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Caged Sun - The deck is getting to the point where I don't really have a problem with mana, but I have a really bad problem with having enough cards in hand to actually spend mana on. I may end up adding one of these in the future depending on how the deck settles out, but I'm not sure which yet out of Caged Sun/Gauntlet of Power/Gauntlet of Might.
Metallic Mimic - I run this in all my other tribal decks, but I'm not sure it fits as well in here. Raid Bombardment does a lot of work in this deck, to the point that if I have both of my Anthem Goblins out I will sac one so that Raid Bombardment can still proc on the tokens. Since the tokens tend to get sacrificed or blow up, their actual power doesn't become that significant. In much the same tone Shared Animosity is only still in because it has virtually no drawback, and I can just set it down and ignore it.
Quest for the Goblin Lord - Same as above.
Goblin Caves - Now this is a card that I haven't thought about in a long time. This could really help all the Goblins soak up removal. The only drawback I can think of is I can't bounce around a Skullclamp, but if it was really important I could just sac the land the enchantment is on. Going to sideboard this because I really want to test it out.
Squee, Goblin Nabob - I like Squee a lot, but the only thing he really benefits me with in this deck is the discard that is tied to Tormenting Voice and Faithless Looting. I am considering putting Daretti, Scrap Savant back in, in which case it may be starting to be worth the include, but I can't see myself ever actually casting him, as 3 mana for something to sac is just too high. That means I would just hold Squee in my hand until a discard prompt came up.
KamenRiderVys: I actually ran Mana Echoes in the deck for a long time, and on average it would net me 100+ mana in any given phase. The problem was that I never actually had anything to spend it on, and it would just fizzle at the end of the phase. I don't have anything with flash, I have very, very few instants, and even when I was making 250 colorless mana on my own turn during my first main phase, I had like 3 cards in hand that had a total CMC of like 5. I eventually took it out a few iterations ago, and haven't really missed it. I moved it over to my Zada deck, that has a lot more opportunities to actually use it.
I really love Repercussion. I've knocked several people out on a turn where I would cast it and wait to see if it would be countered, and then if it wasn't I would immediately follow it up with a Blasphemous Act (with Boseiju if I need). Sac my own creatures in response and I take no damage but the rest of the table blows up. I used to use it as a finisher, but have started putting it down earlier and earlier because of all the damage sources that will whittle my opponents down, and I can choose whether I care about taking the damage or not. At worst it speeds up a game I would probably lose anyway, at best I win on that turn. People are already afraid to block tokens when Ib is out, now they let through 20 because they don't want to take 80. Works me me, haha.
April 24, 2017 3:16 p.m.
Made some more changes. Trying to find a balance between the very linear Competitive version and the flexible deck that I want. The price of the deck isn't accurate anymore, as some of the promo cards show up as 2x their actual cost (Imperial Recruiter for one). This deck is probably still sub $1k realistically.
Added more tutors, more and better draw spells, as well as fixing some effect redundancy that I was missing. Dropped the CMC even more (I miss you Chancellor of the Forge!).
Trying out Storm Cauldron again. It is less group-huggy than Ghirapur Orrery, but still allows me to work around some Stax effects. This deck excels with extra land effects, but there aren't that many that MonoRed has access to that are actually good. If anyone has solid suggestions on how to get more land on the battlefield let me know.
Finding the right balance of Stax effects is taking a lot of fine tuning, and moving cards in and out. I've commited to MLD and resource denial, as even with the symmetrical effects Ib can work around quite a bit of it.
I'm really feeling confident in the current build. It can really hold his own, and definitely performs a lot better than the Tier 4 or worse that he is normally ranked at.
As always, if you have comments or criticisms (or praise for Our Glorious Leader!), let me know!
April 20, 2017 2:56 p.m.
Alkadron: Thanks for all the commenting!
Good catch on the Goblin Assassin, I changed the wording in the primer to show that it affects everyone equally.
My problem with Goblin Pyromancer is more often than not I can get a stronger and permanent effect out of Shared Animosity, for a cheaper casting cost, and I don't have to worry about losing all my Goblins if someone takes out my sac outlet(s) with targeted removal, and I can't remove the Pyromancer before the end of turn. I can see running it for the humor and chaos though.
Again, nice catch on Insult/Injury, I didn't think about doubling the Repercussion damage as well. That's going to be a great combo! I can't wait to try it.
April 16, 2017 12:44 p.m.
Mana Echoes was creating a ton of mana, but unfortunately I didn't have any mana sinks to dump it into, and often several hundred colorless mana would fizzle. On top of that, at a 4 cost, there are a lot of other more impactful things I would rather play that turn.
I've been trying to find a space for Sledder for a long time. He is a very strong sac outlet in this deck. Since the ability has no cost, we can sac at instant speed to buff up a Lieutenant to save them from dying to damage, sac all blocked goblins before they blow up to buff up the unblocked goblin that was let through, or even on the other side of the table to make a previously one-sided battle hurt both opponents.
On top of that, he is riding another Goblin down a mountain...
100% ON THEME AUTO-INCLUDE!
April 11, 2017 4:32 p.m.
Here is the ruling from 10/04/2004:
You can’t use the Library of Leng ability to place a discarded card on top of your library when you discard a card as a cost, because costs aren’t effects.
Since the part of Null Brooch about discarding is before the colon, it is part of the cost.
April 10, 2017 1:29 p.m.
Revisiting STAX ideas I had before in an effort to make the deck more competitive outside my playgroup. Now that I am thinking about it again, I probably had the right idea, and was just using the wrong form of STAX for this deck. That may explain why it felt so clunky.
April 7, 2017 1:15 p.m.
Commander / EDH*
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Commander / EDH
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Commander / EDH*
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