Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Salvager of Ruin
Artifact Creature — Construct
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
king-saproling on Momo: Twice the horns, twice the fun
1 year ago
Sure! I suppose you could run Tiller Engine or Bomat Courier as a secondary target. Walking Atlas is possibly the strongest card in the deck so I think having ways to find it would be valuable.
Maybe you're right though, maybe Recombiner wouldn't fit in this iteration of Moraug. I could see an artifact-combo-based Moraug list being cool though. Like it could go infinite using things like Great Furnace + Goblin Welder, or Salvaging Station + Darksteel Citadel + stuff, and tutors like Recombiner, Goblin Engineer, Gamble, Hoarding Dragon, Inventors' Fair, Moonsilver Key, Goblin Matron, etc. Lots of constructs that'd fit the strat too like Salvager of Ruin, Scrap Trawler, Workshop Assistant. Sorry got way off topic haha
king-saproling on Always Use Protection | Rebbec + Akiri
3 years ago
You might like these: Ancient Stone Idol , Gerrard, Weatherlight Hero , Salvager of Ruin , Workshop Assistant , Pia's Revolution , Ashnod's Transmogrant , Cauldron of Souls , True Conviction , Adriana, Captain of the Guard , Slate of Ancestry
Guligal89 on colfenor
3 years ago
Directly answering your question, I think you should put all X cost creatures you can into the deck anyway because they are both an enabler and a payoff (infinite power creature), and are still good creatures if you don't pull off the combo. Now, should yo go artifacts? Well, I think that decission is up to you but I will highlight some of the pros/cons:
Pros: Artifacts will make your deck faster, more focused, more consistent and overall better (in a sense that it'll win more). It will be cheapier to make it competitive as there are a lot of cheap tutoring effects for that strategy, as opposed to the expensive black tutors. This way, you can spend little and still achieve a pretty good power level.
Cons: However, it'll be more complicated to pilot as the amount of possible combos will grow exponentially. That will also make your turns longer as you'll have to think harder to figure out what to do. That may be boring for your opponents. Also, if you don't tune it properly, you'll probably outpower your friends (you talked about a 5 power level) with a solitaire deck. Artifacts is not the kind of arquetype that lets your opponents interact with you (neither you interact with them), so not only could you outpower them but you'll do so in the most boring way possible.
If you ask for a personal recommendation, I'd stick to a more janky and goofy playstyle, keeping the core combo of X cost creatures to still win a decent amount of games, but not make it the only win-con. It is really funny not only for you but for everybody when you pull off a weird 6-card combo that no one knows about. An example of this would be the Infect combo I have in my list.
I will give you some recommendations if you wanna go harder into artifacts. When I started my list I first made an infinite budget version trying to get the best deck possible and worked from there. I may upload that one too later. I'll list some of the best cards that I put in there that are still budget. Also, if you wanna go into artifacts you should get some interaction as there are a ton of artifact hate cards (that also depends on whether your playgroup usually plays them).
Good artifacts that won't cost you an eye: Cathodion, Junk Diver, Salvager of Ruin, Workshop Assistant
Nonartifact cards that are still great for that strategy: Protean Hulk, Ranger of Eos, Pitiless Plunderer, Fecundity
Other comments about your deck, I'd try to cut some of the most expensive cards like Konrad or Deathreap Ritual, you can find functionally identical effects for a way lower CMC. For Konrad I'd suggest Disciple of the Vault and for deathreap ritual the forementioned Fecundity.
If you finally decide to reject the way of the artifacts and keep it more aristocrat-y, recursion-y, I'd recommend you to check the Undying mechanic, Luminous Broodmoth, Abzan Ascendancy, and sacrifice payoffs that aren't combo focused like Carrion Feeder or Devouring Swarm but pose a serious threat. You said you like gaining life so you may keep that theme if you include some Vito, Thorn of the Dusk Rose, Exquisite Blood effects
gavriel1136 on Check Out My Pet Rock Collection
3 years ago
The first thing I noticed were that you don't have much protection for Jhoira, which means less interaction. Here are some cards that can bounce/flicker her to save her: Seal of Removal, Voyager Staff, Aether Spellbomb, Salvager of Ruin, Phantom Wings, Disappear. These are good because they stay on the field, and cost little or no mana to activate, so they can be a deterrent for others to attack.
Remove->Replace
Prophetic Prism- Everflowing Chalice
Chromatic Sphere- Voyager Staff
Brudiclad, Telchor Engineer- Mirrodin Besieged (You don't make many or big enough tokens to justify him being here)
Chromatic Star- Esperzoa
Preordain- Another Land
Etinifni on Teshar Eggs
3 years ago
Sure thing! The loops all involve Teshar, a cheap artifact, a cheap creature that can return an artifact to your hand, and a way to sacrifice either an artifact, creature, or both.
Specific examples include:
Teshar, Ancestor's Apostle + Salvager of Ruin + Sol Ring + Thermal Navigator (all on the battlefield)
- Tap Sol Ring for 2, then sacrifice it to Thermal Navigator.
- Sacrifice the Salvager of Ruin to return Sol Ring to your hand.
- Cast Sol Ring using 1 of the 2 floating mana, and return Salvager of Ruin to the battlefield with Teshar's trigger.
- Repeat for infinite colorless mana.
Teshar, Ancestor's Apostle + Ashnod's Altar + Aviary Mechanic (on the battlefield) + Any Artifact that costs 2 or less (in hand)
- Sacrifice the Aviary Mechanic (or Glint Hawk/Kor Skyfisher) to Ashnod's Altar to make 2.
- Cast the Artifact and return the Aviary Mechanic to the battlefield with Teshar's trigger.
- When the Mechanic enters, use its trigger to return the Artifact to your hand.
- Cast it again with the 2 floating mana.
- Use Golden Egg/Prophetic Prism/Ichor Wellspring/Elsewhere Flask to draw your whole deck; any artifact that costs 1 or less makes infinite colorless mana; Codex Shredder mills your opponents out.
There is one backup combo with Heliod, Sun-Crowned and Triskelion that involves giving Triskelion lifelink using Heliod's ability, then removing counters from the Triskelion to deal damage to your opponents. Each damage gains you a life, which puts a counter back on Triskelion with Heliod.
I'll be sure to go through the list and add Custom Categories so you can hopefully understand why I chose the cards I did. I'll also try to update it with a list of combos in the description.
Oldbear on
4 years ago
Other cards I'm considering All That Glitters Curator's Ward Salvager of Ruin Shambling Suit Skilled Animator
Thunderbumper on Animar, Soul of Combos ::: cEDH Primer
4 years ago
Unfortunately, Salvager of Ruin can't target itself
1327323 on Animar, Soul of Combos ::: cEDH Primer
4 years ago
You could run Salvager of Ruin as a redundancy and cheaper Ancestral Statue. Not quite the same, but you sacrifice it to recur itself and cast again and make a very big Animar.
Have (1) | orzhov_is_relatively_okay819 |
Want (1) | Jungian_Thing |