Remembrance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Remembrance

Enchantment

Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that creature, reveal the card and put it into your hand. If you do, shuffle your library.

SufferFromEDHD on Shadowborn Doomsday Rave

1 year ago

Ayara, First of Locthwain = blood artist #2

Starlit Sanctum decent sac outlet.

Skullclamp incredible sac outlet.

Secret Salvage Shadowborn tech

Remembrance Shadowborn tech

Aven Shrine this cycle typically has 0 value in EDH. Your engine/strategy breaks this jank!

SufferFromEDHD on Black Bolt | Athreos, Shadowborn [PRIMER]

1 year ago

Edgewalker + Remembrance + Thrumming Stone is absolute poetry. A clever yet terrifying engine.

Secret Salvage absolute janky bulk rare zero turns into this decks hero.

Imp's Mischief and Rebuff the Wicked offer this combo adequate protection.

Vanishing Verse surprisingly useful.

Battletide Alchemist or Master Apothecary worth a spot?

Starlit Sanctum might be useful.

Tainted Pact is not good in this deck either haha. My suggestion would be Boseiju, Who Shelters All. Urborg "fixes" it while it offers your game winning spells guaranteed delivery.

KibaAlpha on Liesa Apostles

2 years ago

Remembrance as a back up to Secret Salvage.

Use Grave Pact + It That Betrays to take possession of your opponent(s) creatures.

ghostfire86 on Black Bolt | Athreos, Shadowborn [PRIMER]

2 years ago

Rune-Scarred Demon is a lovely tutor as a stand alone beat creature/tutor.

Vilis, Broker of Blood is also a wonderful card that grants draw, beat stock, and board control.

I’ve played both and have removed both from my list as I find their cmc to high and actual board presence a hinderance. Keep in mind before y’all jump at that statement that it’s play style and expectation. I play my build against CEDH decks and my expectation is that when I make my move I can achieve it in one turn as a glass cannon. I’ve done this as fast as turn 2 and can possibly do it on turn one but would require to much of the perfect hand/top deck scenario to contemplate it.

RSD gets dropped, I’m hard casting it and the board is on alert to watch my next turn.

VBB gets dropped, I’ve either hard casted and don’t have the mana to use, or my board is prepped to cheat him and my opponents are on alert.

Varragoth, Bloodsky Sire is my card choice as I find him a stable threat for the table to overlook and a lightning rod for removal threats to ensure safety.

Essentially the entire argument breaks down to “Tempo”. At what speed do you expect you deck to achieve things and at what tolerance do you accept volatility. I don’t care about my life total with this deck, my Glass Cannon. I win games at less than 10 life the vast majority of the times. I often hurt myself more than my opponents, but I sacrifice a lot for my speed and bypassing other zones/avenues of approach for the win.

My take on these card choices:

Remembrance? To slow. Needs cost reductions on the Shadowborn and a sac outlet that’s better than their own ability.

Secret Salvage? Creates play issues as the set up becomes overly complicated. Looks great on paper but rarely works out if you’re playing to speed.

Lurrus of the Dream-Den? only allows one play.

Mortal Combat? requires upkeep trigger and you can’t get that many creatures in you grave on the opponents turn or play MC at instant speed at EOT. You give to much time for multiple players to react to you and possibly in prepared ways.

We can at least agree that Razaketh, the Foulblooded is staple.

The rest just seems to be tempo choices and nothing more to me.

Icaruskid on Black Bolt | Athreos, Shadowborn [PRIMER]

2 years ago

Thank you for the rich feedback Beware!

Mortal Combat and No Rest for the Wicked do seem handy. I'll try them out.

I take your point on Sol Ring and Sol Talisman, although the former does help get Athreos online on turn 2 as well as accelerate how quickly the bigger spells are played like Phyrexian Altar, Remembrance, Angel of Glory's Rise, and anything else above 4 Mana in general. Sol Talisman I was trying on in place of Land Tax or an unconditional draw spell like Night's Whisper. It's cute in a bad way so I agree with you that it needs to go.

Black Market is OK. It's just helping me with mana at a point when I don't need it much anymore. Still, the mana package here feels raw so I'll play around with it again and see if it feels like a better functional fit as I do like how on theme it is.

Expedition Map is a personal preference. I like being able to grab Cabal Coffers or Urborg, Tomb of Yawgmoth to power up mana. I also have found being able to grab a Bojuka Bog pretty helpful against graveyard decks. And weirdly enough, snatching Vault of the Archangel has helped me several times to deter aggro with deathtouch capable Shadowborn Apostles or improve survivability with lifelink. Finally, there are games where lack of lands can be an issue and it gives me an out to those corner cases to stay on curve or fix mana colors.

I have never had a problem with Dark Confidant. Nearly 83 cards in the deck are 2 mana value or less so the damage is often negligible especially when our life total matters as little as it does in a combo build. In a pinch, I can sac it to Razaketh, the Foulblooded, Diabolic Intent, Phyrexian Altar, or Skullclamp when draw is no longer necessary. I'm comfortable with this risk profile particularly with fair access to lifegain as from Blood Artist, Zulaport Cutthroat, and Vault of the Archangel.

I'm going to take your advice on a few of these suggestions and I really appreciate the years of experience behind your feedback. Thank you!

Tzefick on None

2 years ago

I really like the Shadowborn Apostle concept, so count me interested.

However Enchantments don't tap, with the experimental exception of Flowstone Embrace . I think it wont matter if you remove the tap cost. Pulling out multiple demons already seems very unlikely.

Now, to look at the strength of this card. What does this do better than Shadowborn Apostle ? It just requires creatures and not specifically Apostles to work, which means you can fuel it with tokens. However it costs 4 MV as initial investment and either 5+ turns of sacrificing or 10 MV in costs + 5 creatures to get 5 summoning counters to summon a Demon of MV 5 or less (as most Demons are MV 5+ and a few below which we generally don't care to fetch.)

It would seem this is largely inefficient at summoning Demons. And when you have, you still need to worry about the upkeep sacrifice. Shadowborn Apostle s have the benefit of fetching any Demon regardless of cost, and they are redundant (so you can easily replace them). They are also quite cheap mana-wise, only costing 7 black pips to fetch a Demon, given you have them in hand. The Apostles being redundant and being creatures you can also utilize a slew of cards that synergizes very well with the plan - like Remembrance , Secret Salvage , Immortal Servitude .

I feel like if this is supposed to work instead or in tandem with Apostles, you should make it stronger than it is. As it is, it is very slow and not very powerful in terms of cheating costs.

just an idea Show

king-saproling on Athreos God of rat Passage (budget deck)

3 years ago

You might like these: Species Specialist, Heirloom Blade, Remembrance, Deathrender, Nezumi Bone-Reader, Circle of Despair, Fanatical Devotion, Etchings of the Chosen, Second Sunrise, Immortal Servitude, Return to the Ranks, Rally the Ancestors, Pitiless Plunderer, Custodi Soulcaller, True Conviction, Cauldron of Souls (this one might seem odd with Athreos, but it actually makes opponents more likely to pay the 3 life. if they don't, the rats will return with a -1 counter, die again, and the opponent will have to pay 3 life again for each rat)

Tzefick on Taborax's Apostles of Despair

3 years ago

Very nice alternative. I must say I think your list of searchable demons is a little thin and not that much utility to get. It appears you mostly have demons that grant card draw in some fashion.

I would probably put in something like Archfiend of Depravity or Pestilence Demon for swarm control. And I do find Archfiend of Despair a very neat tech choice to wallop an opponent out who has taken a bit too much damage. Or Sower of Discord to either dissuade an opponent from attacking into you or to utilize damage against one player to swing against another.

While Reaper from the Abyss is a very nice card that keeps on giving, I find Overseer of the Damned to be a good alternative, as the effect happens immediately and can better be utilized to save your skin or deal with a problematic creature from an opponent.

Also I'm surprised to not see Secret Salvage nor Shirei, Shizo's Caretaker in your list.


All this being said I don't think I'll ever drop the Orzhov variants of Shadowborn Apostle decks.

The amount of value you can get with Black-White is well worth it in my eyes.

Cards like Aven Shrine or Remembrance are easily paying themselves back in short time.

Include cards like Immortal Servitude and Rally the Ancestors and if you're a bit more casual; Angel of Glory's Rise. Even if you only have a small slew of Apostles, you can use them again and again for quite cheap.

Of course there's the palette of removal that is accessible with white; Vindicate, Utter End, Anguished Unmaking. Merciless Eviction is also a favorite along with Austere Command.

And while we're at it, throw in a Smothering Tithe.

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