Lame_Duck The Penniless Planeswalker

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Well, you inspired me to take a shot at making my own Spider deck. The description isn't really there yet but Just Another Australian Tuesday if you want to take a look.

March 26, 2017 1:31 p.m.

Said on G/W Modern Humans...

#2

It obviously depends on what you expect to face but I've personally found the pro-multicolour ability on Soldier of the Pantheon less likely to be relevant than the slight graveyard hate of Mardu Woe-Reaper.

March 25, 2017 4:32 p.m.

Said on How to Change ......

#3
March 20, 2017 7:36 a.m.

I think you would benefit from trying to lower your mana curve so you're not so stacked at the 3 mana slot; maybe replace the Putrefy and To the Slaughter with cheaper removal like Doom Blade, Go for the Throat or Smother, depending on what creatures you expect to face, and swap Sporecap Spider out for Canopy Spider.

March 18, 2017 9:16 a.m.

Waltz has got decent enough synergy but I don't think it's better than anything already in the deck.

March 18, 2017 7:39 a.m.

To expand on Boza's answer, when an ability references information about its source but that source is no longer in the expected zone, it uses the last known information about that source as it was in that zone. So, in all 3 cases, the Prodigal Pyromancer is no longer on the battlefield as expected but the last known information used is that it had deathtouch. The full rule is:

"112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time wont affect the ability. Note that some abilities cause a source to do something (for example, Prodigal Pyromancer deals 1 damage to target creature or player) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone its expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists."

March 15, 2017 5:33 a.m.

@BlaineTog: Thermo-Alchemist can't ping creatures.

March 13, 2017 8:28 a.m.

From my own experience with Weirds, I think Melek, Izzet Paragon is really bad; with no ramp in the deck, you're not casting it until turn 6 - assuming you hit all of your land drops - and even then it's just a vanilla 2/4 until at least turn 7 and it can very easily reveal one of the other 33 non-instant or -sorceries in the deck and still just be a 2/4. It certainly can be the nuts if you chain a bunch of spells off the top of the deck but I think overall it's just too expensive and too unreliable.

Manamorphose would be a solid inclusion as a basically free way of triggering the Weirds and, although you might have to alter the deck a bit to be heavier on the instants over the sorceries, Isochron Scepter has a ton of synergy.

March 13, 2017 8:27 a.m.

Said on Humans...

#9

20 lands till seems a bit low to me with your current mana curve but I understand it can be difficult to cut spells for lands; just try to be mindful of how often you get mana screwed when playing.

If you want to keep the vigilance enchantments, I would really recommend going for a full playset of either the Intangible Virtue or Always Watching and focusing the deck more on either tokens or nontokens respectively. As it stands, you don't really have very many token producers, so I would be inclined to replace the Virtues for 2 more Always Watching and swap the Gather the Townsfolk for some more creature cards; the last 2 Thalia's Lieutenants maybe or Thraben Inspector is a solid creature that replaces itself or Mardu Woe-Reaper if you ever have trouble with opposing graveyard-based decks.

March 11, 2017 5:33 a.m.

Fair enough; it's definitely the kind of deck that's difficult to just look at the list and be able to see how well the fixing works. It's a very interesting and unique design though, I like it.

March 11, 2017 5:19 a.m.

Despite appearances, Gristleback actually is a Boar. It was printed as a Beast but creature subtypes are something that get changed from time to time, so it's now a Boar Beast for some reason.

March 10, 2017 2:47 p.m.

Said on Humans...

#12

18 lands is way too few for a deck that's so heavy on 3-drops; I recommend both adding more lands - probably aim for around 22 - and trying to cut some of the 3+ CMC cards for some cheaper options. I also think 4 Rogue's Passages is too many; you're very unlikely to be able to activate more than 1 in a turn and drawing multiple of them could interfere with getting for your spells. I would go down to 2 copies but 3 might also be fine.

Thalia's Lieutenant would be a good addition to the deck. Mother of Runes is also one of the best Humans ever printed, I strongly suggest running the full 4 of them.

To make space for my suggestions I would remove the Butcher's Cleaver and Sharpened Pitchfork - they're just generally not powerful enough for the amount of mana you have to invest into them - and probably Intrepid Hero and Devout Chaplain, unless you know you're going to be facing decks where they're very useful a lot of the time.

I would also replace your selection of enchantments with Honor of the Pure and Crusade since all of your creatures are .

March 9, 2017 6:52 a.m.

With Scute Mob, Blanchwood Armor and Coiling Woodworm wanting a lot of lands in play and the curve going all the way up to Moldgraf Monstrosity, Ant Queen and Hornet Queen, I think the deck would benefit from some more ramp spells; Sakura-Tribe Elder is a great choice because it can block a creature to Fog it's attack and still sac for a land but Nature's Lore or Cultivate would also be solid choices.

Swarmyard would also be great for the deck, but I'm assuming that's way too far out of budget.

March 7, 2017 7:23 a.m.

I think the closest thing to a official ruling for this would be this article by MaRo:

Booster Tutor

Can I get a booster of any _Magic_ expansion?

Any printed booster? Yes. Sorry, no online virtual boosters allowed.

Even a booster from an expansion not legal in the format I'm playing?

Yes. This card allows you to bring "illegal" cards into play. So, go ahead and crack that "Alpha" booster.

So, it would seem that the answer is yes but since you're playing in the strange, lawless, non-official land of an Un-set, I think the real answer is "if everyone who is playing agrees to it, it's legal".

March 7, 2017 6:44 a.m.

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Finished Decks 42
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Playing since Innistrad
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