Thran Temporal Gateway

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Thran Temporal Gateway

Legendary Artifact

, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

AjMcGamer on Historic Tron

1 month ago

Hey I was thinking Thran Temporal Gateway would be perfect for what you are trying to do.

Chromatic Orrery and Forsaken Monument can also provide a bunch of colorless mana and boosts for your colorless creatures. +1 from me.

Decidares on Ur-gonomics

2 months ago

Hey Eldmoi, thanks for the info. There's a quite a bit I would recommend optimizing. The long story short is that most of the dragons I'd recommend are already on my budget primer that you've seen and my super budget deck list that was part of the primer but is also available here if you're interested here.

First of all, you need to make sure your deck has a decent amount of ramp to cast your awesome dragons within a reasonable amount of time. If you are on a budget then I'd recommend Cultivate, Kodama's Reach, and Sakura-Tribe Elder at the very least. Other options for cheap ramp are Farseek, Wild Growth, and Fertile Ground. If you want to further optimize ramp, then adding in Nature's Lore and Three Visits on top of some forest based shock lands (e.g. Stomping Ground or triomes (e.g. Ziatora's Proving Ground would be ideal.

Second, you want to optimize your mana base by minimizing the number of taplands and ensuring you have the colors you need. Any tap lands that tap for only 2 colors (e.g. guild gates) could safely be dropped for basic lands. Tri-lands like you mentioned are decent enough to start off, because they can tap for 3 colors, but even those are suboptimal in the face of options like Dragonskull Summit and Blood Crypt. Furthermore, almost 50% of your deck requires red mana, so I'd ensure your lands reflects that.

Regarding the planeswalkers you have, I'd say Sarkhan, Fireblood is the most useful (distantly followed by Sarkhan Unbroken and Kiora, Master of the Depths). I'd consider cutting the others.

Some things off the top of my head for instants and sorceries: I would consider Crucible of Fire to be a win more card. Lozhan, Dragons' Legacy is almost a strictly better Sarkhan's Unsealing. Damn and Farewell are really good board wipes that aren't as mana intensive as some you're running. Garruk's Uprising is a very potent form of card draw. Monster Manual is probably better than Thran Temporal Gateway in most cases.

Finally the dragons. There are so many good dragons to consider, many of which I've mentioned in my deck primer, and many of which are available on most dragon lists online, that I'll focus on highlighting dragons I would recommend removing:

  • Acid-Spewer Dragon - Overcosted and doesn't do much. Deathtouch isn't as useful on a dragon that should be big enough to kill most thing it hits in the first place.

  • Backdraft Hellkite - Most instant and sorceries you have are too expensive or are simply aren't as immediately useful (e.g. don't want to board wipe your own dragons). The most useful ones you run are removal, but at that point you can just play dragons that can inherently remove things like Steel Hellkite.

  • Crosis, the Purger - Hard to save mana to take advantage of its effect. It'll feel bad to take advantage of its effect in casual metas anyways. If you really want to run a dragon like this then Teneb, the Harvester might be more fitting but even then I wouldn't really recommend it, because of the mana investment needed to make it work.

  • Dragonmaster Outcast - Not a good early game play and easy to kill later on.

  • Dream Pillager - This dragon is overcosted and is mostly a means of pseudo card draw. I'd just play an actual card draw card instead like Ancient Craving or Sign in Blood or Rishkar's Expertise.

  • Kargan Dragonlord - Costs too much to do too little. We have so many dragon options, even in budget decks, that vanilla dragons simply aren't worth it.

  • Malfegor - Discarding our hand isn't good to do unless it involves redrawing more cards (e.g. Knollspine Dragon).

  • Necromaster Dragon - Summoning vanilla 2/2 zombie tokens for 2 mana isn't good value in a dragon deck, and you have to go through combat to get it off. In a world where Ancient Gold Dragon exists, it's hard to justify an effect like this. Dragon Broodmother and Lathliss, Dragon Queen and Miirym, Sentinel Wyrm would be far more effective token generators.

There's always more we could do to optimize any deck, including mine for sure, so I'd be happy to comment more later if you'd like. But I also want to emphasize that as long as you and your playgroup are having fun, you really can't go wrong :)

griffstick on Saskia, The Unyielding Legend Tribal HELP WELCOME

8 months ago

I think that if you look at what's good here you can come up with a deck idea and an identity for the deck as well. I think you could build a deck based around legendary creatures and "legendary matters" type cards. Cards like Thran Temporal Gateway, and Primevals' Glorious Rebirth. Goad effects and goad creatures to force your opponents to attack. And monarchy cards for more encouragement towards attacking. This is what is fun for everyone.

griffstick on Bup's Akroma/Sakashima

1 year ago

For getting big creatures out fast without ramping there is a few options. First off you can try Quicksilver Amulet , or Cryptic Gateway , or Belbe's Portal . These are great effects for cheating a creature into play. There's also Thran Temporal Gateway

TheVectornaut on Tarkir Dragon Hoard

1 year ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

Jellyfisch42 on The Hope of Kroog

1 year ago

Thran Temporal Gateway ? Awsome deck by the way.

bamoli on Sisay's Supercalifragilisticexpialidocious Friends

1 year ago

Qfx

Thought you'd appreciate the true singleton format for this one. As for why Vorinclex, well it seems like Spike and Timmy have helped you figure that out ;)

Urza's Ruinous Blast and Primevals' Glorious Rebirth : Originally these were contestants, but this started out as a Party Matters deck (Wizard, Cleric, Warrior, Rogues) but I ended up not having enough of a balance of those types to warrant focusing heavily on the mechanic.

Jhoira, Weatherlight Captain : The point of the deck is to not cast the legendary spells. Also, she has her own deck.

Raff Capashen, Ship's Mage : This is one that was cut after deciding I had too many Wizards when I was still looking at Party Matters. Might warrant revisiting.

Kamahl's Druidic Vow : The primary reason this isn't in the deck is I don't have it. Otherwise I dunno what I'd cut.

Marchesa, the Black Rose and Shalai, Voice of Plenty : Damn that's a good combo. I'll need to source a Marchesa, but I have a Shalai coming in the Secret Lair drop. WHAT TO CUT?!

Day of Destiny : Don't has. Would be glorious w/ Arvad the Cursed .

Anafenza, the Foremost : Similarly, don't has. Will have to source as it's glorious.

Blackblade Reforged : Too many other good options to include this, unfortunately.

Heroes' Podium : I really like this one. Didn't know it existed. Will have to source.

Farseek : No idea what to cut. Also probably didn't find it when going through cards and was giving priority to LEGENDS

Thran Temporal Gateway : I've no excuse as to why this ain't in except that I wanted to use Sisay to cheat, not anything else. Which isn't a good excuse but it is mine.

Fblthp, the Lost : Wow yeah I do need one of these.

Elesh Norn, Grand Cenobite : Wouldn't go in here anyway. She'd go into Mono-White. And I'm not gonna get my hopes up on getting more than one.

Avacyn, Angel of Hope : If I had an extra, lol. She's basically an auto-include in any white deck.

Sigarda, Host of Herons : See above.

Eerie Ultimatum : Another card that...I wish I had.

Ruinous Ultimatum : Ehh,, I feel like one ultimatum is a bit much for the deck and I'd rather Eerie.

Weatherlight : Valid point. Now, ugh gotta figure out how to fit it in.

Legacy Weapon : Bad Vorthos. Bad.

Rhystic Study : Bad Spike. Bad

Curiosity : ...bad Johnny, bad.

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