Sideboard


Maybeboard

Sorcery (2)

Land (1)

Artifact (2)

Enchantment (1)


This deck can be easily foiled by control decks, or annihilators. Anything with significant exile effects will be very difficult to defeat. Strong against people that ignore you - otherwise, you're never getting a combo active. Keep a counter and a board wipe handy.

The main objective is to get one of the infinite mana combos active. Cards like Finale of Revelation, Sphinx's Revelation, and Walking Ballista are basically instant wins if drawn with an infinite mana combo alive. I'm considering adding Braingeyser, Blue Sun's Zenith, Grand Architect + Pili-Pala to reinforce this being the ultimate objective of the deck.

There are more combos in the deck that will typically end games:

Arcum Dagsson works well with Sydri's ability, making Spine of Ish Sah a very good sac target for Arcum.

I'm testing out whether vehicles like Weatherlight and Skysovereign, Consul Flagship are effective in this deck. I believe they may be good targets for Karn, the Great Creator +1 or Sydri's ability.

Currently, the following cards are proxies: - Mishra's Workshop - Underground Sea - Tundra - Scrubland

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Casual

84% Competitive

Date added 7 years
Last updated 2 years
Exclude colors RG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

22 - 3 Mythic Rares

53 - 17 Rares

13 - 2 Uncommons

8 - 2 Commons

Cards 100
Avg. CMC 3.85
Tokens Angel 4/4 W w/ Vigilance, Copy Clone, Emblem Tezzeret, Artifice Master, Myr 1/1 C, Thopter 1/1 C
Folders Dan's Decks
Votes
Ignored suggestions
Shared with
Views