again JujuleBarbu.
The main reason I don't run Artifact ramp, like you suggest, is that I don't have as many ways to recur and reuse it as I do with Instants and Sorceries. Cards like Anarchist, Archaeomancer, Izzet Chronarch, Mnemonic Wall and Scrivener all allow me to retrieve my ramp spells along with other pieces I might desire.
The one stand out suggestion you make, which I hadn't considered previously, is Evolution Charm, which I could see being useful for ramp and to return Child of Alara from the graveyard to my hand. I'm going to seriously see if I can fit that one in. So thank you for that. :)
5 months ago
Your combo with Anarchist and Living Death is pretty ingenious, but I think a better and more effective combo could be made with Phyrexian Altar. Have you considered the Phyrexian Altar + Wayward Servant + Gravecrawler combo? It's much more straightforward and doesn't require extra cards to work.
7 months ago
Absolutely. As Zombify is resolving Anarchist enters the battlefield and it's ability triggers, but is not yet put on the stack so no target is chosen. Then Zombify is put into the graveyard as it finishes resolving, then state based actions are checked (this shouldn't do anything in this case, but might), then Anarchist's ability finally is put onto the stack and has to choose a target. As the Zombify was put into the graveyard by the time the trigger hit the stack, it's a legal target even though it wasn't when the trigger initially triggered.