Secret Salvage

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Secret Salvage

Sorcery

Exile target nonland card from your graveyard. Search your library for any number of card with the same name as that card, reveal them, and put them into your hand. Then shuffle your library.

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Secret Salvage Discussion

DrukenReaps on So I'm double dipping here...

1 week ago

I could really use some help with Marchesa's Demonic Tool Box.

First I'm starting to wonder if Shadowborn Apostle is even worth while. If I get it up and running then great I can abuse them pretty easily with Marchesa, Liliana, Mikeaus, you get it... But that means needing 6 of them in play together and no one is going to just watch that happen after it goes off in the first game. Not to mention the work of assembly with only 12 in the deck. If I drop them I will also drop Secret Salvage and Mortal Combat . I'll need to double check if anything else would have to go.

Second What do you think of the demons I chose? I love Prince of Thralls . he is why I want this deck to be at least grixis colors. Are there any I missed that are really awesome? Any I'm using that are subpar? I do want around 20 so that I can call it tribal. That is the main goal of this monstrosity, is to have a demon tribal deck.

Any other thoughts?

Zorgen on Three times the Torment

2 weeks ago

gebell what are your thoughts on Midnight Oil for card draw instead of Secret Salvage. After some additional changes following your suggestion, I'm running more low mana cost spells so my max hand size isn't going to matter much. Also if I have two on the board and 1 has 0 counters on it and the other has 5 counters on it, my max hand size would be the greater.

Zorgen on Three times the Torment

2 weeks ago

gebell thank you for suggestions!

I originally had Fatal Push in there for their turn 1 and 2 drop creatures just to slow down my opponent but Harsh Scrutiny is a MUCH better fix for that and ya Scry would be amazing in this deck.

I could easily see myself getting rid of Secret Salvage if I can find a card draw mechanic to replace it. It has worked wonders for me before but it has also slowed me down. I have mixed feelings on the card after I've played more with it.

Trespasser's Curse will for sure make it in to my side board or even just replace Torment of Scarabs. Just like with my card draw, it's been a little inconstant as far as how strong it is each game I play. I've actually thought about running a few less or even getting rid of them in replace of some mana ramp or just more swamps.

I didn't realize till now that Cruel Reality is only 1 more mana than Noxious Gearhulk. I'll have to give it a shot and run it a little bit.

I greatly appreciate the help man. I think you're suggestions might be the fix my deck needs.

gebell on Three times the Torment

2 weeks ago

I really like this deck concept a lot.

It feels like you have a really high mana curve for only 22 lands.

I also question the Fatal Push. Obviously it's an amazing card, but you will almost never get revolt triggered with this deck. I'd suggest Harsh Scrutiny as a replacement. More hand attack, also gives you a turn one look at the hand to decide how important a turn two Lay Bare the Heart may be. The scry is nothing to scoff at, especially as this deck wants to hit its lands.

Initially I was skeptical of Secret Salvage, but you seem to sing its praises, so I will defer there. I just feel like with 5 mana you would much rather be casting hailfire or other removal. But you're right that finding some card draw is important here.

May want to look at sideboarding a Trespasser's Curse or two. A token deck, or a deck that can reanimate a lot of creatures won't be too concerned with Torment of Scarabs and this may be a solid answer.

Cruel Reality could be a replacement for the gearhulks if you end up going creatureless. It is one mana, but synergizes with the entire concept of this deck.

+1

Wilshire1701 on Shadowborn Apostle / Athreos Deck

2 weeks ago

I'm currently working on putting this deck together. There have been a few cards I'd recommend that have come out since this was posted, namely Secret Salvage (SS + Edgewalker = all the Apostles!) and Razaketh, the Foulblooded for even more tutoring fun. I always try to run Conjurer's Closet in any deck with Rune-Scarred Demon; it will be the first card he tutors for and hopefully won't be the last. I could also see running Carnival of Souls for quick Apostles and/or free extorts (which more than makes up for the life loss), but it's a bit risky as it would also trigger with opponents' creatures.

Naksu on Relentless Rats of Death

3 weeks ago

Relentless Rats + Secret Salvage + Reliquary Tower is really awesome. +1 for sure :)

hjaycee on

1 month ago

TMBRLZ I am glad that you inquire on such a card. For many years, the exiled text on Hedron Alignment was the hardest of all because some cards in previous sets were either too janky or unnecessary. Once either Kaladesh and Aether Revolt hits gamestores, Lost Legacy and Secret Salvage immediately caught my eye. In all sense, the reason for Lost Legacy is because it is another way to target yourself to exile a Hedron Alignment if in hand. Not to mention that it mini cantrip affect proves wonders from time to time.

abby315 on Hedron Salvage

1 month ago

I'm definitely not an expert on either the Hedron nor control decks, but I think you need to pick a side here: are you going to play a hedron deck with Tormenting Voice and the other sorcery speed tutors, or a control deck with Hedrons and Secret Salvage?

I'm pretty sure it has to be the former in order to be consistent, and in that case you'll need to swap most of the counterspells for removal and play more like a midrange deck (or like ye olde Abzan Control type midrange). There's just too much tension between your sorcery discard/draw spells and counterspells, especially expensive ones like Disallow and Commit.

I'm going to direct you to Shota's Grixis Thing in the Ice control deck that he took to PT Kaladesh. Notice it's mostly removal because you want to tap out early for a TiTi. I think it's a great example of a non-"draw-go" control deck.

I'd do a similar thing to the above, except you're even LESS controlly because you want to play expensive sorcery spells like Secret Salvage and also because you combo-win, so you don't need to worry about stabilizing and then slowly closing a game with card advantage. SO:

-2 Commit / Memory
-3 Disallow
-4 Baral, Chief of Compliance

then something like:

+4 Abrade
+2/3 Radiant Flames or Yahenni's Expertise
+2/3 Painful Truths or maybe Glimmer of Genius

This will also make you less vulnerable to aggro. Then you can sideboard the counterspells vs control. You may also want to sideboard the Negates, but like Shota's deck I think they can be a pretty good meta call in midrange-y control decks.

Just my .02! Or maybe more like $2. :P

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