Resurrection Orb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Resurrection Orb

Artifact — Equipment

Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Ganymedaes on Call for backup upgraded

9 months ago

Yes i actually considered a Resurrection Orb for lifelink an protection

Aceh on Mighty Manotaur

1 year ago

Maybe Resurrection Orb could be good here?

Dazard on pew = PEW PEW PEW (Ghyrson Starn)

1 year ago

Thank you for your suggestions. really interesting stuff!

@DreadKhan: i didn't know about the transmute mechanic, so i will def. swap Dizzy Spell for Fabricate as it is much more budget friendly (even tho i was excited about having a reason to get that admech artwork card). great advice! Shadowspear and Resurrection Orb would be a great additions but both are too costly for my thin wallet ;)

@carpecanum: Toralf, God of Fury  Flip is a great addition! i just had to made room for him, so i took Burn Down the House out even tho it hurts a little to loose a sorcery in this deck. Interestingly, reading the ruletext closely, i don't even have to be the one dealing the damage to make him trigger, right? I would love to add Wojek Embermage but i really don't know which card i should cut then? maybe The Locust God and say completely goodbye to the 1/1 token subtheme?

DreadKhan on pew = PEW PEW PEW (Ghyrson Starn)

1 year ago

Not sure if you've got enough bodies for it, but Kyren Negotiations lets each creature ping your opponent each turn, which your Commander can buff.

I like the idea of throwing in lifelink equipment, some of it has other upsides. The ones I think look most interesting are Shadowspear, which gives buffs and can remove Indestructible, and maybe Resurrection Orb, but you do have to send your Commander to the graveyard I think to get the recursion.

If you want a way to get a 1 drop into your hand more reliably, there is Dizzy Spell, which is much cheaper than Fabricate and can find any 1 drop. There are other Transmute cards for different MV, all Black or Blue. Blue can't find 4 drops IIRC, but can find a bunch of others.

A generically helpful creature in a deck that likes a 1/1 flying token is Faerie Formation, which makes tokens and draws cards, both tend to be helpful on their own, getting both is nice. Another card that I feel like is kind of good in this deck would be Arc Mage, it's a nice budget way to ping two creatures for 1, in a pinch it can also do 2 if your Commander isn't out.

If you go the Propaganda route, some other cards to consider are War Tax and Ensnaring Bridge. If you can keep your creatures power low enough (and have some draw), Noetic Scales can be very good at keeping the board clear of big threats, and you can deal with the weenies I suspect.

multimedia on Imotekhs eternal Artifacts

1 year ago

Hey, you're welcome.

You're right, a high avg. CMC hurting gameplay can be deceiving if you have reanimation. To help reanimation be more of a factor consider adding some cards that can search for and put card(s) of your choice from your library into your graveyard?

Unmarked Grave is two mana to tutor for and put Wurmcoil Engine or Triplicate Titan into your graveyard, Buried Alive can get both of them, that's better than potentially drawing them especially Triplicate. Or get Razorlash Transmogrant to get this guy going. A reason to play Vile Entomber is Biotransference making it a potentially repeatable effect that can get any card. Entomber can get Bolas's Citadel.

Adding Myr Retriever is a reason to keep Mirrorworks. These two cards combo with Ashnod's Altar for infinite Necrons.

  • Cast Retriever, trigger Mirrorworks to copy Retriever.
  • In response to Mirrorworks trigger sac Retriever with Altar.
  • Resolve Retriever die trigger returning any artifact to hand and trigger Imotekh.
  • Resolve Mirrorworks trigger, pay floating from Altar, creating a Retriever copy.
  • Sac Retriever copy with Altar, returning Retriever to your hand and trigger Imotekh.
  • Repeat

Myr Retriever also combos with Scrap Trawler and Ashnod's Altar for infinite Necrons even on an opponent turn with Shimmer Myr.

  • Sac Retriever with Altar, recur an artifact and trigger Imotekh.
  • Sac Trawler, recur Retriever and trigger Imotekh.
  • Sac a Necron, cast Retriever, sac Retriever, recur Trawler and trigger Imotekh.
  • Cast Trawler and repeat.

This combo you need to make it infinite, for Retriever and for Trawler to repeatedly cast them from your hand. By sacing one Necron each iteration of the combo makes an extra , making for infinite Necrons also makes infinite colorless mana. Workshop Assistant and Junk Diver are other artifact Retrievers who can replace Trawler in the combo.


You still have four cards to cut, consider these four? A direction to consider for cuts is further reduce the mana curve? Traxos, Scourge of Kroog is just a beater, all the other 4 drop artifact creatures here do something else as well as being a beater because of menace. Ghouls' Night Out, you don't need this effect with a 5 mana spell that isn't an artifact.

Batterskull is just a beater and it has a very high equip cost which you can't reduce to use it after the Gem is removed. The life gain from Batterskull could be helpful especially with Bolas's Citadel and Anrakyr the Traveller, but I wouldn't play a 5 drop to get life gain when you can gain life from other much lower mana cost sources. Resurrection Orb is another source of lifelink that also has a high equip cost, but Orb is much better for overall strategy here than Batterskull.

Sceptre of Eternal Glory and The Golden Throne are better ramp than Solemn Simulacrum. A reason to cut Solemn is having lots of four drop ramp is not where you want to be with ramp, 0-2 CMC, some 3 CMC ramp is better for gameplay. Mind's Eye is better 5 drop than Ghouls' Night Out and Batterskull, but Eye could also be cut for lower mana cost draw.

Overwhelming Remorse could be cut for Canoptek Tomb Sentinel? The cost reduction of Remorse can be good, but very situational. The potential repeatability of Canoptek since it's an artifact creature to reanimate is better and Canoptek can exile any nonland permanent which is very helpful effect to have in mono black.

kane60032 on Necron Tribal [Feedback Wanted!]

1 year ago

That would work as if you did go wish the changes I made having an Ashnod's Altar + Necron Deathmark + Resurrection Orb effectively is a recurable Go for the Throat. Pretty much sac the Deathmark that has the Res Orb attached to the Altar. Altar gives you 2 colorless mana and orb brings back Deathmarks which destroy something. You can then spend that two colorless mana and two mana from elsewhere (likely lands) to reequip the Deathmarks with the orb and repeat the process for however much mana you have. This also mills your opponent but has the downside of being sorcery speed recursion since you can't reequip the orb at instant speed.

jaredtritsch on Ghyrson Starn, Kelermorph [Gunslinger]

1 year ago

Resurrection Orb and Witch's Clinic are good redundancies for Basilisk Collar. The former is also removal protection and the latter is in a land slot, so it can be fit in easily.

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