Crop Sigil

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Crop Sigil

Enchantment

At the begining of your upkeep, you may put the top card of your library into your graveyard.

Delirium - 2G, Sacrifice Crop Sigil: Return up to one target creature card and one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

Crop Sigil Discussion

ThoAlmighty on Night Of The Masochist Dead

6 months ago

Crop Sigil , Crawling Sensation (lots of sac fodder too), and Cephalid Vandal are solid repeatable self-mill.

HalbrechtHalbrecht on Help choosing best build of ...

8 months ago

I have been struggling to build a Delirium deck that's both consistent and flexible. Both versions rely on Ishkanah, Grafwidow and / or Assault Formation as the win-con. I need to reliably achieve Delirium by turn 4 and reliably have access to Ishkanah by turn 5 (assuming no ramp), in order to start stabilizing and applying pressure. I also need to be able to stall the game or otherwise stay alive in the early game.

Here's what I've got:



VERSION 1 Show


VERSION 2 Show



Please help me decide which of these build directions to focus on.

I want it to be enjoyable to play, so that each turn there's something useful to do (no dead cards or dead abilities on permanents), and when facing a faster deck, that it doesn't just feel like you're constantly back peddling and not being able to develop your board state.

I've been working on Version 1 for a while, and Version 2 is a more recent idea. But it's hard for me to tell whether it's going to be better, and I don't want to waste my time and energy focusing on it if Version 1 can actually be better.

HalbrechtHalbrecht on "Bite of Delirium"

9 months ago

Primal Growth is working alright so far in playtesting, but I'm still not sure whether I like it better than Far Wanderings .

Going down to 22 lands seems to work fine. Between dredging Dakmor Salvage , recurring lands with Crop Sigil and Loam , and finding them with Grisly Salvage and Primal Growth , I never had issues making land drops.

Flooremoji on Tesseract #3: Single Card Discussion ...

10 months ago

Great article, I always liked Autumnal Gloom  Flip, Crawling Sensation and Crop Sigil. I guess cheep Green enchantments that mill me at the uncommon rairity appeal to me? With a few more of these articles, I'll have to build a cube!

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 year ago

Thanks Voke1012.

Greater Good is already in the deck since the beginning. Crop Sigil might be worth testing.

Voke1012 on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 year ago

really good deck. I find that Crop Sigil and Greater Good are really good espically early game and still holds value later on.

Voke1012 on Muldrotha, the Gravetide | The Commanders Quarters

1 year ago

i've found that Crop Sigil and Greater Good do pretty good at any stage of the game.

Ralatorr on Estrid Chain Veil

1 year ago

Have you considered auras that go onto The Chain Veil like Power Artifact, Curator's Ward, Living Artifact, Relic Ward, Teferi's Curse, or Viridian Harvest just to name a few.

Her ability is to untap all enchanted permanents so if you can cheese out an enchantment onto the chain veil she will be able to untap it. While yes she can "make" one with the -1 ability to generate a mask, her -7 mills for 7 and puts all enchantments back into play. You should have been going plus on mana at that point to recast her and from there you can with with Laboratory Maniac or Walking Ballista using cards like Crop Sigil or Holistic Wisdom or any other gy recursion spell to get them to hand and win when you cast them

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