|Commander / EDH||Legal|
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|Tenth Edition (10E)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
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Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays (1).
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Spiketail Hatchling Discussion
1 week ago
I love the deck. You obviously put a lot of thought into it and it looks like the most optimized list on Tappedout. What are the reasons not to run Jace's Phantasm, Cursecatcher, Spiketail Hatchling, Waterfront Bouncer or Unsubstantiate?
1 month ago
Thank you, I will report my findings. The vessel may work well, I'll have to test it but it seems very good int the deck.
I took out some of the cards I felt didn't add to much value to the deck, and put in your suggestions and a few other cards I have found in the meantime.
3 months ago
@velesese : This version is highly tuned for multiplayer, if feel like a 1v1 list would also focus on a bit removal like Path to Exile and Swords to Plowshares and some cheap counterspells like Arcane Denial and Spell Pierce (or other ones like this) so you can get em off under sphere effects... if you're allowed to play her 1v1 you are going to have a lot of fun while your opponents won't :)
Aether Vial might also get you ahead easier in 1v1.
7 months ago
Thanks for your feedback! Honestly, Draining Whelk is one of the reasons I made this deck so I wouldn't get rid of it for now. I'll do some tests, anyway here's the first changes:
+3 Mana Leak
8 months ago
I could see dropping the three more underwhelming storm cards, and the (correct me if im wrong) seemingly pointless flicker effects for better cantrips/counter producers/permanents that counter.
9 months ago
Your maybe board looks like one awesome deck. Your main would greatly benefit from including bits of it. Regardless, if you want to keep it under $50 I will try and offer some budget options you may not have considered. Quicksilver Gargantuan is a great Clone and pairs really well with Stolen Identity. Identity Thief is awesome with etb effects. I also like Sram's Expertise, Servo Exhibition and Raise the Alarm all solid token makers. If you start seeing some value in adding more instant and sorcery spells, Talrand, The Sky Summoner and Talrand's Invocation are both solid in that type of strategy. I did see the incovation in the maybe board but if talrand makes it in the invoaction is good too. Elspeth, Knight-Errant starts to get out of price range but is so good I had to mention her. A few good board wipes are Descend upon the Sinful Planar Outburst and Planar Cleansing. The cleansing makes your opponents so sad cause it hits mana rocks too. Judge's Familiar Spiketail Hatchling Spiketail Drakeling and Spiketail Drake are all good targets for copy effects and give that extra value since they are counterspells on a stick, and they fly! One last good thing to cover would be draw. Since you are lacking a little, Jace's Ingenuity and Opportunity are both great at instant speed and really net a lot of cards for the investment. Mind Spring is really good since it can dig so deep late game. Think Twice Catalog Artificer's Epiphany Tragic Lesson all instant speed and most do not require a discard.
9 months ago
Ohthenoises my man, you are spot on. I have been playing Claw of progress since day one. He really has no use for Aggro, especially since he is part of a two card combo that wins. Hulk unbanning was the best thing for him. If you have any ideas on how to improve the deck I posted for him please feel free to let me know what you think works best for him. I'm currently trying to build him better, stronger, faster. lol
Aggro should be his last resort and only really if he is loosing. I think stax, control and combo are what he needs personally. I think the only reason I went high on the creature count is synergy with the commander. If I can play a Cursecatcher or a Spiketail Hatchling that give me EXP counters and a counter spell I think that is slightly better for him then just a straight counterspell.
1 year ago
You've definitely got the right idea here. From my experience talking to competitive edric players, I have a bit of advice to give to you if you want it. First thing is the motto of edric is CMC 1,2 anything greater is unplayable unless it is winning you the game. I'm assuming you want this list to be competitive if you're willing to spend upwards of a thousand dollars on it. If this is your dream deck, it has a little work to be done. Let's take a look at your list.
first of all, your attacking creatures shouldn't cost more than 1 and If they do, they should be dual purpose utility like Spiketail Hatchling or Spellstutter Sprite. 2 mana for a 1/1 unblockable is too slow in here. 1/1 fliers for 1 are what you should have the most of as attackers. Your creature count should be a little higher as well(at least 30). Cloud of Faeries is an exception here because it's basically free. Blighted Agent is useless in this type of deck because optimally, you win with extra turns and not pumping creatures. You'll never make him big enough to be relevant.
The only enchantment you should be running is Exploration if playing 1v1 and Burgeoning if you're playing multiplayer. Mystic Remora might be usable as well if drawn into early. anything else is too slow or doesn't fit with the main strategy.
Krosan Grip is a meta call I guess, but I would play Nature's Claim instead if you really need it. Voidslime is just too expensive. Your counters should cost no more than 2 except for Force of Will which ones you use are a meta call. just keep it under 3cmc. Seedtime is way too situational. you can only play it if someone plays a blue spell on your turn. Sometimes, the only opportunity to play it will come too early and it won't chain with the rest of your other turns. Worldly Tutor should be replace with Green Sun's Zenith you can pay x=0 and fetch a Dryad Arbor with it. Too good. Put a dryad arbor in here. Brainstorm isn't needed here.
Take out Regrowth and put in Noxious Revival and Reclaim. Notorious Throng is your main win con and you need ways to bounce it to the top of your library at instant speed. to reuse it. because you'll be taking extra turns and doubling the amount of attackers you have, you really don't need overrun effects. They're too expensive and not needed if you're chaining turns anyway. Merchant Scroll isn't needed. Some of your extra turn cards are too expensive besides throng and warp but this could be due to budget reasons.
Blinkmoth and Inkmoth don't need to be here. you should just have more 1/1 fliers. nykthos is much better in a mono colour deck and you already have cradle. you should put a Crop Rotation in to fetch cradle. Not sure what mikokoro is doing in here, easy to cut. Pendelhaven does nothing as well. makes a 1/1 into a 2/3 for a turn? waste of a land slot. Take out the scry land shouldn't have to tell you how slow that is. You don't want lands coming in tapped here. Terrain Generator is wayyyyy too slow for this deck. I would add City of Brass, Exotic Orchard, Gemstone Caverns, Gemstone Mine, Mana Confluence, Thran Quarry and Dryad Arbor. Also, increase your land count to 32 or 33.
I know how good a card sword of feast and famine is, but that being said, it's seriously too slow in here. you have to pay 3 to get it out and another two to equip. Think of how many 1/1s you could play for that mana and how much card advantage you could have, drawing into a mystical tutor to get your throng.
Just remember anything greater than 2 CMC better be directly resulting in you winning the game, creatures at 2CMC should be doing more than just being 1/1 evasion and overrun effects are pointless if you're taking extra turns(especially with throng).