|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Ninth Edition (9ED)||Uncommon|
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Creature — Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
4 months ago
6 months ago
@Xica: That kind of misses the point. Tarmogoyf and Snapcaster Mage aren't included just because they're staples. They're staples because they're powerful cards, thus a deck needs a good reason to not play them when the deck is in those colors.
Tarmogoyf rewards you for just playing Magic. You fetch up a land and cast Inquisition of Kozilek. You now have a 3/4 that just grows larger the longer the game goes on. The only thing you had to do was do what you'd normally do.
Snapcaster Mage is just a Swiss Army knife. He can be Ashcoat Bear or Anarchist. He's blue. His effect is an ETB which opens up a lot of room to use bounce spells. If you're a blue deck with lots of instants and sorceries, you have to have a specific reason not to play him.
Tarmogoyf isn't something you play in Collected Company because your deck is basically creatures and lands, meaning he never grows beyond a 2/3. Nor is it something you play in Tron, because by the time you can play Tarmogoyf, you're a turn away from casting Wurmcoil Engine.
Snapcaster Mage isn't something you play in Storm because you're already playing Past in Flames or Noxious Revival. By the time you can flash something back with Snapcaster Mage, you could have just won with Past in Flames.
So despite being format staples and incredibly powerful cards, there are definitely reasons not to play either one. There's also high-tier decks that don't play either one.
The issue with Mardu is that it needs something that rewards you for just playing Magic, is versatile, or generates a bunch of value on its own. Young Pyromancer comes really close. In fact, I'd say it's on the same power level as Snapcaster Mage. The problem is Modern doesn't have all of the high-value, low casting cost instants/sorceries that Legacy has (like Hymn to Tourach or Swords to Plowshares). Nor does Modern have all the fast mana of Vintage so you can cast more expensive spells the same turn you play Young Pyromancer (such as going turn 2 Young Pyromancer -> Mox Sapphire -> Mox Pearl -> Gush -> Time Walk).
Mardu really needs something like Stoneforge Mystic that generates a ton of value immediately, but unbanning it will just mean Abzan is still the stronger deck.
I think what Mardu really needs and could actually be fine for Modern is Goblin Bombardment. Not only do you get to ping your opponent to death with Gravecrawlers and Bloodghasts, you get to do dumb things with Tidehollow Sculler and Fiend Hunter.
6 months ago
Looking to build Kess when she comes out and I want to run creatures that on ETB either return spells to be used again or return my other creatures to play. I'm focusing on ETBs and would like help filling in the holes.
Ive got a couple on hand already:Anarchist, Charmbreaker Devils, Mnemonic Wall, Nucklavee , and Phyrexian Delver. Additionally I'll be getting Havengul Lich, bloodline necromaner, Archaeomancer and Izzet Chronarch in the wizard deck. But is there anything else I'm missing?
6 months ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
8 months ago
Hey, I like your deck. I have a similar "make the opponents punch each other to death"-deck with Vial Smasher and Sidar Kondo as the generals, and the political aspect is a lot of fun.
Anyway, from that experience I would like to suggest a couple of cards you may want to think about.
On the defensive side, Michiko Konda, Truth Seeker is an incredible rattlesnake. Dissipation Field is also OK, unless your meta has a lot of one-hit kills, in which case it can still convince them to save you for last. Less powerful but way more hilarious is Illusionist's Gambit.
If you want to play up the "please beat each other to death" angle, Fumiko the Lowblood, Grand Melee and since you're ramping so hard Avatar of Slaughter are all options to make things interesting quickly. Bitter Feud is also a flavourful card that doesn't risk harming you in any way and aids your opponents' demise.
If there's ever been a deck for it, this must be the one. Mercadia's Downfall will punish all of your opponents for those fancy lands you've been giving them, and you can play in on someone else's turn since it's attacking creatures and not yours. It's a one-time surprise, but I bet you most people will never have even heard of the card. Expanding on the theme, Sylvan Offering would work well both with this and with Gahiji.
Speaking of things being one-time, since you mention Treacherous Terrain as your main win condition, it might be nice to cast it multiple times. You have Archaeomancer and Eternal Witness already, but you could consider Izzet Chronarch, Mnemonic Wall and Anarchist for more castings. A more widely useful option is Greenwarden of Murasa. A more slow-and-steady plan could involve Charmbreaker Devils.
To cast it twice for more burst damage, you could include Riku of Two Reflections, who is also an all-round solid value guy, or cards like Dualcaster Mage or Meletis Charlatan. Again more funny than realistic, but these guys with Reins of Power can also let you make any two players' armies fight, with you and the defending player cooperating to have as many of both as possible killed.
I hope this gives you some ideas, at least. :)
9 months ago
No sweat UnleashedHavok, always willing to provide a different perspective. My Buried Alive piles really depend on the board and my mood. If I want to be goofy I'll get Crypt Champion, Liliana, Heretical Healer Flip, and Anger, using the Crypt Champion + Liliana, Heretical Healer Flip interaction I mention in my primer. If I need to respond to the board, I choose one of my myriad toolbox answers and then usually fun value cards such as Gonti, Lord of Luxury or Stoneforge Mystic. If I have Living Death in hand I'll grab Anarchist, Mindless Automaton, and Golgari Thug and I'll go all in on the reanimation plan.
This right here is exactly why I love this deck so much. There are always so many options, and I rarely get the same pile twice. I feel like this is the best way to really embrace the singleton nature of EDH.
9 months ago
This is why I like talking to other players, I had not thought about that interaction with Sun Titan and Doomed Necromancer, thanks Rikente! My digs with Buried Alive may look much different, we'll see. I'll have to figure out the most strategic way to get those pieces. My normal targets in a casual game are Anarchist, Solemn Simulacrum, and a sacrifice outlet. What do yours normally look like in a casual setting? Obviously in a competitive setting I'll either go for an infinite loop or a Master of Cruelties, depending on the board state.
9 months ago
Hey there! I think there are some ramp cards you should consider that are below the one-dollar mark. Try replacing Pilgrim's Eye and Traveler's Amulet with cards like Commander's Sphere, Darksteel Ingot, etc. This and cared draw are most essential, which blue has a bounty of the latter like Treasure Cruise, Opportunity, and Foresee. Also, there are some cards that are not quite doing enough for what you want in an EDH deck. Consider cutting cards like Magma Jet, Hungry Flames, Izzet Chronarch, Anarchist, etc. and replacing them with other cards that you would want to double with all your copiers such as one great example you have in there, Fireball. For example, Comet Storm would be awesome with this deck style. For removal, consider cards like Reality Shift, Rapid Hybridization, Curse of the Swine, or even Red Sun's Zenith. For retrieval, instead of Feldon's Cane or Elixir of Immortality, consider maybe Spelltwine, Call to Mind, and Pull from the Deep. Rise from the Tides seems like an auto-include as well. Hope this improves your consistency! :)