Secret Salvage

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Secret Salvage

Sorcery

Exile target nonland card from your graveyard. Search your library for any number of card with the same name as that card, reveal them, and put them into your hand. Then shuffle your library.

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Secret Salvage Discussion

TomWDecks on Scarab God but with 27 copies of Relentless Rats

5 days ago

Secret Salvage - lose one Rat, draw the rest!

Hobbez9186 on Harsh Tormenting Punishment

5 days ago

Lichuga,

Oh boy, Secret Salvage is interesting but for 5 mana I'm not sure it's going to do enough. I usually don't fire off a Torment until it's going to do something meaningful, and by that I mean at least X=4, but usually more. That said, since I added the Primal Amulet  Flip sometimes I'll even cast it for X=0 (which is always at least X=1) just to flip it over so maybe there is some value there. Most decks like this seem to only run 2 Hailfires so I could see it working, but then a simple Diabolic Tutor works as well and for one less mana. At that rate even Razaketh's Rite would be good as it also functions to thin the deck with it's cheap cycling. I had that in here in the early stages and it was ok, but honestly I pretty much just used it for cycling and rarely if ever for the tutor.

All that considered, I think it's a neat card but I don't think this is the right deck for it. If you are more aggressive with your Hailfires and cast them as soon as you pull them then I can see this working to fuel your hand, but I can honestly say that I'm not usually missing one when I need it. Good suggestion though, I haven't played around with that card before and I'm always looking for new cards to try out.

felmir,

Sorry I missed your post and I'd be happy to take a look at your deck. I'll head over there right now :)

Lichuga on Harsh Tormenting Punishment

5 days ago

Just curious, do you think Secret Salvage could be viable for this deck? Specifically, if you've played a Torment of Hailfire, as a way of getting the rest of them into your hand?

DrukenReaps on So I'm double dipping here...

2 months ago

I could really use some help with Marchesa's Demonic Tool Box.

First I'm starting to wonder if Shadowborn Apostle is even worth while. If I get it up and running then great I can abuse them pretty easily with Marchesa, Liliana, Mikeaus, you get it... But that means needing 6 of them in play together and no one is going to just watch that happen after it goes off in the first game. Not to mention the work of assembly with only 12 in the deck. If I drop them I will also drop Secret Salvage and Mortal Combat . I'll need to double check if anything else would have to go.

Second What do you think of the demons I chose? I love Prince of Thralls . he is why I want this deck to be at least grixis colors. Are there any I missed that are really awesome? Any I'm using that are subpar? I do want around 20 so that I can call it tribal. That is the main goal of this monstrosity, is to have a demon tribal deck.

Any other thoughts?

Zorgen on Three times the Torment

2 months ago

gebell what are your thoughts on Midnight Oil for card draw instead of Secret Salvage. After some additional changes following your suggestion, I'm running more low mana cost spells so my max hand size isn't going to matter much. Also if I have two on the board and 1 has 0 counters on it and the other has 5 counters on it, my max hand size would be the greater.

Zorgen on Three times the Torment

2 months ago

gebell thank you for suggestions!

I originally had Fatal Push in there for their turn 1 and 2 drop creatures just to slow down my opponent but Harsh Scrutiny is a MUCH better fix for that and ya Scry would be amazing in this deck.

I could easily see myself getting rid of Secret Salvage if I can find a card draw mechanic to replace it. It has worked wonders for me before but it has also slowed me down. I have mixed feelings on the card after I've played more with it.

Trespasser's Curse will for sure make it in to my side board or even just replace Torment of Scarabs. Just like with my card draw, it's been a little inconstant as far as how strong it is each game I play. I've actually thought about running a few less or even getting rid of them in replace of some mana ramp or just more swamps.

I didn't realize till now that Cruel Reality is only 1 more mana than Noxious Gearhulk. I'll have to give it a shot and run it a little bit.

I greatly appreciate the help man. I think you're suggestions might be the fix my deck needs.

gebell on Three times the Torment

2 months ago

I really like this deck concept a lot.

It feels like you have a really high mana curve for only 22 lands.

I also question the Fatal Push. Obviously it's an amazing card, but you will almost never get revolt triggered with this deck. I'd suggest Harsh Scrutiny as a replacement. More hand attack, also gives you a turn one look at the hand to decide how important a turn two Lay Bare the Heart may be. The scry is nothing to scoff at, especially as this deck wants to hit its lands.

Initially I was skeptical of Secret Salvage, but you seem to sing its praises, so I will defer there. I just feel like with 5 mana you would much rather be casting hailfire or other removal. But you're right that finding some card draw is important here.

May want to look at sideboarding a Trespasser's Curse or two. A token deck, or a deck that can reanimate a lot of creatures won't be too concerned with Torment of Scarabs and this may be a solid answer.

Cruel Reality could be a replacement for the gearhulks if you end up going creatureless. It is one mana, but synergizes with the entire concept of this deck.

+1

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