Weatherlight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Weatherlight

Legendary Artifact — Vehicle

Flying

Whenever this deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3 (Tap any number of other creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

TypicalTimmy on Card creation challenge

6 months ago

Acorn of the Harvest

Legendary Planeswalker - Acorn

Multikicker

When Acorn of the Harvest enters the battlefield, create a 1/1 green Squirrel creature token for each time she was kicked. (OH GOD AHHAAH T_T)

+1 Put a foraging counter on target creature you control.

-3 Creatures you control gain foraging until end of turn.

-5 You get an emblem with "Creatures you control get +2/+2 and have trample and foraging."

2


We have some new people here, so let me explain. Acorn is my own personal beloved Planeswalker. She is a Red Squirrel native to Zendikar. She was onboard the Weatherlight when it plane-shifted into Kaladesh. The immense stress on her little body caused her to both form, and ignite, a spark. She ended up with the intelligence of about a 6yo child full of curiosity and wit. While she can't speak any languages other than squirrel, she can actually understand almost all of them.

Her "magical powers" is "foraging magic". She is essentially naturally gifted in finding pretty much anything. Normally in previous designs this leads toward counters, tokens and land cards.

Acorn, Nature's Blessing

She is my most beloved design ever.


Your challenge: I made the keyword Foraging.

You make a card with it, and it's reminder text, telling us what that ability does.

(I even still remember her challenge: It was to create a new and unique Planeswalker with an initial loyalty of just 2 :3)

multimedia on Urza's Engines of Armageddon

1 year ago

Hey, +1 for the deck name! I really like the concept of using Vehicles to crew each other to help to pay for Urza's artifact creature affinity. One creature who can crew a single Vehicle can create a chain that essentially bypasses having to pay for Urza's Commander tax.

You have 10 playable Vehicles here, that's not many if you want a Vehicle strategy. Consider more Vehicles and interactions with Vehicles?

Anchor to Reality is a Vehicle Tinker.

Imposter Mech and Weatherlight are more Vehicles with good effects. Weatherlight can repeatedly look at the top five cards of your library and put any one artifact or legendary card into your hand. The better creatures here who have Vehicle interactions are legendary and Artifact lands are historic. Imposter can become any creature an opponent controls, but it's still an artifact/Vehicle. That's really good with Master Transmuter, who can change what creature Imposer becomes.

Another reason to add more Vehicles is Greasefang, Okiba Boss, Esper, Vehicles and Greasefang go together nicely. Tezzeret, Betrayer of Flesh is an underrated Planeswalker with Vehicles and Greasefang, in fact all of his abilities are good here especially -6 emblem with crew. A Vehicle crew chain can draw a ton of cards if you have his emblem.

Crew is an activated ability thus if it's the first artifact activated ability you use on a player's turn it's 2 less to crew. His +1 is Thirst for Knowledge, draw and discard before combat for Greasefang. -2 effect doesn't end until that Vehicle leaves the battlefield which can really turn any noncreature artifact you control into a 4/4 Vehicle.

Research Thief and Bident of Thassa are consistent repeatable draw effects because of Constructs as well as with Vehicles who will most likely have just as easy time then a Construct at doing combat damage to a player. Losheel, Clockwork Scholar is nice with Constructs for combat damage + repeatable draw.

Only seven ramp sources is low amount, consider more ramp? Ornithopter of Paradise without help is not a crewer, but it's good ramp for Urza which is just as important. Liquimetal Torque, if it's not making mana it can make Urza an artifact giving him menace to have an easier time attacking and doing Commander damage. Sculpting Steel can be a mana rock or any other artifact on the battlefield. It's another Metamorph effect which is excellent in multiplayer Commander. Aerial Surveyor is a Vehicle for ramp, but it can only get basic Plains which is still fine.

Cranial Plating is powerful with artifacts and it can be used with 0 power artifacts to make them crewers or attackers.

Good luck with your deck.

Epicurus on Card creation challenge

1 year ago

AEther Smite

Sorcery

Return target creature to its owner's hand. Exile that creature instead if was used to cast this spell.


We have Weatherlight and Skyship Weatherlight. Make another.

TypicalTimmy on Acorn, Nature's Blessing

2 years ago

Probably two years ago or so now I created a Planeswalker concept named Acorn.

Acorn is a Red Squirrel, native to Kaladesh. The story is that when The Weatherlight was at port in Kaladesh, resupplying and trading magical instruments and technology, a squirrel boarded their ship, made its way into the hull and began to feed upon some of the various grains. Nobody realized the silly rascal had boarded, and upon departure to Zendikar, something catastrophic happened to the little girl.

The stress of intra-planar travel was immense, but she was protected by the ship's magics and technologies. Normally only living, sapient creatures can have sparks, but we have seen a few times now where this is an exception. For one, Karn was gifted a spark but this proves that non-living beings are capable of retaining one. Then, Calix, Destiny's Hand was created by the God Klothys, God of Destiny which proves non-living creatures can further have sparks. Finally, Ob Nixilis Reignited not only lost his spark, but reforged it which proves sparks can be recreated. Further still we see with The Royal Scions that a spark can be shared, as well as divided as seen with Ugin and Nicol Bolas. So, clearly sparks are not as concrete as we once believed. Just look at Grist, the Hunger Tide as another recent example.

And so, the stress of her little body being pulled in opposite directions caused the formation of a spark.

Acorn developed an almost Human-like intelligence, akin to a smart child. Her powers are basically all revolve around the idea of "foraging" - finding lands, food, Squirrel tokens, generating mana and even drawing from Kaladesh, when appropriate.

Acorn, Nature's Blessing

I updated her abilities. Image link for her photo broke so I'll fix it later when I'm not on the road.

TypicalTimmy on Card creation challenge

2 years ago

I just realized my Torr and Ferra combo actually has a unique Easter egg in it. In both the games and comics, they are referred to as one identity - Ferra/Torr, and not something else such as Ferra and Torr, or Torr/Ferra.

So where's the Easter Egg? This puts their color identity, being listed with the appropriate naming convention, as - or exactly as how Jund is organized on the cards.

It's silly, but just something I only now noticed.


Purify the Wicked

Loyalty Sorcery - Serra

Loyalty -5 - If you control a Serra Planeswalker, rather than cast this spell you may reveal it from your hand and discard it. If you do, up to one target Serra Planeswalker you control gains the effect of this card as a loyalty ability until end of turn, and that ability cost is -5.

Choose a color. Exile all permanents target player controls of the chosen color. They then create an 4/4 white Angel creature token with flying and vigilance.

Blessed are we, to see the sun rise each morning and set each night with the assurance that the darkness is merely temporary.


Several times I have made the Planeswalker "Acorn", a Squirrel Planeswalker who had his spark ignite by accident. The story is that this Squirrel is a native to Kaladesh, and he stowed away on the Weatherlight in it's cargo hull. When the Weatherlight traversed planes, the stress on his little body was so immense, but the powers and magics of the ship were so strong, that he immediately grew and ignited a spark.

Acorn has the ability to find lands, create food tokens, make squirrel tokens and can even draw from Kaladesh.

Acorn is primarily mono-green, but can be Selesnya in identity. So is more of a secondary color for him. And yes, he is an actual Squirrel and not whatever a "Squirrel-person" would be called, such as how a Rhox is a Rhino-person.

Show me your take on Acorn :3

Guerric on Cavern of souls

2 years ago

While artifact creatures could be targeted since they are creatures, vehicles only behave like creatures when they are crewed, but are never actually creatures themselves in any circumstance. Lore wise, if your vehicle were a ship like Weatherlight, it would just be sitting there in port. When Jhoira, Weatherlight Captain crews it, it's like she's climbing on board and piloting it. So, while it can attack and do damage, it's only because Jhoira is at the controls. When she is not crewing it it's just a pile of metal, wood, and magic.

LunchBox1211 on S-Tier Voltron

2 years ago

"Oh boy, I love an arbitrary challenge with an odd set of win conditions!"

In all seriousness, this seems like fun! I was about to say, "IN THEORY "W" works as well, because wastes," but then I realized that colourless has no commanders that are legal that also start with "W". Weatherlight you might be able to Rule 0 in (it is legendary, but it is a vehicle), but even then, I feel like "S" is a better choice than "W".

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